Why would they need a server farm to make a 60 fps movie? Was Pixar rendering their films in theaters world wide since the 90s?
A question for people who don't think 30fps is more cinematic:
Why aren't the Toy Story films delivered at 60 FPS?
Pixar have all the frames and the server farms and money to deliver it, why didn't they choose 60?
Thanks for this,makes my understanding a lot clearer.That's totally fine, they're different mediums, and video games have considerably more cushion & flexibility with frame rates and audience acceptance. If Avengers Endgame released at 60fps a lot of people would be weirded out by it, because it's inherently foreign to how movies have been viewed for over a century.
With video games, however, there is much more wiggle room, as the audience is used to experiencing games with a number of varying attributes (frame rate, resolution, 2D, 3D, VR, etc).
Still, "cinematic" is strictly referring to a video games ability to present an image that is familiar to a cinema experience, which includes direction, motion blur, frame rate, and any other number of things. A game running at 30fps with high quality motion blur and lighting will almost always be said to be "more cinematic" by the mass market than something running at a crisp 60fps, because the lower frame rate will be more familiar to them in the instance of viewing it like a movie.
Mind you I'm not making a case for which is better, I think both have artistic merits for different uses and genres, just trying to clear the muddy water in this thread where people seem to have missed the entirety of the title, the poll, and the OP.
More cinematic doesn't mean better playing. 30 FPS objectively is closer to the motion of 24 FPS. It looks more similar.
It's complicated. Sometimes I think it can be lend itself to the cinematic look, but 60fps feels better to play.
Even though 60fps feels better to play, it's always had a look of being in "fast forward" to me. I've noticed that the artifice of many animations becomes increasingly more obvious at high frame rates.
So I'm probably one of the weird ones, but YES I think it "LOOKS" more cinematic, BUT I'd still much prefer to play a game at 60fps if I have the choice.
I don't really see why both things can't be true and it's always odd that people present it as a binary choice. Because it can both be true that it looks more cinematic and that it also isn't preferable for a game to do as such.
Start of this gen it got pretty memeworthy with "silky smooth 30fps" which i think Ubisoft said about AC4 on PS4 & a lot of people expected it to be 60. So shitposting ensued with a lot of people defending 30fps as more cinematic.There was a controversy? I don't think I would've cared about it then much less now.
There's nothing "cinematic" in 30 fps compared to 60 fps. I couldn't return to 30 fps modes in God of War, tLoU, Gears 4, Hellblade, Witcher 3 after i played them in 60. For this reason i still didn't try performance mode in Forza Horizon 4, I'm afraid lol
that "cinematic" doesn't mean crap... it's a videogame not a movie, so the whole poll is pure nonsense.The OP: Are 30FPS more cinematic?
The Poll: Are 30FPS more cinematic?
The Title: Are 30FPS more cinematic?
What doesn't match?
Hollywood envy.why the hell is "cinematic gameplay" something people are obsessed with anyway
that "cinematic" doesn't mean crap... it's a videogame not a movie, so the whole poll is pure nonsense.
This isn't necessarily true.
If you take the same game on two different PCs, and run one at 60fps with all the bells and whistles, and one at 30fps with all the same bells and whistles, I would bet my savings that the majority of people to see both would answer that the one at 30fps looks "more like a movie".
Because it does.
I don't understand why so many people are conflating the information in the OP. The OP doesn't ask anyone which frame rate is better for video games. It explicitly asks if 30fps is "more cinematic" (and even then, that's still a rather vague question because you can only answer it on a case by case basis). Cinematic, being the operative term here, is referring to a video games ability to recreate a "film like appearance" (with regards to movies we watch in the theater). 60fps, while better in many cases, is at an immediate disadvantage when it comes to "looking cinematic" because it is already "foreign" in appearance to movies, even with motion blur, etc. It can still look and play better w/out being "cinematic".
I think this thread would have been saved by a more clear definition of the word "cinematic", as this discussion went off the rails after the first few replies with people not understanding the intent of the thread.
No, since you watch a movie and you play a videogame.It does though? I mean we can clearly define it as "looking like a movie". It's pretty straight forward, no?
Agreed. This isn't what the topic is about, though.You can enjoy 30fps games? Of course... but the same game at 60fps will always feel better to watch and play, always.
I mean, if you're going to create a topic so devoid of ground as 24<30<60 iono what to tell you.
You don't watch movies at 30 fps either.Bruh, it's not about 30fps being better than 60, it's about being more cinematic or less cinematic. Do you watch movies at 60fps?
I'm happy gears 5 has the option to leave it uncapped in cinematicsI find it pretty distracting when I go from 60fps gameplay to 30fps in engine cutscenes. Please don't cap cutscene framerate
I explained to you why you topic is about nothing, if you keep ignoring how differently framerate works in movies and videogame then this topic can be closed since there will be nothing to discuss other then your abstract idea of what the hell "cinematic" means.
People arguing that 30 fps games are similar to movies are completely ignoring the fact that rendered frames and filmed frames are apple's and oranges and in no way similar.
Probably because 30fps games have motion blur, film grain, chromatic abiration and vignetting to help which makes them feel more "cinematic".
60 is objectively better.
A few things.No, since you watch a movie and you play a videogame.
A videogame that runs at 30fps is just a game that runs at 30fps, so you just the decent amount of information when you rotate the camera and do stuff.
Almost all games aren't made of still images, frequent camera cuts and slow pans... games are dynamic, so you need as many frames you can get to have a better experience.
You can enjoy 30fps games? Of course... but the same game at 60fps will always feel better to watch and play, always.
Games aren't like movies so you can't use the frame rate to compare those type of experiences other then in cutscenes... again, the whole "cinematic" thing related to videogame is such a pile of crap.
p.s. movies runs at 24fps btw, try play a game at constant 24fps and then come here to say how "cinematic" it is...
why the hell is "cinematic gameplay" something people are obsessed with anyway
Films should be upgraded to better framerate IMO.
24fps was the bare minimum compromise between costs and not having people barfing on the theater.
What? A rendered frame is a still image. A filmed frame is a still image. Motion blur is a solution that mimics how a filmed frame at 24fps captures a still image. They are not THAT different. No one is igboring
When people say higher framerates are objectively better, they generally mean when all else is equal. We're talking about framerate itself, not the tradeoff between framerate and other graphical priorities.60fps being objectively better is subjective. Some people might have a preference for different artistic choices, such as higher fidelity shadows & models over more responsive controls. This is all explicitly subjective when it comes to "what is better".