EDIT: PLS READ THE OP. I MADE A MISTAKE ;_; MY POLL IS THEREFORE BADLY DESIGNED. I AM SO ASHAMED.
"You don't even make video games so how would you know this is bad game design?"
Neither do reviewers... Most don't make video games in their spare time either. Also... I'm pretty sure the guys at digital foundry don't make engines either but I definitely trust their judgement when they say a game is a technical marvel. This bleeds over into other hobbies as well such as cars and sports.
When you've done something for so long, even as a consumer (in this case playing games across many decades), you begin to have a heightened understanding of what is and isn't possible. Even if you don't know the technical jargon behind it, you still tend to pick up on a few things naturally.
So to say "you don't know what you're talking about because you aren't a developer" is just dismissive and isn't really an argument.
I'm allowed to call out spongey bosses as bad game design if the encounter is particularly overstaying its welcome and is also uninteresting otherwise. I'm allowed to call out rubberbanding ai as bad game design. I'm allowed to call out garbage scenarios where you are required to push a wooden raft over to an NPC so they can walk over it numerous times as boring, uninspired game design.
And you're free to criticize my pov, but pulling the whole "where's your gamedev ID card at?" Is just particularly awful as a comeback.
This happens so much on this forum!
"You don't even make video games so how would you know this is bad game design?"
Neither do reviewers... Most don't make video games in their spare time either. Also... I'm pretty sure the guys at digital foundry don't make engines either but I definitely trust their judgement when they say a game is a technical marvel. This bleeds over into other hobbies as well such as cars and sports.
When you've done something for so long, even as a consumer (in this case playing games across many decades), you begin to have a heightened understanding of what is and isn't possible. Even if you don't know the technical jargon behind it, you still tend to pick up on a few things naturally.
So to say "you don't know what you're talking about because you aren't a developer" is just dismissive and isn't really an argument.
I'm allowed to call out spongey bosses as bad game design if the encounter is particularly overstaying its welcome and is also uninteresting otherwise. I'm allowed to call out rubberbanding ai as bad game design. I'm allowed to call out garbage scenarios where you are required to push a wooden raft over to an NPC so they can walk over it numerous times as boring, uninspired game design.
And you're free to criticize my pov, but pulling the whole "where's your gamedev ID card at?" Is just particularly awful as a comeback.
This happens so much on this forum!
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