https://docs.google.com/document/d/1w918t6ngGtSSsK-rRhZG5ZC23EEkulpi0CzoOlaSRHI/edit?usp=sharing
Behold my school assignment from a Bungie designer. Comment what you think.
https://docs.google.com/document/d/1w918t6ngGtSSsK-rRhZG5ZC23EEkulpi0CzoOlaSRHI/edit?usp=sharing
https://docs.google.com/document/d/1w918t6ngGtSSsK-rRhZG5ZC23EEkulpi0CzoOlaSRHI/edit?usp=sharing
Behold my school assignment from a Bungie designer. Comment what you think.
-Genre
I'd go for a wide-linear FPS with level design inspired by Halo:CE and Crysis and no ADS.
-Director
I'd quite like to see Cory Barlog (God of War) try his hand at this genre, but I'd also like to see Alex Ward (Black, Burnout) have another crack with a big budget.
-Writer
I think maybe Neil Druckmann (The Last of Us) because I really like how he writes characters. And Drew Karpyshyn (ex-Bioware) because I've enjoyed all his plots and they always have a good twist.
-Artist
Whoever is lead artist on Overwatch. I love its visual style and I think it'll age really nicely. I also really like the design of the spaceships and tech in Helldivers, so whoever was responsible for that.
-Composer
Ari Pulkkinen (Resogun, Nex Machina, Trine). I love his electronica music and would like him to get more exposure.
-Sound designer
Either whoever is responsible for this at DICE or at Creative Assembly (re. Alien Isolation in particular). If I'm firing guns I want them to sound loud and scary and dangerous.
-Gameplay designer
I really liked what Kurt Margenau did with Uncharted: The Lost Legacy. I'd also like to hire whoever was responsible for the level design and pacing in Titanfall 2.
For the first game I'd go narratively pretty straightforward; encounter hostile aliens on another planet and got to get off-planet and back to warn Earth/the alliance of Earth planets. Basically the whole setup is pretty similar to the original Halo but narratively I've never liked the direction they took after the first game. I'd want wide levels, a feeling of discovery like Halo or Unreal and gameplay that's relatively old school. Have a small selection of about 8-10 weapons (on a weapon wheel), about 6-8 distinct enemy types with different behaviours and a nice level of environmental interaction allowing for tactics, like in Crysis 1.
This is actually a childhood fantasy.
Genre : point and click adv
-Director: ron gilbert
-Writer : myself
-Artist: Gary Winnick
- composer: Martin Andersson (instant remedy) or if we are to namedrop a great composer : Keiichi Okabe
Now this game would be a ekonomic disaster but probably quite interesting. We would probably have som money over after finishing the game.
Rob Liefeld would be something I'd check that out. I dunno bout letting Randy direct it tho haha but I guess Borderlands turns out alright and gets free PR from Randy's antics-Genre: iOS shovelware/Three's clone
-Director: Randy Pitchford
-Writer: David Cage
-Artist: Rob Liefeld
-Composer: Pete Wentz
Rob Liefeld would be something I'd check that out. I dunno bout letting Randy direct it tho haha but I guess Borderlands turns out alright and gets free PR from Randy's antics
-Genre: Turn-based JRPG
-Director: Me
-Writer: Not Me
-Artist: Bill Stiernberg
-Composer: HyperDuck Soundworks & Joshua Queen