Aright, I need to vent about this and I don't want to in the Final Fantasy thread because I feel like it would be borderline trolling. It's my goal to finish each mainline Final Fantasy game (and hopefully their direct sequels) before Final Fantasy XVI is released. I've just finished XIII, which I liked a lot more than I expected to. It has a ton of issues, but I think it's a super interesting game and I think it gets very compelling by the end.
On the other hand, I've just started Final Fantasy XV, which I've tried a few other times and always fell off after a few hours. I was hoping rgR getting the chance to play more, I would really start to understand the design decisions of the game and appreciate them for what they try to accomplish, even if they weren't my thing. Instead, I'm 11 hours in, and my opinion has gone from "a game I don't like very much" to "one of the worst designed action RPGs I've ever played". If I didn't enjoy the lead characters and their sense of camaraderie so much, I would drop this and my whole "complete all the mainline games" goal. The combat is boring, the enemy attack design is terrible, the encounters are mostly about throwing a bunch of shit at you (I was on a hunt and had three separate imperial ambushes occur during it) or spongy enemies (though I concede that I may just not know the optimal methods of damage), the magic system is like Final Fantasy VIII but worse, the open world is vast, empty and uninteresting, the side quests are largely a snooze but you have to do some of them to get your level up because the main scenario quests can jump multiple levels between them. It's just an unfocused mess, and I can honestly say that I enjoyed Final Fantasy XIII, often considered the worst of the series, a hell of a lot more than this. I desperately hope FFXVI doesn't take much or any influence from it.
The saving grace is the story, but I can even narrow that down to say that its really the characters and their relationships, because the actual plot is disjointed and rushed. The Chocobros really feel like friends and it shines through and makes it worth experiencing as a fan of the series.
I know there are a lot of fans of this game and I'm truly glad you enjoy it if you're a fan, but goodness, I haven't had a AAA game frustrate me to the level this did in a long, long time. Maybe it'll get better by the end, like FFXIII did, but I'm doubting it at this point.
I kinda disagree that it's unfocused. I think the game contextualizes the road trip aspect quite well. It's essentially Noctis' training to become king. Noctis survives, learns life skills, helps people, while gets helped/protected by his bros.... I think it makes quite a lot of sense, actually. It's a great progression because its not just the numbers that go up, but Noctis as a person matures throughout the game. But yeah, the side quests in general are awful. Go find dog tags. Go find 5 red frogs. Now find 5 blue frogs. Go find minerals for a.... journalist... just because. I do like the hunts, because, well.. they don't really need much of a narrative.
I think on a macro level the game is pretty repetative with its open world stuff but on a micro level I usually find it entertaining enough to actually engage with it instead of just rushing the story. I love listening to FF soundtracks while driving, I love the focus on cooking and how food buffs are actually big in this game unlike in most rpg's, which makes gathering feel a little more meaningful than in most similiar games... I love the random little unexpected moments like Ignis asking you to help with cooking breakfast or Prompto asking to take a picture, I love how the game integrates photos into the gameplay in such a cool way - seriously, i think this is still the absolute peak of this in videogames, the photo mode is literally canon, love going through the pics Prompto takes automatically because sometimes he strikes gold, or just searching for cameos, of the easter egg characters.
Or well, my favorite, which is just the random banter. Sometimes repetative, but there's actually quite a lot of unique stuff depending on the location/quest.
That being said, I think the game bleeds from a thousand cuts. As much as I like it (i really, truly do), it has a massive amount of small flaws and weird design decisions. The combat is, well,
something. I didn't mind it in general because my peanut brain enjoyed the flashy animations, but it is incredibly messy, and the game does an extremely poor job at teaching the player of the deeper mechanics. But because of how potions work in the game, and how depleting your HP bar is far from the actual end, it doesn't even feel like the game actually cares about it.
Even small things like having jump and interact on the same button can get pretty grating after a while. I also really dislike how on rails the driving is, although you can get modifications later on to make it more free-form, but still.