Something I'd like for Part II is a "support gauge," a single ATB gauge that fills like ATB and can be used to swap party members mid-combat, call in a special attack from sidelined characters or execute combos between two current members of the party (Cloud launching Tifa off the flat of his sword, Aerith enchanting Cloud's sword with magic, Tifa and Aerith breaking out folding chairs like a tag-team match...) . Obviously throw in some materia / accessories to tweak how it works. Temporarily replaced with the summon gauge in boss battles.
good question, it's a really strange situation they've put themselves inActually what i would like to know is if we're going back to level ~5 or not. And if we keep the materias. And weapons and stuff.
Knowing Nomura, it'll be 40 hours in the Kalm flashback. He'll say it was intentional, while trying to cover up his shit project management skills
Could just say radiation in the singularity (Where Whisper Harbinger was) overloaded their Materia and they have to scavenge new supplies. Or some other throw away line if you keep talking to your party around Kalm's shops.Actually what i would like to know is if we're going back to level ~5 or not. And if we keep the materias. And weapons and stuff.
I guess there is some split, some people take it at face value and think Aerith may survive because they changed fate. I think the image of Zack surviving might be a red herring to throw you off, and they kill her anyway, which I wouldn't be a fan of personally.
Yeah, I hope they tackle these new Remake concepts better than that. Hell, you could say the entirety of the FNC (all the FFXIII games, Type-0, even leaning into FFXV) were more about concepts than characters/heart. That's why I say it's good to sometimes rein it in.One thing I didn't like in the XIII trilogy, it has all these alternate realities, and the world is reborn a couple of time, but for me it lacked human stories or 'heart' as they say, it was more about the concepts. I think they got to get that balance now they've introduced these concepts.
I actually want them to take it in a very different direction than the original. Same world, but there's so much potential there for something new and exciting. Some new characters. Different people live, different people die, Zac is alive.
Kingdom Hearts this shit.
They show glimpses of Aerith's death but out of context. It seems they're trying to keep her death mysterious for new players, but throw some visions and misdirection (Zack surviving) to throw veterans off.I understand this perspective.
However I think the game so heavily foreshadows Aerith's death in FF7R that to defy destiny, but have no way of saving her, would just feel like a huge cop out.
Maybe Aerith dies at the end, maybe she chooses to become one with the lifestream and she doesn't have a traditional 'death' - I don't know, but something has to change in my opinion.
If it's 'Aerith needs to die' or 'there's some things you can't change' I can't describe how lame I think that is.
The only thing that would be worse is, if her death scene isn't changed at all and the groundwork laid in the first game doesn't get any real significant payoff.
A 'gotcha - don't you feel sad now after we gave you hope?' moment would be absolutely crap.
I also want the characters to acknowledge what the hell happened at the end of FF7R.
I've seen people say they want the cast to essentially brush past it and stay on course - but they've literally seen the end of the world as we know it, hundreds of years in the future and the death of a prominent character.
There's got to be scenes where they try to make sense of what it means. They've got to, at some point, realise what's going on.
Anyway, I don't want to make my post completely story-centric. I think there's room to make improvements to the combat, with the likes of team attacks. Just build on what's there because I love the hybrid battle system they've come up with.
I'd like to see the level design opened up a little bit too. I don't mind the linearity of FF7R and I'm not asking for an open world - but more 'wide-linear' sensibilities would be welcome.
Please let me swap out Cloud as party leader. Let me run around as Aerith and Tifa.
Within the cinematic framework created for FF7R, I actually felt SE nailed it. Hyper linear levels, slightly more open locations, combat arenas, mini games, etc.
Essentially, I want them to build off what's there and expand the play spaces. More post game stuff would be welcome too.
They show glimpses of Aerith's death but out of context. It seems they're trying to keep her death mysterious for new players, but throw some visions and misdirection (Zack surviving) to throw veterans off.
I watched a bit about that pod cast with Easy Allies, and they were saying how Aerith's death should be a constant, that they try and amplify the pain by giving the player false hope. It's easy to make things nastier and sadder.
I agree with you and think VII was a hopeful story in many ways, the ending of VII suggested humanity survived when you heard children laughing over the credits.
I have doubts. Like you mention Hollow, the lyrics about Cloud clinging on to someone who is gone, defeating the whispers.. might be Cloud bargaining with her death, in the 7 stages of grief. That might be their idea of progressing the story, until he reaches 'accepance'.I think we're on the same page.
While you're right that her fate is referenced, rather than clearly shown, I think it's alluded to often enough that SE creates an expectation.
From the various visions, to the confrontation with the whispers, to Aerith's own pre-portal speech and even the lyrics of Hollow,. And that's not to mention how they handle Zack and Biggs. It all points to something - what that is, who knows? But it just can't be the same, no matter what. It's got to be different in some way.
To be clear, I'm not in denial - it may well play out as it did all those years ago. But conceptually, I'd find that so disappointing based on what they released last year.
I won't repeat my whole spiel, I think everyone knows where I'm coming from. lol
Speaking generally, and to add to my earlier points, they've got to make some serious narrative progress in Part 2 for me.
I'm not sure you can string out a remake for over a decade - at least I hope they won't.
They keep saying in interviews it's the same "overarching story" so I guess part of the story will be about having to learn accept fate. Imo that would mean the fate plot line was just a gimmick.They should probably just drop the "Remake" subtitle so no one is disappointed, because there's no way the follow-up is anything like the original game after that ending.
Disagree, I still find it emotional watching old films, even knowing what happens. I don't find it emotional if they try to be manipulative and do chessy shit like having you fight loads of Fate monsters, and showing Wedge/Biggs, Zack alive in a different universe. For me, Aerith's death isn't like some trick you do twice, the more you drag the suspense out, the less I care about her death.Remake was 95% true to the original, just massively expanded in places with more well-developed characters and places.
What I like about the ending of Remake is that it creates suspense about what happens next. Even if Part 2 is the same as the original, there's still suspense about possible changes. It gives you hope that certain characters will not die, for example... and then it will STING if/when they do. Just like the original!
It's funny, because if this was just a 1:1 remake, there'd be no surprises, and you wouldn't have the experience that the original gave you. You wouldn't get the emotional gut punches, because you'd know they're coming. But due to Remake's ending, we are uncertain, and we are made vulnerable again. We're here worrying about what will happen to Aerith, etc. It's brilliant.
Sephiroth gives us hope we can change destiny... so that he can give us despair.
My perception of your posts across multiple threads (and this is not a criticism, so please don't take it that way) is you are hyper-invested in Aerith living and finding justifications for it, which shows me the suspense that they're creating by dangling the possibility of altering fate is having its intended effect of making you anxious for new outcomes.Disagree, I still find it emotional watching old films, even knowing what happens. I don't find it emotional if they try to be manipulative and do chessy shit like having you fight loads of Fate monsters, and showing Wedge/Biggs, Zack alive in a different universe. For me, Aerith's death isn't like some trick you can pull twice, the more you drag the suspense out, the less I care.
I'd be cool with this. I think much of the Compilation can be redeemed with better execution, so if they can recontextualize that stuff in Remake with Remake's emotional core and high-quality writing and delivery, more power to them.I don't think the fate plot is just a gimmick, it's about giving themselves a blank canvas both narrative and gameplay wise to do what they want with the next games. They will keep certain milestone events the same probably but vastly change a lot of other shit, eg Deepground will be part of part 2 and will probably be part of Vincent's story (which I guess will retcon DoC out a bit). Wishful thinking has people hoping that those characters are just side story content, but I would not be so sure about that.
What I think will happen is they try and merge some of the other FF continuity into a big mega game, starting with Dirge of Cerberus essentially being rewritten as part of the original plot. Like they are trying to turn these games into the main place to experience the whole story (and whatever big changes get made to that story)
I'd expect also to get some Before Crisis stuff, iirc Rufus backstory in that game is really interesting and is hinted at a bit in the first game, eg he put a hit out on his own Dad and got exiled for a while
I'm not anxious though, because I believe Aerith will still die. My point is more, I don't like the idea of emotionally maniputive storytelling when I defeat loads of fate monsters and then showing Zack alive, to give false hope. That wouldn't give me a 'raw' response. It would be a big meh.My perception of your posts across multiple threads (and this is not a criticism, so please don't take it that way) is you are hyper-invested in Aerith living and finding justifications for it, which shows me the suspense that they're creating by dangling the possibility of altering fate is having its intended effect of making you anxious for new outcomes.
Whatever they do, then, you will have strong feelings about it -- and that's what they want. They have put you in a position where the reactions to whatever happens will be so much more raw than if we already knew for sure what will happen.
I love it so much.