Quoting myself here because it applies the same.
A good suggestion is still good ofc.
But when you write "lazy", "half job" or "simple", you've lost me.
The issue we're discussing here isn't "bad post is bad", it's "can players discuss game design with any merit"?
The problem with this is, the dev more often than not *knows* it's a suboptimal decision, but it's the only one possible.
And the reason why that might be are way more complex than the average gamer could ever imagine and stems from hundreds if not thousands of hours of talks, discussions, meetings and the interaction with other involved disciplines like art or tech.
Let's not assume that if something is not done, then it's because they didn't think of it or thought it wasn't a good idea.
A game is a heap of compromises barely hanging together with tape and sweat.
This seems to be a common sentiment from devs, and seems to be a specific response to a certain type of "why didn't they just do this" post.
People can talk about problems and solutions from an ideal design standpoint (having and talking about ideas) without being aware of behind the scenes technical and business difficulties after the fact.
If someone's opinion is vaguely expressed, and full of mean-spirited speculation on the value and intentions of developers, you can try ignore them, or attempt to reason with or inform them.
It's best to engage with people who are making interesting discussion in good faith.