Yoshi's graphics were striking to me the first time I watched its E3 2017 trailer back in the day. The combinaison of depth-of-field, motion blur and lifelike assets in the scenery made it feel like the most visually stunning game delivered by Nintendo, at least to my taste. The part at 0:17 especially looked believable, it was a quantum jump in graphics compared we've had so far on Nintendo's platforms.
Fast forward to this year's DF direct feed analysis of the game in both docked and portable mode. Looking at it, I can't help but notice the downgrade in visuals : while the lighting seems to have only taken minor hits, the resolution and AA quality have been notched down quite a bit. Now my attempt in this thread is to find out believable reasons as to why this happened. I personally have no knowledge which would allow me to tackle this question in a constructive way but I would be interested in knowing what is ERA's take on this. If we assume that the reveal trailer was indeed running real time on a Switch, what could have caused the loss in fidelity in the final product? Could it have been a late decision to shift to lower clockspeeds in order to save on battery life? Could this or some other factor have have been the reason for the delay? Did the reveal scenes run on a more powerful dev kit unit, and if so what would be the evidence to support this theory? I feel like there is much to learn about this case if we knew the whole story.
Now bear in mind that DF's review was made on a demo launched one month or so before the actual game came out. So there might have been changes in between. Thanks for your feedback.