I'm not sure what it is about Ono that makes people say insane things like this. Not the time or place to tack on total bullshit.SF6 rumors were not just rumors after all. I wonder if he also was the abolished DMC2 Director until Itsuno took over.
What rumour? I have not heard about it.There's the confirmation of that 6 rumor I guess.
Literally an end to an era.
SF6 had tons of dev issues due to weird development plans.
I see. Do we know how much was Ono involved?
I wonder if he gets hired by say Square Enix or if goes full indie Kickstarter?
I wonder if he gets hired by say Square Enix or if goes full indie Kickstarter?
From what I heard he was directing the game.
if anime games start to be more like 2d fighting games, I'd consider that as a win.
I'll correct one thing, he was producing, but producing roles at Capcom are a bit weird in the producer can sometimes be who's essentially really "directing", or the director is, but that choice is up to the producer. In SF6's case, he was given another chance to make SF6 succeed, was making most of the big decisions for the project, and some of his decisions lead to the game not being well received internally, so the project was given another year, a new manager to make the decisions, and Ono go demoted again.
I see.Despite what I tweeted about SF6 (which I stand by is true, and people will find out is more and more true as time goes on), knowing this was coming up soon and everything, I actually don't think Ono should be viewed that negatively. While I'm not super into Street Fighter, I think Ono was a fun public figure at Capcom, and who did do various good for fighting game communities. I'm under the impression he was not always the best manager or decision maker, but to his credit being a producer at Capcom does mean a lot of higher-ups breath down your neck. I hope he lands on his feet & does well wherever he goes. I think with time more people will be able to see the good & bad he did for that community at Capcom. Making games is hard, but he does seem truly passionate for it, that is something I can respect.
I'm paraphrasing what a friend said recently, but in Japan a job is sorta' a social contract. There's some trouble with companies actively firing you, so often they'll demote and shift you around until you quit on your own. That's probably what happened here.
I'll correct one thing, he was producing, but producing roles at Capcom are a bit weird in the producer can sometimes be who's essentially really "directing", or the director is, but that choice is up to the producer. In SF6's case, he was given another chance to make SF6 succeed, was making most of the big decisions for the project, and some of his decisions lead to the game not being well received internally, so the project was given another year, a new manager to make the decisions, and Ono go demoted again.
I got mine at, i wanna say, SDCC 2017. Met him two more times at E3 in the following years.I always enjoyed seeing Ono on stage, and could tell he really loves Street Fighter. His Shoryuken will be missed.
I actually got his signature (along with Tokido's) on the cover of my SFV case insert when they came for the NA Last Chance qualifiers back in 2018. Felt great seeing both in person!
Best wishes for him and the series!
I see, thanks.
His rep has certainly been challenged over the years (I personally would like to try his SF6)
But he saved fighting games. Full stop.
Despite what I tweeted about SF6 (which I stand by is true, and people will find out is more and more true as time goes on), knowing this was coming up soon and everything, I actually don't think Ono should be viewed that negatively. While I'm not super into Street Fighter, I think Ono was a fun public figure at Capcom, and who did do various good for fighting game communities. I'm under the impression he was not always the best manager or decision maker, but to his credit being a producer at Capcom does mean a lot of higher-ups breath down your neck. I hope he lands on his feet & does well wherever he goes. I think with time more people will be able to see the good & bad he did for that community at Capcom. Making games is hard, but he does seem truly passionate for it, that is something I can respect.
I'm paraphrasing what a friend said recently, but in Japan a job is sorta' a social contract. There's some trouble with companies actively firing you, so often they'll demote and shift you around until you quit on your own. That's probably what happened here.
I'll correct one thing, he was producing, but producing roles at Capcom are a bit weird in the producer can sometimes be who's essentially really "directing", or the director is, but that choice is up to the producer. In SF6's case, he was given another chance to make SF6 succeed, was making most of the big decisions for the project, and some of his decisions lead to the game not being well received internally, so the project was given another year, a new manager to make the decisions, and Ono go demoted again.
I was just corrected by Dusk:
I'll correct one thing, he was producing, but producing roles at Capcom are a bit weird in the producer can sometimes be who's essentially really "directing", or the director is, but that choice is up to the producer. In SF6's case, he was given another chance to make SF6 succeed, was making most of the big decisions for the project, and some of his decisions lead to the game not being well received internally, so the project was given another year, a new manager to make the decisions, and Ono go demoted again.
Sounds pretty much like how "producing" works in Tekken. Thanks for the clarification.I was just corrected by Dusk:
So yeah, he was in a high position during the dev time.
I never believed it was coming back under Ono leadership anyway. How long had it been since that tease?
Gonna be real and say if you guys care about the impact of crunch on developers, artists and any other staff working in the video game industry you wouldn't be clapping at this story.
You'd be sad that someone who spent 30 years working for a company has left and the headline for some is whether the next game is going to be better than the last.
If you say you care about crunch and working pressures on people who work in the industry you would care a lot less about whether the next game is going to be any good and a lot more about the welfare of the people that work on them.