I want weapon breaking back and a smaller overall inventory to deter hoarding. I'm cool if they want to introduce a weapon crafting system where you can combine weapons and certain items to create more powerful weapons, but I really enjoyed the weapon system as it was and don't really have any desire for weapons that don't break. The fact that your starting inventory of like 8 could be doubled only detracted from the system as it was super easy to hoard tons of weapons. Keep the inventory max to like 6-8 so that scrounging for weapons and being creative with your abilities mid fight remains throughout the whole game.
Weapon crafting could be a good way of making all those excess dropped weapons meaningful as you can then use them to create stronger, longer lasting weapons. Combine two Rusty Broadswords to create a Soldier's Broadsword. Combine a Soldier's Broadsword with some Red Chu Jellies and get a Flameblade. Stuff like that. Gives players a means of improving their arsenal and making use of those enemy drops, while not over complicating the system with the need for additional materials or menus.
I do want a return of non-breaking Tools though. Stuff like the Hook-shot, Shovel, Iron Boots, Fishing Rod, Lantern, Flute, Digging Mitts, Whip, Gust Bellows and so on. Stuff that can be used for exploration, puzzle solving and combat. They wouldn't necessarily do direct damage in a fight, but can be used in creative ways to disarm or disable our enemies. Snatching away or disarming weapons or shields, pulling off body armor, tripping enemies, confusing them.