Wasn't this one of those "actually she's a 1000 year old dragon" types of games? Really soured me initially, but the praise is starting to be difficult to ignore.
No, it is nothing like that.
Wasn't this one of those "actually she's a 1000 year old dragon" types of games? Really soured me initially, but the praise is starting to be difficult to ignore.
This is not the game with a convoluted reason why people are stuck as teens or something?
You're thinking of Scarlet Nexus.This is not the game with a convoluted reason why people are stuck as teens or something
There's nothing like that in this game.This is not the game with a convoluted reason why people are stuck as teens or something?
At most I can think of one character who kind of sort of qualifies as this but said character is relatively minor and isn't even slightly sexualizedWasn't this one of those "actually she's a 1000 year old dragon" types of games? Really soured me initially, but the praise is starting to be difficult to ignore.
No, from what I've seen. I'm only a few hours in though.Wasn't this one of those "actually she's a 1000 year old dragon" types of games? Really soured me initially, but the praise is starting to be difficult to ignore.
Well fuck me. I've been avoiding this game for nothing.
I've played through the game, and can't think of much else.
As mentioned above, there are still a few things people might find objectionable, but the game is significantly tamer than Vanillaware's previous games, and most things in the genre.
No, the program specifically has to be interrupted by the invasion before they're 18, otherwise the program would end and they would enter the next stage. I believe Juro Kurabe is explicitly said to be 16.
And I didn't say there wasn't obvious pandering with titillation - Kisaragi was my favorite character but I was super disappointed with the way they framed her cockpit portrait because it was the only one I thought was obviously gross. But I don't think it's fair to say it's a similar situation to Quiet, which I haven't played but I've read others complaints so I might be wrong, but... It sounds like her whole "thing" was invented for the purpose of showing her nudity. In this game, the plot reason not only makes sense, but
people would be asking left and right, "wait if they were in the pods then why did they have clothes, that doesn't make sense.
They could've handwaved it away, but at it's core it is ingrained into the story in a way that just makes sense. That they still dialed up the titillation on the women in particular sucks and I'm not defending that aspect, I'm just saying they obviously didn't start from a nude design then found a justification to it.
You mention them having to explain or handwave away clothes if the developers did decide to have them be clothed in the pods, but as far as I was able to find after finishing the game, there's no explanation given why everyone with glasses or hair accessories is still wearing those in the pods even though they shouldn't have those.
I didn't realize this was exclusive. Is it paid for by Sony or a timed exclusive? I haven't played a PS4 game in some time but was interested in this.
You mention them having to explain or handwave away clothes if the developers did decide to have them be clothed in the pods, but as far as I was able to find after finishing the game, there's no explanation given why everyone with glasses or hair accessories is still wearing those in the pods even though they shouldn't have those.
Gotcha. Thanks.its one of those weird things where its an exclusive just because, not really something they set out to do but just ended up happening
It's fucking absurd is what it is. It's pretty good but my only conclusion from threads like this is people need to read more books.
You mention them having to explain or handwave away clothes if the developers did decide to have them be clothed in the pods, but as far as I was able to find after finishing the game, there's no explanation given why everyone with glasses or hair accessories is still wearing those in the pods even though they shouldn't have those.
i disagree with this kind of pointless comparison.
13 sentinels breaks up its story and can be experienced almost completely non linear in small bite sizes which each individually has their own twists and revelations, but comes together completely logically in the end as a whole narrative. You cannot do this in a book. It's basically like a CYOA book which can also be read chronologically and still be as satisfying. Each character's story is self contained enough that it doesn't spoil the others (some rare exceptions), but is integral to understanding the plots of other characters fully.
This story must have went through hundreds of iterations to get it just right.
No, from what I've seen. I'm only a few hours in though.
I'm not going to excuse the sexualizing because it's there and there's no reason for it to be there besides fanservice. But as far as I can tell, this game has a much lighter focus on it than many other anime-style games like Persona 5, Nier Automata, Genshin Impact, Fire Emblem, AI, and so on.
From what I've seen there are maybe three really standout instances of unnecessarily sexual stuff:
- the mech pilots are naked when in their mechs, but the portraits are framed so that you can't see anything. I don't know why they're naked. One character goes "why am I naked?" once, but none of the dialogue I've seen refers to it again.
- each pilot has to tap some sort of sign or symbol on their body to call their mech. All the guys have their signs on their hands or arms, but all the girls have their signs somewhere revealing, like on their thigh or belly.
- there's one woman who has ridiculous proportions, and stands out like a sore thumb because of it.
That's it, as far as I've seen. Everything else about the game seems very focused on telling a sci-fi story, and doesn't touch on the sexual stuff at all. I haven't seen common stupid sexual anime tropes like swimsuit/bath scenes, people falling on each other, clothes coming off for no reason, and nothing like the idiocy that is AI's action sequences.
So while I'm not excusing the presence of fanservice, it doesn't seem to be the focus of this game at all.
Is the gameplay actually good, or is it good because it's some visual novel thing?
Because I don't want to play that.
So, this is off the cuff and some of it might sound stupid, but I think there's a whole host of ideas explored in the unique format it goes for. I'm going to use spoilers for the game so please don't read of you intend to play it.Hmm, I don't think that poster is saying this could have been done in a book or even that it's necessarily better done in a novel format, they're just saying that the story itself is nothing to write home about especially when compared to novels.
I somewhat agree with their general idea, but the insulting tone is way over the line imo.
To your point, you can commend the story for taking a "you choose" approach. Personally, I find it an interesting concept with, again personally, little to no gain whatsoever. If the story was presented strictly linearly(as in they choose the exact order of stories for me to go through) , I really don't see it affecting my enjoyment of the overarching story at all. Seeing someone go a different route is more of "neat, I guess" for me than a mind blowing or necessary thing.
The term is now used way too much for Japanese-made games. It makes it very hard to tell what's actually a Visual Novel (being pretty much all story with little or no gameplay) when people constantly apply the term to graphic adventure games with heavy puzzle content.This game isn't a visual novel lmfao where did this meme come from.
Literally who calls games like Night in the Woods or Oxenfree visual novels.
Oh so they're actually 9000 year old dragons?So for those who want the "why are they naked" context:
.....I can't say because it's actually a super huge spoiler revealed at the end of the game, but I can at least say this.
They're not technically kids while naked, as the game explains they're actually older due to INSERT HUGE GAME REVEAL HERE, so the only partial nudity is with adults
That's the best I can explain without just flatout explaining a huge plot reveal.
every thread about 13 sentinels we have people acting like the game is pornography when it's a T for Teen rated game.
Persona 5 is M for Mature and has more explicit content and I have never seen this level of sheer misunderstanding of what the game is about.
They have normal life span
Arguably, "very little to see on the eroticized minor front" is still too much.For those genuinely concerned about the amount of gross anime garbage in this game, I can assure it is basically non-existent here. This is much to my own relief and surprise.
Regardless of the validity of the in-game explanation, there's very little to see here on the eroticized minor front.
I think whether or not one enjoys the game is way more reliant on their tolerance for other anime tropes and visual novels in general.
I say this as someone who went into the game with a high degree of trepidation, specifically because of how it was advertised.
So, this is off the cuff and some of it might sound stupid, but I think there's a whole host of ideas explored in the unique format it goes for. I'm going to use spoilers for the game so please don't read of you intend to play it.
The game delivers a constant amalgamation of cultural pastiches, tropes and references, particularly to the sci fi genre. If you consider the memetic way the narrative implies humanity will continue it's legacy on new planets, it's interesting to see the way the game itself packs its ideas into references we can understand.
That each character is often host to their own sci-fi tropes and plot beats adds to the nature of a fractured humanity, as they all see the world differently and are presented different truths. The game showed us that a splintered humanity that focuses on their own stories and lives led to the possible end of humanity through both the nanobot virus as well as Shinonome because of the conflict of individuals.
Yet the game ultimately delivers a promise of humanity working together and overcoming our individual weaknesses. 13 individual stories about a cast that in a previous life ultimately killed each other and almost doomed humanity come together with a promise that knowing despite their inevitable loss they will fight to keep one another alive, a stark difference to their earlier incarnations that were doomed by selfishness. Sci-fi stories often show a dystopian future at odds with a utopian hope, like technology will save us but our nature doomed us. Here instead we're given a modern setting shown to be false, a future that is doomed, and a new beginning that only happens when they combine the technology and information of the future against the underlying cultural values that have helped us overcome the worst behind us before - look at the explosion of media, particularly in Japan, in the aftermath of WWII and the way creators used media to reckon with the harsh realities of that devastation.
We all have our own paths and our own stories but only by sharing our truths openly are we going to survive.
And this is just one train of thought. I think dismissing the nature of how the battle sections contribute to the nature of the story is something too many people do, because it's in these where you can see the cast acting in unity in the aftermaths of the events of the story, where even in their incomplete understanding they've clearly taken a different direction than their genetic ancestors. Is it because the program, which was designed to continue humanities accomplishments, successfully ensured that these protagonists could learn the lessons that failed them in the "future"?
Does the act of playing a videogame, or writing a pop song, or having intimate knowledge of movies, or loving culinary arts, or participating in sports, or knowing scientific knowledge, or fighting for your nation, or finding love in others make you stronger and more human and more prepared to tackle problems past, present and future? 13 Sentinels seemingly believes so.
The non linear nature of the game is a constant conflict of ideas and threads that seem distinct, but at it's core the game has a theme of disparate, unrelated ideas and stories all having threads that ties them together, just like the game design.
I think dismissiveness that this doesn't compare to a book shows a profound lack of understanding of the story the game told and the mechanics by which the narrative has been shared. Similarly, I think your takeaway that it was "neat" but meaningless is just way too surface level of a read, though it's one I respect a good deal more than the former. I thought House of Leaves was neat, but it was also extremely meaningful in how it was designed in its medium and how it challenged the reader. I don't think this videogame is any different.
Which all of this isn't to say I think it's the greatest writing ever. I think the writing is fine, I think the story is pretty great but I can understand those who disagree, what I love about this game is the way it challenges conventions of narrative design in gaming, and it does it in a way that unique to storytelling. That someone says "read a book" is just like... so dumb. Maybe they should read a book about unconventional storytelling. Because 13 Sentinels is something that should be celebrated for its accomplishments and not denigrated for its medium, because regressive possession over how stories can be told definitely doesn't belong in the future.
I mean it sounds really interesting but then I see stuff like this:
And it's an instant nope. I just deeply dislike this kind of style and you can tie yourself in convoluted knots narratively justifying why it is like it is, but honestly I find this sort of pseudo juvenile sexualisation creepy.
That explanation is also not true, because if it were it would be terrible. A mod really should delete that post because it's apparently misleading a lot of people in this thread.Oh so they're actually 9000 year old dragons?
EDIT: Of course I'm late with this joke but, yeah, none of the explanations have convinced me. It's creepy to me.
I mean it's just different tastes. I found three houses characters and story so enthralling that I spent 100 hours in the game going through all different routes, whereas I'm still trying to force myself through TLOU1.So, on the surface this looks like something great - the idea of 13 stories, combined with amazing 2D art - and mechs!
However, this is always the case for me: I just don't "get" anime games. And not sure anime is the right word, but neither is Japanese because there are certainly games from Japan that I do get. But I think you understand I mean. Anyway with these games: there is just too much of everything, from story to gameplay.
For example, I got Fire Emblems: Three Houses because every review out there said the characters are amazing. I expected amazing like, I don't know, like Joel or Geralt or Aloy - or even amazing like, say, Celeste. Instead, they were pretty much standard anime characters with the game spending an insane amount of time to explain (through a lot of text) every detail about them, including their favorite food and stuff. For these games the famous Mies van der Rohe quote - "less is more" - does not apply: here, more is the way to go. While a, say, "western" game might paint a picture of a character with a single dramatic event or a few meaningful details, these games do it by bombarding me with information, and - for me - this always misses the mark. Just imagine that the prologue in The Last of Us was three hours long and you had to spend a day in school with Sarah first, then go through Joel's day before the outbreak where we would be served with an exposition on how the virus spreads comparing it to fungus growing on ants and other insects (which is like s real-world inspiration of this) to explain how all of this works.
And it's not just the story. While some of the best games I played are simple on the surface but surprisingly deep when you invest time in them, these games are just complex for the sake of complexity. Based on my experience with several of these strategy games like FE, the choices you make are which of the 20 attributes do you want to raise for each individual unit and also do you want to evolve them in 5 different paths but also do you give them items and upgrade their armor and do you train them and choose what kind of breakfast are they going to have. Some may like this approach, but I never got it.
Why the rant? I don't even know if this game is like that. But it seems that it is - and yet, all these games always draw me in because they have an interesting premise or idea. And this one really has an interesting premise! In a way it's just like anime: so many have such interesting ideas and beautiful visuals that I keep trying to get into one after the other, but honestly, other than Cowboy Bebop and an occasional Ghost in the Shell, I haven't found one that I actually enjoyed. And for some reason, I keep starting new ones all the time.
Anyway - this game looks super interesting. But I just think if I do take it, I will be greeted by the same type of game. Am I correct? Should I avoid it?
Sorry for the rant - it could be completely misplaced here.
Well, the medium is the message. The framings they chose and the designs they went with are there and do point to underlying issues, IMO.That explanation is also not true, because if it were it would be terrible. A mod really should delete that post because it's apparently misleading a lot of people in this thread.
The explanation (which is a massive, game-ending spoiler) is as below. It's been posted before but it seems like it needs another go-round.
When the characters are "in the robots" they aren't actually in robots at all. As the Polygon article notes, the plot aspects are drawn from a wide variety of canonical science fiction works, and this part is The Matrix. The setting of the game is The Matrix. The protagonists are clones growing in their gestation pods, exactly like Neo was. The inside of the robot is just how the simulation is presenting the pod environment to their mind. The point of the story is to wake the clones up and let them walk free into the real world, and the "Sentinels" are the vehicle for achieving that, so as they move closer to ending the simulation (going from their fake simulated lives to their pod existence) their physical presentation draws closer to their "real" state.
That's somewhat simplified because the plot of this game is extravagantly detailed. I think there's a real issue in here where the marketing of the game and the framing of certain shots having some questionable aspects are being conflated with the plot and writing themselves being distasteful. For sure, if you were reading this as a prose novel your eyebrows would remain un-raised. Okay maybe not, but they'd rise from surprise over the plot twists.
I don't know if this game will work for you, but it's very different from Fire Emblem: Three Houses.So, on the surface this looks like something great - the idea of 13 stories, combined with amazing 2D art - and mechs!
However, this is always the case for me: I just don't "get" anime games. And not sure anime is the right word, but neither is Japanese because there are certainly games from Japan that I do get. But I think you understand I mean. Anyway with these games: there is just too much of everything, from story to gameplay.
For example, I got Fire Emblems: Three Houses because every review out there said the characters are amazing. I expected amazing like, I don't know, like Joel or Geralt or Aloy - or even amazing like, say, Celeste. Instead, they were pretty much standard anime characters with the game spending an insane amount of time to explain (through a lot of text) every detail about them, including their favorite food and stuff. For these games the famous Mies van der Rohe quote - "less is more" - does not apply: here, more is the way to go. While a, say, "western" game might paint a picture of a character with a single dramatic event or a few meaningful details, these games do it by bombarding me with information, and - for me - this always misses the mark. Just imagine that the prologue in The Last of Us was three hours long and you had to spend a day in school with Sarah first, then go through Joel's day before the outbreak where we would be served with an exposition on how the virus spreads comparing it to fungus growing on ants and other insects (which is like s real-world inspiration of this) to explain how all of this works.
And it's not just the story. While some of the best games I played are simple on the surface but surprisingly deep when you invest time in them, these games are just complex for the sake of complexity. Based on my experience with several of these strategy games like FE, the choices you make are which of the 20 attributes do you want to raise for each individual unit and also do you want to evolve them in 5 different paths but also do you give them items and upgrade their armor and do you train them and choose what kind of breakfast are they going to have. Some may like this approach, but I never got it.
Why the rant? I don't even know if this game is like that. But it seems that it is - and yet, all these games always draw me in because they have an interesting premise or idea. And this one really has an interesting premise! In a way it's just like anime: so many have such interesting ideas and beautiful visuals that I keep trying to get into one after the other, but honestly, other than Cowboy Bebop and an occasional Ghost in the Shell, I haven't found one that I actually enjoyed. And for some reason, I keep starting new ones all the time.
Anyway - this game looks super interesting. But I just think if I do take it, I will be greeted by the same type of game. Am I correct? Should I avoid it?
Sorry for the rant - it could be completely misplaced here.
EDIT: And, again, not trying to discredit the game or its story. But this is also an aspect of the game that should be looked at critically.
Is it likely to eventually get PC or Switch ports? It doesn't look that graphically intensive that it couldn't be on switch.
The Switch is supposedly so popular in Japan, I'm surprised they didn't launch on it.