I never thought I'd hear someone complain about RGGS' game output. They made 6 brand new games last gen + 2 full remakes on top of the 3 remasters they did? Literally what other game studio made 6 new games last generation lol. Most devs couldn't even do that on the PS2. If anything they need to slow down and stop saturating their own market with almost yearly releases of very similar games.
Re-read my post again. You clearly didn't get my point. Not complaining about their output when it comes to NEW games. Those almost all rocked (I have some issues with 6, but still love it). But I have issues with how they handled the remakes of 1 and 2 in places, despite loving them at the time of release. I've since replayed 1&2 and don't like how they decide to add certain stuff that serves as meme fodder that actively brings the game down (which is just what Majima Everywhere was) - it kills 1's pace, ruins the opportunity to have a remake of Yakuza 1 played fully with Kiryu's legendary fighting style because for 2/3 of the game its completely useless, so your stuck playing Yakuza 1 like 0 instead. Only now Shimano 1 takes 3 times as long to beat, for no reason. And his unique fighting style is gone and he's just Mr Shakedown now. Not to mention 1 getting longer, pointless fetch quests in the story for no reason (ring/funeral/stray dog) and Majima gets a hilarious bad extra story scene that is so poorly added just to try and explain Majima story injury alongside the fact you've been stuck fighting him an extra 50 times between chapter 4 and 12 or whatever it was. And when its all said and done, it still turned out better than what they did to Yakuza 2 with that "remake". Cutting even more unique content, butchering a once great soundtrack, ruining the combat (compared to the original, in both variety of moves, and how the entire thing handles), lobotomizing the AI so there's no semblance of difficulty... oh, and a really nice story chapter has to be completely changed because the area your supposed to go was cut (most likely for time, as they had a tight deadline for the remake and had to fix and finish a bunch of stuff that 6 introduced which was left half finished - like Kamurocho itself).
The remasters of 3-5 were fine. Not perfect by any means - 3 still has lingering issues on all formats to this day where the jump from 30FPS to 60FPS broke stuff (dodge, bowling physics, weird Pool control issues). 4 and 5 retain a couple of these issues along with game specific ones of their own.
Thing is - a remaster/remake that requires more than a quick port job (which assuredly was what the remasters of 3-5 were, 3 especially) will require time and developer involvement. Which then takes that away from other projects. New projects. Yakuza 8 is no doubt coming, but not soon. Back in the day it was a Yakuza sequel a year - 1 and 2 were a year apart, 3 and 4 likewise. Then things started spacing out more and more as filler/spinoff games snuck in more to take a spot in the yearly release schedule to give them more time to work on the "main" series. Then those spinoffs also started getting further between as the remasters then took spots in the release schedule - 2013 had no new Yakuza game, just the ill fated 1&2 remaster for the Wii U. Likewise, 2019 had no release bar the remaster of 5 (and before anyone points out - Im using the Japanese release schedule, so localising games dont count as releases to me).
Things will no doubt take longer from here as games take longer to make. So assuming that means less games get made - I want them to focus on new stuff. More Ichiban, more NEW Samurai games (that means no butchering of Kenzan) like they spoke of recently - that sengoku samurai game sounds rather nice. They literally have a VR Yakuza tech demo existing right now I'd love to see released - even though its just exploring Kamurocho in VR, that's honestly enough for a bonus side mode. Basically, do stuff that hasn't been done before. The best stuff last gen honestly was the new stuff - Ishin and 0 in 2014 and 2015 were amazing entries in the series early in the PS4's life and while 0 obviously lacked stakes (you knew who would live/die/disappear) it was still fun. Ishin was an amazing fan service style game for those that played 1-5 previously, or just wanted a cool spinoff. 6 was hurt by Kiwami's release (people were pulled off it to work on the remake) but I still like it, flaws and all. But its Judge Eyes and 7 that really had me loving the series all over again - that new engine finally put the better use, amazing stories, characters and some nice changes to the gameplay (Judge Eyes fleshed out combat, 7 scrapping conventional combat in favor for something new). FOTNS was a barebones game but one that had amazing combat that sorta took the silliness in part of 3's combat (bounding combos) and dialed it up to 11, and as a result ended up with perhaps my favourite combat and boss fights RGGS have done. So yeah. More of that please!
Sorry for the ramble, just how I feel after playing every game in the series (many a time!)
This is the big thing about RGGS' output, and something like Binary Domain could be a healthy breather from that. Assuming leaks, rumors, and implications of anything to go by, we have Yakuza 8 because of course we will, a Ryuji Goda game, and another Judgment title on the horizon. Two of those will be brawlers, if they actually exist.
Remakes and remasters haven't seemed to harm their overall output. What did Kiwami 1, 2, or the remasters of 3-5 actually delay? Judgment was their fastest game to go from reveal, to release, to international release. The problem they face is that a lot of their games are very similar, so the onset of franchise fatigue can be particularly strong for a series that reuses so much. They get games out fast because they will reuse literally everything they can, so the feeling of things being samey is very strong.
Their problem isn't re-releases harming projects. It's that their studio is much like what people complained about with Omega Force and Tecmo-Koei for years ago: they basically make one "type" of game and release it a lot.
Ok, disagree with parts of this. First off, dont believe everything you see on the Internet. The Ryuji thing was a modding discord hoax and the RGGO story for Ryuji has finished - in a whimper, no less. They seemed to want to be done with it as fast as humanly possible, at least going by the way that last chapter wraps it up... It could still happen as a real game, but the way its been treated lately makes me doubt it, personally.
Judge Eyes 2 is similarly just speculation from a site that has no prior record of much merit, and the details they put out so far are laughable. I do believe JE2 can and may even exist, I just don't buy the source reporting on it.
8's the only one sorta confirmed through actual interviews with RGGS staff. Everything else is baseless speculation at this point at best.
Secondly, re-releases are harming projects. Yakuza 6 had devs pulled off it to finish Kiwami 1. 6 was the game that needed that attention - because the one we got had a Kamurocho that wasn't even finished - with a part of it missing. Not to mention that the combat itself was missing lots of moves that Kiryu had in his last canon game (Yakuza 5), no weapons vendors (you had 4 types of weapon - sword, hammer, gun, and knife and those were mainly just gotten from enemies when they dropped them if they didn't break) etc. You tell me that 6 wasn't harmed by Kiwami... and while it wasn't a re-release that hurt Kiwami 2, RGGS sticking to a December release date for it sure didn't help - so again stuff had to be cut from the original instead of giving the game more time so that it could be fully realised.
The remaster of 3 was quickly pushed out in Japan and while Western audiences weren't aware of some of the issues, it had tons of patches compared to any other game in the series for bug fixes. Heck, for a while the game would crash 100% if you played the batting cages for too long (great news for people aiming to do EX Hard batting). Then conspicuously 4's remaster got a quiet delay in Japan... granted that one was never discussed and I certainly can't speak for the studio, but it sounded like 3 was handled by either a smaller team or an external dev and RGGS weren't happy with the result (understandably) and took a more hands on approach with 4 and 5 which had far less issues.
Also, Judge Eyes dev is hard to say that it was/wasn't affected by other stuff. It was originally supposed to be a TV series after all, but that got scrapped at some point and had it made into a game. So who knows what happened behind the scenes on that one. Likewise 7's dev cycle isn't exactly smooth sailing as according to the studio (which I take with a grain of salt - or they are wizards) scrapped the entire combat system for the game less than a year from release and redid it due to reception of the April Fools vid they put out (the game was released the following January).
If anything, the devs either work like mad or can roll with the punches rather well to get stuff out quick because especially in 7's case, its a pretty crazy turnaround time to make huge changes like that in such a short space of time.