Sure it's a conscious decision to make the world traveral the key focus, but that's basically all there is. 120 shrines that are basically wiimote tech demos, 900 korok seeds that are mostly just an excuse to receive anything for that traversal.
Loving what is there is all fine and good, but there's not really much there. 4 Dungeons that are tiny and mostly just a big puzzle and a few secrets and interesting tidbits to find in the world.
They spent all their time on the world that they didn't do much to fill it.
Most Sonic the Hedgehog games have really bad music. I always see the claim that even when Sonic games are bad, at least there's still the amazing music, but a lot of what came after the Mega Drive era (plus Mania, obviously) sounds like extremely dull sub-radio-tier alt-rock.
The musical style changed completely with the shift into 3D, and while I can enjoy some of it here and there, none of it has the sense of fun or cool that the older games had. I think the new stuff is probably more in line with the melodramatic tone of the series itself, but I don't like that either, so it's not really any comfort.
I can appreciate people enjoying it on a cheese level, like a rapping Knuckles is pretty dumb and funny, but it's not good.
Mario Odyssey was honestly pretty boring. The perfectly crafted levels of 3D Land / World are far superior to the open world of Odyssey
Yes, because removing an entire segment of gaming that is objectively improving the game industry is a good idea.
Yes, because removing an entire segment of gaming that is objectively improving the game industry is a good idea.
What's your next most controversial opinion, add mandatory lootboxes to every game because it's a good thing?
Controversial opinions are one thing. I find Silent Hill 2 to be quite bad in the modern age.Why are you attacking someone for posting an opinion in the CONTROVERSIAL OPINION thread?
I agree with everything except the nomad oneSince all of my threads seem to backfire....
Nomad>>>>>>>>>>>>>>Game Boy
PSP>>>>>>>>DS
Vita>>>>>>>>3DS
The SP sucked.
I agree with this but I don't like JRPG's. The parts of the game I enjoyed were the school sim portions of the game. When I had to actually go through the dungeon and the actual gameplay I was so bored and annoyed. But yeah I did like the characters a lot and had a lot of fun with the sim parts.
I don't know if that's controversial but it is absolutely accurateFor the past decade Rogue-like mechanics have been abused by indie devs to artificially spread short linear games over needless hours of repeating and grinding.
The best souls game - DS1 - is a 7/10 game.
All others, including Bloodborne are mediocre and any game that tries to ape their mechanics are worse for it.
It's being made by 12 people IIRC...I just saw Grounded and was shocked... Absolutely stunned that this game is being developed by Obsidian. It looks like an IOS game. Free of texture, fidelity and in short looks like Fortnites unwanted sibling.
These IOS esq XBOX games give me little hope about XBOX. THe game looks shamefully uninspired.
I'd have to question that particular word.
What exactly is average about, for example, Bloodborne?
Can a series that has had such a huge impact on the industry be described as 'mediocre', even if you don't personally like it?
Can you point me to the slew of non-FROM games that preceded it that it averages out with? I really want to play them!
Not every game needs to have a realistic art style.... they said they chose this style in part because when you get really close to stuff, which is what it looks like when youre as small as you are in the game, everything starts to look really really gross so they wanted to make it pleasant to look atIt could be 12 people or 220 people. that is not my point. It looks like an IOS game and I was shocked that even one person is working on that trash. It's absolutely shocking.
I just saw Grounded and was shocked... Absolutely stunned that this game is being developed by Obsidian. It looks like an IOS game. Free of texture, fidelity and in short looks like Fortnites unwanted sibling.
These IOS esq XBOX games give me little hope about XBOX. THe game looks shamefully uninspired.
I think you can separate recognising/acknowledging the critical acclaim of an art piece and its influence on an industry with your own subjective thoughts on it, yes.
I mostly don't think about other people's opinions on a game when I'm playing, it's about my satisfaction with it.
Bloodborne has seriously good elements that are marred by its:
blood vial farming
frame pacing
Deliberately vague storytelling with a lot hidden behind item descriptions
shallow magic system
drab colours and, to me, an unappealing architecture style.
Not enough variety between areas.
Lanterns not refilling health/items so you are subjected to the fairly long loading times and not being able to teleport from any lamp to another.
So it's not the case of everything being average, it's that the good didn't outweigh the bad. I guess some more average games post-Bloodborne are stuff like the recent AC series, Ratchet and Clank reboot, Greedfall, BFV, Outer Worlds. But I don't like comparing games, especially in different genres and some 'average' games I might like more than other 'average' ones.
Still interested in Elden Ring though and I never played Sekiro which looks pretty sick.
Totally can, of course, and I'm certainly not suggesting you have like it. It's just the specific use of 'mediocre' that I'm picking up on (cause I'm a dirty pedant 😂).
Saying Souls games are 'average' implies that there are a lot of games like them and/or of similar quality (average). Given few games manage to have lasting impacts on the industry, I don't think they can ever be described meaningfully as 'mediocre', even if you personally think they're 'whatever', if you catch my drift...?
For the past decade Rogue-like mechanics have been abused by indie devs to artificially spread short linear games over needless hours of repeating and grinding.
Oh yeah, I got your drift and tried to address that in my first paragraph. It's probably just a difference of opinion that we can't convince each other on distinguishing between influence and personal belief.
Does prior knowledge of something's impact on an industry have any bearing on you? I listened to Daft Punk's first album when I was really young and wasn't aware of their influence on the electronic scene until years after. Should someone's opinions/claims change based on finding this out? Mine didn't I kept thinking they create amazing music. I think this point helps address my views.
Totally agree. I despise matchmaking and hate that a lot of developers blindly followed that trend. It killed multiplayer for me.Matchmaking has ruined online gaming.
You can't make friends playing games online anymore. People behave worse as they have less accountability, and
can't be banned from servers for bad behavior.
Maybe not an opinion, more like a preference, but I can't stand the art style of games like Hollow Knight. To me, it looks like a flash game from Newgrounds or something. I did try to play through it but couldn't get very far. Both the style and the gameplay loop put me off.
Yup. Something like Hyper Light Drifter, Oxenfree, Guacamelee, etc. The last two are not really pixel art, but I far prefer that art style. Maybe it's because they kind of remind me of the old point and click games' artstyle (Lucasarts/Sierra games). Everything that looks like flash just puts me off.[/QUOTE]I love Hollow Knight but completely agree with you. I much prefer a classic pixel style myself. Could be a generational thing I suppose but I have always equated this particular style to the flash game boom back in the day.
keep in mind the term soulsborne is 100% fanmade and the official term is Souls seriesSoulsborne is the dumbest forced name I've ever heard - the genre is Souls-like.
Demon Souls came out six years before Bloodborne, and in the process, Dark Souls 1 and 2 were released before it too. Demon Souls defined the genre, Dark Souls exposed the genre to more people. Bloodborne is an iteration of Souls and shouldn't be attached because the genre was defined six years prior.