Re-invent it onto a gaming community center if sorts. Host events , sell coffee/beer etc. Let people rent or try out games. Basically do anything that you can't do online, because they will die slowly if they don't have something unique to offer :p
Seriously, I have a hard time believing people thinking that their sales strategies are doing anything but helping boost revenue, or that the small percentage of hardcore gamers who get angry over the policies is worth catering to compared to the mass market.The drawback to this is that 1) you don't have an easily scalable experience and 2) you are now catering less to parents and kids and more to the hardcore crowd which represents a niche industry at best.
This is actually genius.I'd turn Gamestop into a blockbuster. Come rent all used games for cheap. Buy them to keep them. Rent consoles, buy them if you like them.
Look at Sears vs Amazon. Sears died because it was too attached to its retail presence to consider going online exclusive. The only thing that could've saved Sears was a radical, ground-up reinvention of its business model.
GameStop isn't going to reinvent itself. The company is terminal, and the only thing a CEO can really do is run it into the ground in a method that exploits taxpayers and employees and allows executives and shareholders to cash out.
Re-invent it onto a gaming community center if sorts. Host events , sell coffee/beer etc. Let people rent or try out games. Basically do anything that you can't do online, because they will die slowly if they don't have something unique to offer :p
Branch out into and push various table top and pen and paper rpg games. charge a club membership if its successful enough and allow members to come in and play Warhammer 40k or various other table top games (only works if there is enough room in the store obviously).
So, I can only really speak to my area, but I was both in a supervisory role at a different retailer and a Nintendo rep for a while (and spent a LOT of time in Gamestop stores as a result). So I can speak to my experiences in both Gamestop and the retail space, which are not absolute by any means.
Ideally to me (and I'm aware this would be a logistical nightmare), Gamestop would close many/most of its stores in large cities and condense their staffing and inventory into a few larger store spaces (let's say no bigger than a small CVS Pharmacy, but no smaller than the largest Gamestop locations). Louisville has FIFTEEN Gamestops, and that's after a couple have been shut down in the last few years. Louisville does not need fifteen Gamestops. So the idea is that you drop down from these large number of tiny outlet stores to just two or three storefronts, and condense your staff and inventory into these few stores. Have more people working at a time, which would depend on traffic patterns but let's say 2-3 during normal hours and 4-6 during peak foot traffic hours. This solves the following problems:
Fewer physical locations (down from the absurd numbers that are common in larger cities) with the same physical inventory helps reduce the chance of shortages at any individual store. It's also cheaper logistically, since you are distributing games between fewer physical locations and redistributing between stores is less frequent with larger stock counts.
More employees on hand means better service during heavy traffic hours (oftentimes having as few as 3 customers can create a serious backlog at Gamestops), but also means more labor for non-register tasks like receiving inventory, repricing games, organizing, store remodels, cleaning, etc (most Gamestops are cluttered as hell). More employees on hand is also good for individual employee morale and safety.
Larger physical locations create much more room for displaying stock on the floor, spacing out advertisements and displays, and giving more room to their playable interactives. Gamestops look like the inside of an episode of hoarders, and that has only gotten worse as Gamestop has tried to expand into both the mobile business and the apparel/collectible business. Instead of dropping those businesses, more floor space would just help space all of that out. Customers, broadly, do not like the chaotic and cluttered style of stores like Gamestop. It would also leave Gamestop some room to expand its branded collectible and apparel sections if they want, which is honestly not the worst business they could be involved in. I mean, could you imagine how Target would be doing if their stores were crammed into half the physical space?
I'm not necessarily the guy to come up with the best ad campaigns or sales tactics. What I can tell you is that, in my experience, each Gamestop is basically a severely understaffed small retail store trying to fit into mall-store sized space. If you were to, say, condense into fewer larger stores with higher staffing, you aren't LOSING the business in those big cities, because your core customer base is just going to go to one of your 3 big stores instead. Meanwhile, you may find yourself keeping more business from customers who are turned off by the cramped locations and slow service, who are just as happy to walk into Target and pick up games at the counter.
This obviously does not necessarily apply to the individual Gamestops that are often in smaller towns and usually nearby the local Wal-Mart. While it would be nice to see those areas get a few more jobs out of each store and a larger location, it's not likely that they get enough business to pay for a larger location. That's fine. The point is that you trim and condense in cities which frequently have a dozen or so stores.
Buy Gamefly and try and incorporate them into the Gamestop branding. Let people return their rented games to stores. Their model is dying but pivoting to a rental type system as well could extend it a bit. Gamefly has nice prices on used content as well which we know is Gamestop's bread and butter.
1. Offer brand new Day One games at a $5 discount off retail price to compete with Amazon and give people a reason to buy new games from you
2. Stop putting stickers on Used boxes that are not easily removable.
3. Stop gutting the boxes of Used copies and putting your gamestop brand cover on it
4. Stop asking for insurance on Used games at check out
5. Stop asking for pre orders
6. More demo stations
7. More games for older systems at retail locations
8. Give a reasonable discount on brand new Used games instead of 5 bucks off.
9. Insist that new hires are friendly and unbiased to customers.
In other words, give us a reason to shop at gamestop besides its just local and convenient. Give us a reason to not shop online.
Id apologize to gamers everywhere for the way they were treated
i learned from the best ;)
Re-invent it onto a gaming community center if sorts. Host events , sell coffee/beer etc. Let people rent or try out games. Basically do anything that you can't do online, because they will die slowly if they don't have something unique to offer :p
BBY corporate respects their store-level talent in a way that GS has not in a very long time. The field is profitable; the answers have to come at least in part from the people driving that but for that to happen they have to start asking questions and actually take action based on that feedback. I am not sure they have people in place who can do that, but cleaning up the field management level in that regard (VPs of stores through DMs) needs to be a priority for whoever is their next permanent CEO.Gamestop execs clearly know they have a long term problem, they've tried to solve it (Thinkgeek, Impulse, trying to sell mobile phones) , they just haven't gotten that spark the way Best Buy did.
They bought and owned a streaming tech company in the late 2000s, Spawn Labs. They never shipped a product under GS ownership and were quietly scuttled. I don't know that they have anything to offer the giants trying to build this tech out now (MS, Google, etc)
They experimented with this too, actually even doing a line of really cool steelbook releases for a bunch of indies on PC via their GameTrust label.
First, let's start with a bunch of really dumb ideas that won't move the needle at all:
Approximately 0 percent of those ideas would boost revenue for Gamestop. None are nearly compelling enough to "give us a reason to not shop online," so please, just stop.
The number one thing Gamestop needs to do in order to continue to be a going concern is something they've already been slowly starting to do over the last 3-4 years, which is get out of the business of actually selling games and move towards selling licensed merchandise.
Fortunately the management of Gamestop was prescient enough to hedge the death of physical copy games by buying ThinkGeek back in 2013. I would lean even further into that; as you can see by a lot of the bitter barbs being thrown at Gamestop in this thread, the Gamestop brand is a bit tarnished, both by consumers personal experiences in the stores and because of the fact that the brand itself is a kind of figurehead for the increasingly-antiquated concept of "going to a store to buy a video game."
Thus, I would rebrand the entire line of retail stores to "ThinkGeek" stores, your one stop shop for video game, comic, and film licensed goods and apparel, many items of which you can only find there thanks to ThinkGeek's extensive line of OEM goods that they've been building up since their inception. You could also throw in some other wrinkles in there; perhaps there's a rack of comic books, and also a (small) selection of the latest and greatest video games.
This would probably need to include a lot of store closures still, unfortunately. Would it be enough to keep Gamestop solvent for 10+ years? No idea, but it would be a start.
I've seen some people float the idea of making Gamestop stores more "community focused" where people can come to play arcade games, participate in tournaments, play board games, eat food at a cafe, etc. While this is a compelling idea it really doesn't work when you look at Gamestop's real estate portfolio: the average Gamestop is around 1500 square feet, which while you could use as a gathering space, is far smaller than your average board gaming place (4000 sq feet) or barcade (2500 sq ft - 5000 sq feet). Not to mention the barcade and board gaming scenes are already being served by dedicated businesses in most major metros.
Grow up.
If you consider improving customer experience and how they treat in store product as "dumb ideas that won't move the needle" then it is that type of corporate-think, revenue only mindset that is driving Gamestop into the ground. All of your ideas are moving away from the one thing Gamestop should be doing. Selling games and doing that well.
I'd turn Gamestop into a blockbuster. Come rent all used games for cheap. Buy them to keep them. Rent consoles, buy them if you like them.
All of your ideas are moving away from the one thing Gamestop should be doing. Selling games and doing that well.
If you consider improving customer experience and how they treat in store product as "dumb ideas that won't move the needle" then it is that type of corporate-think, revenue only mindset that is driving Gamestop into the ground. All of your ideas are moving away from the one thing Gamestop should be doing. Selling games and doing that well.