Funny how I turn my mouse sensitivity down when playing a Shooter so that I get more accurate with my aiming.
A mouse, a device that is larger and has to be moved more than a tiny stick with a dead zone.
I mean, sure, I guess if you only ever want to move your mouse with your fingertips by a small amount, I guess you could do that.
But plenty of people, especially people who play games like CounterStrike professionally, use an extremely low sensitivity, and a large mousepad.
There's no limit to how fast you can move, you can do an instant 180 at extremely low DPI's, you're just going to be moving your arm a large distance. Which you can do because you aren't bound by a 1cm circle.
But the sensitivity would change that. That's actually quite a large movement to get the desired move. That's definitely a no go for a lot of people. Especially at an ergonomic level. Having to twist a controller that much for that movement, I could see the appeal but nooo thanks.
At the end of the day thinking about your gaming in inches and degrees seems like far more work than most people want to think about with gaming. I'm sure that gyro is better for dual sticks for accuracy, but with the learning curve and the extra motions required to use it, it's definitely not for everyone.
Edit: like just for shits and giggles I started moving my controller around like I would if I was gyro aiming and man almost instantly discomfort in the wrists.
Are you just trying to pivot the controller around a single point or something?
If you play the same game at two locked frame-rates, one at 30fps and the other at 60, do you adjust your calculations or is it exactly the same across both performance profiles?
I literally can't understand why you think FPS would change how my sensitivity behaves. Whether it's 30 or 144hz nothing about my gyro sensitivity changes. FPS has nothing to do with how far I move my controller, because it's not a time/velocity calculation. FPS also *shouldn't* affect thumbstick either, but that's not impossible I guess.
Okay.
Your preference is accomodating, I get it.
Here's the thing though, analogue sticks are more precise than gyro in everything I've tried. Do take into account that we process the act of playing through contrasting control schemes, differently.
*
you personally are more comfortable with thumbsticks*. Which is okay. I don't care.
This is not the same as them being more precise.
At this point, you're better of with a M&KB.
M/KB actually has some ergonomic disadvantages that I personally never overcome, and Gyro actually has me performing better; but that's an entirely separate conversation, and entirely down to my personal preferences and how I game. But, despite my strong preference for Gyro over M/KB, I certainly would think it ridiculous if a game dev released a PC game that didn't have function M/KB controls, and would blast them for it.
Are you absolutely certain one can't learn to fire without seeing if they've lined it up right on a controller?
Yeah, I've seen a video or two on this flick shot technique. I think Linus posted one about the dualshock.
You're responding to something completely different here.
I'm saying that due to how a control stick works, it is impossible for it to have precision and speed through a large range of movements, both small and large.
You respond by saying someone could do a flick shot, which sure, after 80 playthroughs of RE4, I can make flick shots with the Rifle, but that's one single game that I can do that in and that flick shot skill doesn't translate to any other game, because every other game will respond to that input in a completely different way.
Additionally, a flick shot is an aiming technique. Flick
STICK is a controller configuration (and a really fucking sweet one at that, that I hope devs start paying attention to). Entirely different things.
Well if what you say is true, devs should include an option to turn off the entire thing, or allow some form of customisation.
Game devs typically don't want their game to control like QWOP so no, I think they should just allow for better control schemes for players that want it.
True. I get it, one is objectively more precise for some because of its qualities. But that doesn't mean it's objectively better for all players.
Objectively better =/= subjectively preferred.
Prefer the stick all you want, IDGAF, but just like color blind options we should all be pushing for gyro to be more adopted. I've got an Xbox that I'll probably never play any games on, and a PS4 that exists only for Bloodborne, because I can't stand to play shooters on either box... Even though I spend a lot of time playing shooters, on PC, with a Dualshock 4.