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Dice

Member
Oct 25, 2017
22,357
Canada
It's a possibility if I ever get my new PC fully functional.

Oof, I know that pain. Still paying mine off. :(
Get it back, and get me on this project cuz I am totally buying the look it has.😩👍

OT: Enjoy a coule of Diaries of a Spaceport Janitor screens

maxresdefault.jpg


20161021163800-d83a8.jpg
 

Kamaros

Member
Aug 29, 2018
2,315
The Nintendo 64 are great! I love them so much.
I unintentionally modelled a 3D character that would perfectly fit this era ahahaha Not gonna show unfortunally, because it's going to be a easter egg gag on the game i'm making :)

The game is not actually out yet, but my fav low poly model is the Tunic Fox, so simple and so compelling <3

O9uuBzJl.jpg
 

TubaZef

Member
Oct 28, 2017
3,565
Brazil
I love all the character models in Dragon Ball Origins.


This opening is like black magic. I was working with DS development when this game came out, I remember showing it at the office and everyone getting amazed, some people even thought it was pre-rendered.

One fun thing about the DS hardware is that it can't output 3D graphics on both screens at the same time, so for that opening they are likely cutting the framerate in half and alternating rendering between both screens somehow. Also, streaming these models and music on the very limited 4MB RAM is insane.
 

Encephalon

Member
Oct 26, 2017
5,856
Japan
589d007bb5aadb4992239945dcb6c701.gif


The latter is unfortunately a cleaned up emulator shot (the former might be as well, but looks identical to the PS1 hardware).

latest


Edit: Oh I didn't realize this thread was so old. I've probably posted in here. Fuck it.
 
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ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
at some point, Andrei Mishanin is cheating. and yes, I'm bringing this thread back from the grave

 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
at some point, Andrei Mishanin is cheating. and yes, I'm bringing this thread back from the grave



Definitely considering those models have over 7x the polygons of the original crash model and are on a level comparable to Gamecube fighting game models in polygon count.
 
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SpokkX

Banned
Oct 27, 2017
2,495
Like MGS1, Vagrant Story's models aren't easily separated from their extremely effective and economical texture work, but the result does allow for a lot of detail under very strict limitations.

vagrant_off1.jpg

300


The Harpy is probably my favourite individual enemy design from the game - it's a simple, sort of goofy design that works really well in context; managing to become oddly unsettling due to the way it's framed and its abilities. The mixture is slightly reminiscent of Kaneko's SMT demons.
harpy.gif

Vagrant Story is what came to my mind as well! I really do like the look of that game even today
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Definitely considering those models have over 7x the polygons of the original crash model and are on a level comparable to Gamecube fighting game models in polygon count.
at some point a line has to be drawn at what constitutes as "low poly". a model that's on part with 20 year old games are probably getting to the point of the limit while still being in it, IMO
 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
Childhood is thinking that Unagi the Eel is uncomfortable because it's scary
Youth is thinking that Unagi the Eel is uncomfortable because it's a bad render that is poorly-done and looks uncanny
Adulthood is thinking that Unagi the Eel is uncomfortable because it is actually a very effective render of genuine subterranean horrors
The ascent into nirvana is realizing that Unagi is uncomfortable because it's scary
 
Nov 20, 2017
199
I really hope indie developers start embracing this style as they have the 16 bit era

Anodyne 2 is the most recent game to imp this style correctly. Still gotta play that