Exactly my thoughts :O
Sin & Punishment's models might have polygons sticking out all over, but they endure close-ups better than most of their contemporaries because half their texture detail was used on their faces.
Their matchstick figure bodies would be an issue if those characters spent the entire game standing around like stiff JRPG puppets, instead they sidestep that issue thanks to dynamic and highly-readable poses.
They've done some seriously cool stuff with just a handful of polys.
[...]
I acutally love them also per se, the texture work is great and the low-poly modeling just looks incredibly appealing to me. [...]
Sin and Punishment and Racing Lagoon (& PassiveObserver's thread) are looking pretty neat.Is that Racing Lagoon? Love me some low poly cityscapes, though my thread didn't get much play.
What is this?
I legitimately believe that the PSP Project Diva games look way, way better than those on every later system. They absolutely nailed the faces, the colours, the textures -- all of it looks so much more appealing than the plastic-doll-esque look that the later games would go on to adopt.
Hah, I forgot I posted that.
Surprised it took 27 posts before these were shown.
lara. never did 4 polygons inspire a generation of horny teens
I legitimately believe that the PSP Project Diva games look way, way better than those on every later system. They absolutely nailed the faces, the colours, the textures -- all of it looks so much more appealing than the plastic-doll-esque look that the later games would go on to adopt.
It was partly the limitation at the time if you look at FFVIII and IX they too had prerendered backgrounds but the poly models are way beyond those in VII especially IXI haven't really played the game and it's definitely not my intention to shit on it. This is genuine curiosity. But given the fact that (as far as I know) backgrounds are all prerendered, aren't they a tad too low poly? Compared to sth like MGS, for instance. Or is it just the art style they were going for?
lara. never did 4 polygons inspire a generation of horny teens
This. The Mega Man Legends games had a gorgeous visual style.Every single model in Megaman Legends.
Megaman Legends is low poly models at their best.
Oh shit, I forgot this game existed. I loved it. Great low poly models indeed.
Hah, I forgot I posted that.
It's some concept art for a 3D platformer prototype I was working on in my spare time a while back. A friend made the character model, and I did the environment art.
It's a possibility if I ever get my new PC fully functional.