nah. i'm just personally finding it impossible not see norman reedus every time i see the main character. which sorta kills the old 'immersion' factor...
You're not at fault. Sam is Norman Reedus. You'll never get over this :p
nah. i'm just personally finding it impossible not see norman reedus every time i see the main character. which sorta kills the old 'immersion' factor...
Well you said it yourself, the gameplay in his games is normally popular, and it's wrapped in a package that's pleasing on the eye. So people are willing to engage far more with the weird philosophical thematic links.I'm gonna preface this with the fact that I am indeed a Kojima fanboy. I love everything he makes, and love MGS to death... all of them, and my faves games of his are Policenauts, and Snatcher.
Here's my problem. MGS turned into an incoherent mess of a story that ended up being almost as non-nonsensical and tended to counter it's own philosophical "points" near constantly. Not like say... Yakuza which balances its absurdity with it's serious plot, and philosophical musings well (not to say Yakuza is a philosophical masterpiece). The issue is that I never knew if it was because of the restrictions placed on him that made him irritatingly clumsy/corny/messy or if he was just really that way, and if he had unchecked control over a project, how much of a massive mess would it end up being.
Death Stranding confirms a lot of things wrong with Kojima, and it sets them in stone. There's literally zero denying that the guy isn't an "auteur" or a "genius" he's a goofy, odd Japanese man who makes games, like Kamiya, or Suda, or Yoko Taro (who I believe is the most skilled of the 4, literally quite good at writing characters, and stories, but he embraces his absurdity and doesn't think so highly of himself)
Kojima is an Americanophile, he loves the 80's and he loves cheesy action movie dialogue and giant nonsensical plot threads that all feel incoherently thrown together. SWERY doesn't get this kind of deification, he's much loved, but pretty much just as weird. Kojima's obsession with American actors, music, and films doesn't always make for the most compelling narrative. That said, his gameplay is usually quite good, but resorts to inventory management, and AI interaction. Death Stranding really and truly could be the first boring game from Kojima in my book, but I'm still all in. His systems are usually fun as hell. His stories though are bad, and his characters are usually one note. The exceptions being Snatcher, and Policenauts which are heavily influenced by Lethal Weapon and Bladerunner/Terminator, even then the similarities to the properties those were inspired by were ridiculous.
Anyways, my point is that putting Kojima on any kind of a pedestal feels absurd as hell. The industry literally hoists this dude up like he's a genius beyond belief. When in reality he is literally no different from any of the other strange Japanese game directors who exist (and imo not even the most skilled of the bunch)
Death Stranding will be a weird game that will exist and get a small niche following like any other game from folks like him. I have zero idea where the ridiculous Kojima obsession from the larger gaming community came from if I'm honest.
Lol @ third paragraphI'm gonna preface this with the fact that I am indeed a Kojima fanboy. I love everything he makes, and love MGS to death... all of them, and my faves games of his are Policenauts, and Snatcher.
Here's my problem. MGS turned into an incoherent mess of a story that ended up being almost as non-nonsensical and tended to counter it's own philosophical "points" near constantly. Not like say... Yakuza which balances its absurdity with it's serious plot, and philosophical musings well (not to say Yakuza is a philosophical masterpiece). The issue is that I never knew if it was because of the restrictions placed on him that made him irritatingly clumsy/corny/messy or if he was just really that way, and if he had unchecked control over a project, how much of a massive mess would it end up being.
Death Stranding confirms a lot of things wrong with Kojima, and it sets them in stone. There's literally zero denying that the guy isn't an "auteur" or a "genius" he's a goofy, odd Japanese man who makes games, like Kamiya, or Suda, or Yoko Taro (who I believe is the most skilled of the 4, literally quite good at writing characters, and stories, but he embraces his absurdity and doesn't think so highly of himself)
Kojima is an Americanophile, he loves the 80's and he loves cheesy action movie dialogue and giant nonsensical plot threads that all feel incoherently thrown together. SWERY doesn't get this kind of deification, he's much loved, but pretty much just as weird. Kojima's obsession with American actors, music, and films doesn't always make for the most compelling narrative. That said, his gameplay is usually quite good, but resorts to inventory management, and AI interaction. Death Stranding really and truly could be the first boring game from Kojima in my book, but I'm still all in. His systems are usually fun as hell. His stories though are bad, and his characters are usually one note. The exceptions being Snatcher, and Policenauts which are heavily influenced by Lethal Weapon and Bladerunner/Terminator, even then the similarities to the properties those were inspired by were ridiculous.
Anyways, my point is that putting Kojima on any kind of a pedestal feels absurd as hell. The industry literally hoists this dude up like he's a genius beyond belief. When in reality he is literally no different from any of the other strange Japanese game directors who exist (and imo not even the most skilled of the bunch)
Death Stranding will be a weird game that will exist and get a small niche following like any other game from folks like him. I have zero idea where the ridiculous Kojima obsession from the larger gaming community came from if I'm honest.
The game's easy to understand if you absorb the media available. I personally think it looks great because I'm eager to try something a little different, but I appreciate it won't appeal to everyone. That's fine.
it has to be, you'll have someone who has been in every thread about the game(posting dozens of times) say this.This is definitely a meme at this point. It's really not that hard to understand.
From Google
"Omoiyari (おもいやり) is a universal concept in human interaction and not really exclusive to the Japanese society, with its translation having meanings like being considerate, having compassion, feeling empathy, etc. Everyone needs to have some of these qualities for a society to be sustainable."
The rain is called time fall, for some reason it accelerates time with everything it touches(see grass growing and dying)Ok but why did that guy age when grabbed by the things, then a bomb goes off?
And why the baby? Do I really have to soothe it all the time?
disagree. kojima most definitely deserves to be put on a pedestal for technical brilliance. consistently excellent character/environmental design, & excellent gameplay mechanics. well, so far, anyway...
nah. i'm just personally finding it impossible not see norman reedus every time i see the main character. which sorta kills the old 'immersion' factor...
Character designs go to Shinkawa for most of his stuff. As far as gameplay mechanics, yes he pioneered stealth gameplay, it doesn't mean that all of his attempts at game development have been just as original imo
Honestly you and several other people in here who just come in to point out that people are "trolling/memeing" because they genuinely don't know what to think of this game is far more annoying than people trying to understand what this game is about. Why even post?
Honestly you and several other people in here who just come in to point out that people are "trolling/memeing" because they genuinely don't know what to think of this game is far more annoying than people trying to understand what this game is about. Why even post?
This is definitely a meme at this point. It's really not that hard to understand.
But I can't wait for Kojima to make me all feel Ashamed of my words and deeds just like he did with Quiet
After what he pulled with Quiet, the guy lost all credibility for me. I fully believe that his design approach with her was this: "How can I depict a sexualized woman so that I can satisfy my horny male fantasies without losing the goodwill of the gaming community?"
It's so blatant.
What?People who genuinely want to understand what he game is about will want to experience it for themselves.
You are either in, or you are out/want to check it out later at a discount or watch someone stream it.
The figuring it out/experiencing and interpreting it is the thing.
People are just trying to understand what this game is about before dropping money on it. Why be rude about it instead of (like some kind users have already done) explain it more clearly for them?
I watched most of this demo
And I can't tell whether or not the game will be fun. I know it's a person playing the game (gameplay) but I just don't really get the gameplay loop.
Thi is such a bad take as quite literally almost every game in existence is designed with a specific loop in mind even games that seem like they have a diverse swath of unique content and it's rarely not easily discernible.Well I'm of the philosophy that "gameplay loops" are a silly design choice these days that end up dictating the entire game and people obsess over them too much imo. Designing a game around a "loop" is boring to me.
Pretty much sums up almost every recent thread about Death Stranding.
What?
You realize $60 isn't a little amount of money.
People are just trying to understand what this game is about before dropping money on it. Why be rude about it instead of (like some kind users have already done) explain it more clearly for them?
Yeah this is me kinda. But then some hope that kojima is hiding a lot of surprises and twists, so i am wondering if that's true or not. Cant buy this day oneI think this is totally fair. But my major concern is that I do understand it and don't like what I understand it to be. I hope I'm wrong though and I hope Kojima absolutely knocks it out of the park.
The continued defense of the way this game has been marketed truly is something. Almost no product would get away with telling you to not worry about understanding what youre paying money for.
No shit its relative? Doesn't change the fact that for some people it's not so easy just to drop $60 on Kojima's name alone.Eh, that's relative to what you do for a living.
If people were actually trying to understand, they'd understand already.
lmfao
At this point people are being willfully ignorant about what you do in the game and what the story is about.The continued defense of the way this game has been marketed truly is something. Almost no product would get away with telling you to not worry about understanding what youre paying money for.
Maybe because you didn't watch this?I started my career this year, I have maybe watched the first couple of trailers for this game, never ended up watching anything else. I don't know the gameplay loop.
Exercise some patience with people who don't engorge themselves with every bit of news media for a game.
The director of the game came out and said even he himself didn't understand it. This whole thing has been a cluster fuck of what this game actually is with a director who has intentionally been vague and often unintelligible about this product. Unless youre also calling him obtuse and ignorant as well.It's not the game's fault people are being intentionally obtuse and ignorant.
You could play a drinking game with every Kojima thread. Take a shot every time the words "pretentious", "quiet", "word and deeds", "hack" and "fraud" appears.Pretty much sums up almost every recent thread about Death Stranding.
I mean, you don't have to pay $60. I'm excited about the game and I'm not getting it day one. If even the 50 minute demo isn't enough to convince you, then just don't buy it day one. I won't. Waiting until it's more affordable.What?
You realize $60 isn't a little amount of money.
People are just trying to understand what this game is about before dropping money on it. Why be rude about it instead of (like some kind users have already done) explain it more clearly for them?
Kojima: "Don't you see? You've been playing Death Stranding all along!"People just really want to find a way to like this game. And that's fine. At the end of the day, even if it's a boring slog that makes no sense, people will at least be able to look back on the wild ride that was the pre-release hype cycle that this game has been.
No shit its relative? Doesn't change the fact that for some people it's not so easy just to drop $60 on Kojima's name alone.
I started my career this year, I have maybe watched the first couple of trailers for this game, never ended up watching anything else. I don't know the gameplay loop. Of course, I'm a bad example as I'm a huge Kojima fanboy and will get it regardless but still... that's not the case for many others.
Exercise some patience with people who don't engorge themselves with every bit of news media for a game.
lmfao