4 has a happy ending for just about everyone involved, you sure as hell can't say that about 5 or 6.4 doesn't really come full circle beautifully when the entire end chapter is just fucking stupid. I'm glad 5 and 6 exist to basically finish Kiryu's story in a slightly less silly manor (and while both have questionable plot twists in their endings, its still less bad than the last hour or so of plot in 4).
Those characters look very anime-ish designs more than ever. Is it because RGG7 is a subsidiary of Online?Some small info on RGG7:
Details of the Omi dudes that'll be in 7, Mitsu is a returning character from RGG Online but the rest are brand new.
Not sure, maybe its down to them not modeling as many characters to real people this time?Those characters look very anime-ish designs more than ever. Is it because RGG7 is a subsidiary of Online?
Not just you, not sure what was causing this (if it was a patch?) but I definitely noticed the exact same issue with Judge Eyes when I played it.Maybe it's just me, or maybe it's my PS4 Pro launch unit, but I feel things have a bit more technical jank here than they did in Kiwami 2. Lots more asset streaming in late and objects/people popping in and out randomly. I remember Kiwami 2 being a technically solid game while this doesn't feel quite as proficient.
4 has a happy ending for just about everyone involved, you sure as hell can't say that about 5 or 6.
Those fucking guns... If the game didn't have them then I would have loved it way more. Every time a gun is on screen the game goes stupid.Saejima doesn't get a happy ending for the most moronic of reasons ever contrived in the series. I'd rather take the melancholy vibe that 5 and 6 had over that stupidity any day of the week. Didn't like the Hana twist either, really hope if she ever shows up again they don't go for the slim fast option.
Kiryu was barely around enough to get any kind of ending, and Tanimura? Eh, he got justice I guess.
Also, the whole gun stupidity that plagued the end of Kiryu's chapter + the ending nullifies anything I feel about that ending, you don't have Katsuragi defeated by Saejima using his head only to have his sister die mere moments later. Leaving the deputiy commissioner in arms reach of a gun not once but twice in the ending isn't lazy writing but just pure shit. Can't take it seriously at all. The whole "turn back on gun" plot point was fucking atrocious in this game more than any in the series, it was parody by that point.
Couldn't disagree more. (Re: Y4's ending)Not sure, maybe its down to them not modeling as many characters to real people this time?
Not just you, not sure what was causing this (if it was a patch?) but I definitely noticed the exact same issue with Judge Eyes when I played it.
Saejima doesn't get a happy ending for the most moronic of reasons ever contrived in the series. I'd rather take the melancholy vibe that 5 and 6 had over that stupidity any day of the week. Didn't like the Hana twist either, really hope if she ever shows up again they don't go for the slim fast option.
Kiryu was barely around enough to get any kind of ending, and Tanimura? Eh, he got justice I guess.
Also, the whole gun stupidity that plagued the end of Kiryu's chapter + the ending nullifies anything I feel about that ending, you don't have Katsuragi defeated by Saejima using his head only to have his sister die mere moments later. Leaving the deputiy commissioner in arms reach of a gun not once but twice in the ending isn't lazy writing but just pure shit. Can't take it seriously at all. The whole "turn back on gun" plot point was fucking atrocious in this game more than any in the series, it was parody by that point.
Yup. Cutscene gun is an inside joke in the series, and while other games in the series do it to, I've not seen any game in the series do it so bad, and constant as 4 did. Its a pity as you play the first three parts and the game is brilliant, and Kiryu's part, while superfluous in parts at least ties to the main plot and he gets to be badass in some boss fights and one huge long fight, but then at the end of that bit the game plot basically jumps off a cliff (or jumps off the Majima Construction site at least).Those fucking guns... If the game didn't have them then I would have loved it way more. Every time a gun is on screen the game goes stupid.
So I'm finally going about playing through Yakuza 2 and man, the series QOL from later entries really show with this game XD
I've cleared ch. 7 so far and the story's nice, but I don't like how I am unable to obtain more heat actions and attack options quickly.
Finding the keys always made searching the city fun, looking around every back alley, going into first person mode to locate ones above you etc.. it was fun to see what you'd get with the key from a locker. I liked it much more than Judgment's QR codes.Lockers were surely always in the background, just non interactable? Not really something I need to come back, but would be nice if they did.
I felt the combat was boring? What's there to do other than just pressing X to attack while waiting for turns?
I mean, did you even play the demo? As that doesn't sum the combat up what so ever. Read my previous posts, I'm not retyping it.I felt the combat was boring? What's there to do other than just pressing X to attack while waiting for turns?
I have 0 Japanese so I couldn't play properly but it just felt barebones. Hopefully English version comes soon so I can understand what to do.I mean, did you even play the demo? As that doesn't sum the combat up what so ever. Read my previous posts, I'm not retyping it.
I have 0 Japanese so I couldn't play properly but it just felt barebones. Hopefully English version comes soon so I can understand what to do.
I mean, all the "spells" in the game have actions beyond pressing "X". So... experiment? Its really not hard, all attacks have icons - fist for "attack", a wand like icon "magic attack" and others that are for stat boosts (arrows). I don't speak Japanese either, but it was super easy to pick up and start pulling off attacks, switching job types, follow up actions etc.I have 0 Japanese so I couldn't play properly but it just felt barebones. Hopefully English version comes soon so I can understand what to do.
Here's the new trailer, you can get the gist of what's going on just from the images and tone:
Ichiban... had a hard life.
(Boy is there a lot of Shikashi... in that trailer.)
Kiryu just seems there for no reason. (Holding out hope that Haruka shows up as a badass Yakuza gang leader.)
Beginners guide to Anime/Gaming Japanese 101. Very helpful for Yakuza!
(Most appear in that very trailer.)
Shi-Neeeee: Die
Zetsubou: Despair
Kibou: Hope / Hikari: Light (see: Kibou no Hikari, favored phrase in any anime ever)
Kyoudai and/or Aniki: Brother(Yakuza context)
Hikari: Light
Nani!?: What!?
Keikaku: Plan (translator's note: means plan)
Ai: Love
Moshi Moshi?: Hello?
Kami: God
Teimei: Bastard
Daijoubu?: Are you okay?
Baka: Idiot
Shikashi: However...
Arigatou gozaimasu: Thank you very much
Doko?: Where?
Kiteru?: Are you listening?
Nigen: Human/Person
Zettai ni: Absolutely
You probably know most of these from playing any game in the series.
Garbage collection mini game is near two? of the side stories - the garbage heap and the dude pissing in public (which was hilarious). There's a parking lot (two story) and in the ground parking area, under some stairs you should see a dude that you can talk to that begins the mini game. And when doing the mini game, remember to use circle when turning sharply to do some great cornering, really handle to hit those 90 degree turns!
Glad you enjoyed the demo, I didn't encounter the pervert, just the garbage bags and the dudes with swimwear were probably the weirdest ones I fought! The different classes all seem really fun as well, I look forward to leveling them all up and playing around with them.
In the center of the map is a long hallway with 3 levels. On the bottom in mahjong and on the top (up a 1/2 spiral staircase if coming from the east) is a door.