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jett

Community Resettler
Member
Oct 25, 2017
44,657
All those Japanese games with creepo character designs that cater to pedos.
 

kubev

Member
Oct 25, 2017
7,533
California
I hate it when a game continually takes control away from me or changes how the analog stick functions. Also, I hate excessive context-sensitivity as far as controls go, especially when it breaks or when the developers don't seem to take into account that too many points with context-sensitivity applied to them are too close together.

Another thing that irritates me is when text takes too long to appear in a dialogue window, especially if you can speed it up by holding a button and the developer somehow didn't think to include an option to just make text appear more quickly by default.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
I ain't a fan of input lag. Like if I move left I wanna move left as soon as I move the stick/mouse.

Is also don't like the feel of games were there's a delay to the character doing something because he's mid animation. Or where the characters movement is restricted as part of the animation. If I'm reloading, but wanna switch gun, I shouldn't have o wait untilt ehbreload is finished before the character finally starts to change weapon.

Open world is starting to really make me lose all anticipation for a game. Just just been so many and few of them have ever reached the heights of a linear set-piece level. Every enemy encounter is just a "pod" and the world's themselves feel both lifeless and too gamey to be imersive (every city or town in Assassin's Creed Origins and Odessey being within a mile or two of each other)

Surprise mechanics most of all though.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
Morality systems nowadays are really starting to annoy me. They're essentially "do all the side quests or get a badly written half-assed ending."

People ripped on games like Fable and Mass Effect for having shallow morality systems but at least both good and bad morality options in their games were fun and didn't ruin the experience.

Like oh yeah, here's your FPS shooter game with all these mechanics we worked incredibly hard on. Btw don't kill anyone and only sneak around for 40 hours with our bad stealth mechanics some temp spent an hour on or you fail the game
 

JudgmentJay

Member
Nov 14, 2017
5,220
Texas
Sports, MOBA, and online competitive FPS (including battle royale) are really the only things I don't care for. Outside of those I'm willing to give anything a shot.
 
Oct 20, 2018
1,281
Brazil
Open-world is the biggest one for me. It's an instant turn off even if a game looks like it could be good.

Other genres that don't interest me at all: Shooters, MOBA's, MMO's, sports games, survival games, anything battle royale. I'm also not a fan of games that go for realistic artstyles, so I almost never play those unless they have something that appeals a lot to me, like Yakuza (because of the japanese setting).
 
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Wispmetas

The Fallen
Oct 27, 2017
6,546
Open world. Gacha.

Only open world game I ever played to completion was BOTW, and gacha is just the worst, almost made me stop playing Xeno 2
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,676
First person perspective and forced multiplayer are my immediate 'no thank you's. Also, gross, pandering anime character designs.
 

stan_marsh

Banned
Oct 25, 2017
8,688
Canada
Shit like the Drop mechanic from KH:DDD (don't tell me it's easy to fill the meter, I still hate it)
When I choose a female character and I still get referred to as male.
The Micro-transactions in AC Odyssey really rubbed me the wrong way, so many awesome skins but I could only get them in game but via a lootbox that has currency that is so rare
 

xinoart

Member
Oct 27, 2017
506
For me it's basically roguelikes, infinite/random dungeons, permadeath states and the like. Also pretty much most difficult games for the sake of being difficult (get over it, cuphead, most from software games, etc.). I'm too old and I would probably have a heart attack if they angered me too much.

I mean I do buy them from time to time thinking maybe this one will change my mind, but they rarely do.
 

thebigword

Member
Oct 27, 2017
1,326
GaaS, although I really liked AC: Odyssey, the support has been really great for that game.
Anime. Also teenage protagonist. Also waifu crap. Also lewd fan service. If I were a teenager I'd eat this stuff up.
Visual Novels.
Mobile games.
Online only.
Multiplayer only games.
Walking simulators.
 

Y2Kev

Member
Oct 25, 2017
13,863
  • Randomly generated
  • Custom character
  • Loot
  • Anime
  • Crafting
Any of the below is an instant turnoff.

  • Rogue-like
  • Crafting
  • Stealth (can tolerate occasional stealth-lite though)
  • Turn-based
  • RTS
  • X-COM like
  • "Hours" of cutscenes (yawn)
  • Unlocked framerate (when a console game)
  • Randomly generated levels
  • Ubisoft open world
  • Anime
hey lol we agree!

I like stealth though. But only in games with proper stealth systems. Stealth in games that don't give you a light / sound meter are stupit.
 

antitrop

Member
Oct 25, 2017
12,595
When a game doesn't know when to say "enough's enough already" and roll the credits. Quantity over quality.
 

DigitalOp

Member
Nov 16, 2017
9,283
Open World does it for me now. I hate needless wandering in an empty ass world.

It's been a good while since I picked up an Open World game so I'm being very very selective with the next ones I decide to touch.

Multiple Currency Microtransaction systems. When I saw MK11 decided to do that.... Took me right out
 

PlayerOne

Member
Apr 16, 2018
1,710
That moment after linear tutorial area they throw you into an open world and expect you to fill up some bars doing boring activities
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Turn base fighting & random battles in JRPG buried the entire genre for me. Insta-NO when I see that.

Also Anime. Can't stand it.
 

shinobi602

Verified
Oct 24, 2017
8,352
-"Rogue like" or "rogue lite"
-Procedurally generated
-MMO
-Free to play
-Motion controls
-Battle royale
-Arena games
-Puzzle games

Any of the above is enough for me to almost always instantly turn away.
 

Harlequin

Banned
Oct 27, 2017
1,614
Multiplayer-only (unless it's a normal single-player Game with some sort of always-online functionality), combat-heavy gameplay, dudebro vibe, lack of story/plot, over-automated controls, loot boxes/pay-to-win, Mary Sue/goody-two-shoes protagonists, modern military shooters...
 

xinoart

Member
Oct 27, 2017
506
-"Rogue like" or "rogue lite"
-Procedurally generated
-MMO
-Free to play
-Motion controls
-Battle royale
-Arena games
-Puzzle games

Any of the above is enough for me to almost always instantly turn away.


For shame! How dare you be a admin on a vg website.

Agree with almost the whole list.
 

Barberetti

Member
Oct 27, 2017
864
UK
No inverted mouse option
No option to save anytime I want
Non-existent camera control
Locking some keys so you can't rebind them. Fuck you Bethesda
QTE's
Time limits
Two weapon limit in FPS
Regenerating health
Escort missions
Stealth sections in non-stealth games
Always online (including launchers that require it)
Turn based
Tutorials you can't skip
Not allowing me to go to the options and sort my shit out before the game starts
Protagonists that don't stop flapping their lips every 5 fucking seconds
Third person. I'll play, but give me first person any day of the week.
Anime sexualised kiddy shit
Souls-like
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Procedural generated permadeath Roguelikes.

So like half of all indie games.
 

Kid Heart

Member
Oct 25, 2017
1,087
Time Limits. I hate time limits. I play games to get away from the constant need to run around everywhere on a schedule in real life. I don't need games to remind me of that.

Runner up would probably be bragging about hundreds of hours of gameplay. More often then not, I think the game is just going to drag on if it's seriously still going for that long.
 

ElOdyssey

Member
Oct 30, 2017
713
High encounter random battles are an automatic turn off and will likely stop playing the game immediately.

Fetch quests. I remember Lost Odyssey forcing you to do a fetch quest and dropped the game immediately.
 

greengr

Member
Dec 3, 2018
2,711
Overwatch/Battleborn etc artstyle.
Anime Dark Souls, god i hate those words put together.
Bullshit roadmaps or modes delayed before the game is even released like Battlefield etc
 

LCGeek

Member
Oct 28, 2017
5,857
Obnoxious banal grinds if you can't be as good as streets of rage, killing floor or diablo as a base point, thot begone.

horrible frame rates. anything below 24fps and unstable I won't bother with these days unless I'm nostalgic for something like perfect dark.

bad controls and a lack of options to change then properly. Wii cod vs prime showed me the difference between a good setup or not. The same can be said for pro controls in fortnite. Yet if the base options left to me suck and I have no ways to make it better I tend to drop the game and eat my losses.
 

Dnomla

Member
Oct 27, 2017
1,143
United States
- Cheap, Overdone fan-service that feels out of place - It's really annoying when it just comes out of nowhere/doesn't fit the tone of scene/game/writing.
- AAA anything - Just don't care.
- Online anything - Always online, tacked on online, online only for certain things, etc.
- High School settings/teenage drama - like in so many JRPG's/Life is Strange.
- "Witty" writing - Probably not the best description, but I can't think of how to describe it properly. Whatever Uncharted's writing style is.
- Main character that talks to themselves constantly - Saying things like "I THINK I CAN GET UP WITH THAT ROPE OVER THERE" out loud. Have a little more faith in the player, game designers.