I did it! I finally beat Judgment. I mentioned it a couple of times already, but considering my love for the Ryu ga Gotoku studio and all their games (yes, even Dead Souls!) it's kind of embarrassing that it took me so frigging long. To my defense: Real life stuff happened shortly after the game released and thus I had troubles getting into the right mood to play it (and because of that I played some other games instead). I'm always trying as much as possible in those games (Yakuza 6 was the only one I platinumed, because it was the easiest to get the platinum in), never really aiming for the 100% completion though, since most of the time it's a huge grind. But I always do all side missions, most of the mini games etc. My completition rate for Judgment was 67% at the end, which I'm quite happy with. Overall it took me 62 hours. The Shin Amon fight sure was something. I banged my head against him for quite a while, doing a "Yoshaaaaa" in Yagami's voice when I finally beat him. For me personally it was the hardest Amon fight they ever did.
I don't have much to add to what others like shadowman16 already said about the game. For me, it's easily one of the best by the Ryu ga Gotoku studio and it once again showed me why they're one, if not even my favorite developers. The story is great, interesting and dare I say quite "innovative" (for the lack of a better term) for a AAA video game? I mean sure, you have your Yakuza-type characters, you have corruption etc. But it's also about Alzheimer's, a drug for it and about morales etc. The Ryu ga Gotoku writers always try to not do a run-of-the-mill story, but I feel like with this game they wrote one of their bests. It's fantastic and by the end of the game I was so high-blooded, getting really emotional. The twists are great. I didn't even see some of them coming, like for example
The final chapters were a rollercoaster of emotions. Some parts of it... without spoiling anything: Dare I say the Ryo ga Gotoku Studio should try themselves on a horror game some time? The final boss fight was great too. Very moody atmosphere, great music, nice twist in the fight itself and overall just a great and fun final boss fight. Loved all the side characters. They really fleshed them out.
As for the rest of the gameplay: I guess the only thing I didn't like were the tailing missions. They could've been handeled better. Especially the last one was a pain. But really, that's just nitpicking. The side cases and regular side stories were all fun. I saw myself laughing quite a few times. Seeing Kamurocho from a different perspective was great and as I previously mentioned: Running around town after my Japan trip felt just as surreal as walking around real life Kabukicho after playing the Yakuza games since the very first one. I really love what they did with the credits too. Nice idea and it gave me a huge smile. I wouldn't mind if they would visist the Judgment IP again in the future. It shows what they can do with the formula, using it to create something new and fresh. I also wouldn't mind them doing something entirely new again, too. Either with the Yakuza formula, or something entirely new. Of course, a shoutout to the localization, which once again was top notch. I don't care about the English dub, but of course I'm happy for the people who rather want play with it. Many kudos for licensing the theme song(s) this time, too. It really added a lot. I hope they continue doing that from now on!
Judgment once again showed me why I love the devs so much. <3
I don't have much to add to what others like shadowman16 already said about the game. For me, it's easily one of the best by the Ryu ga Gotoku studio and it once again showed me why they're one, if not even my favorite developers. The story is great, interesting and dare I say quite "innovative" (for the lack of a better term) for a AAA video game? I mean sure, you have your Yakuza-type characters, you have corruption etc. But it's also about Alzheimer's, a drug for it and about morales etc. The Ryu ga Gotoku writers always try to not do a run-of-the-mill story, but I feel like with this game they wrote one of their bests. It's fantastic and by the end of the game I was so high-blooded, getting really emotional. The twists are great. I didn't even see some of them coming, like for example
Sugiura being Emi Terazawa's brother.
As for the rest of the gameplay: I guess the only thing I didn't like were the tailing missions. They could've been handeled better. Especially the last one was a pain. But really, that's just nitpicking. The side cases and regular side stories were all fun. I saw myself laughing quite a few times. Seeing Kamurocho from a different perspective was great and as I previously mentioned: Running around town after my Japan trip felt just as surreal as walking around real life Kabukicho after playing the Yakuza games since the very first one. I really love what they did with the credits too. Nice idea and it gave me a huge smile. I wouldn't mind if they would visist the Judgment IP again in the future. It shows what they can do with the formula, using it to create something new and fresh. I also wouldn't mind them doing something entirely new again, too. Either with the Yakuza formula, or something entirely new. Of course, a shoutout to the localization, which once again was top notch. I don't care about the English dub, but of course I'm happy for the people who rather want play with it. Many kudos for licensing the theme song(s) this time, too. It really added a lot. I hope they continue doing that from now on!
Judgment once again showed me why I love the devs so much. <3