Thankfully already confirmed to be a typo.I would love for this to be true. The other games play well enough
Kurohyou 1&2 I'd rather remasters... the games mainly thrived because of the technical limitations of the PSP. For example - the cutscenes are animated comic book style scenes instead of in engine/FMV scenes. It gives the games their own awesome sense of style that I fear would be stripped away if the games were remade with new cutscenes. Likewise the combat should absolutely not be touched at all, again its a nice change to the formula as it uses a Def Jam style combat (due to the same devs doing both games), I don't want that changed to Dragon Engine combat personally.Yup, we've talked about this in the past. There's clearly a strong aversion to having us play a morally gray character, and I fear they'd whitewash Kazama at least somewhat. Not only that, but I'm not sure what the unfortunate passing of Tetsuya Watari means for Kazama as a character. I know Watari hadn't done voice work for the games in a decade (his dialogue in 0's epilogue is simply reused from the previous games), but it's possible they'd have at least tried to bring him back for any games set prior to 2005 in the timeline, and now I'm just not so sure about that. Recast, or just never feature the character again?
I get wanting new stuff over remakes, but in my post, I actually neglected to mention the games that would benefit most from them: the two Black Panther PSP titles!
Skipping the games are a no no. Never understood the idea that its hard to go back to earlier games, they all basically play as less refined versions of 0...if you loved 0, you'll have no issues with 4 and especially 5. Who knows about 3, I think it plays great, other people can't stand it. Who knows.As someone who is almost finished with Kiwami 2, surely it's difficult going onto the remaster of Yakuza 3 4 and 5?
Been wondering if I should maybe just go to 6.
As someone who is almost finished with Kiwami 2, surely it's difficult going onto the remaster of Yakuza 3 4 and 5?
Been wondering if I should maybe just go to 6.
No it wouldn't, curious why you'd think that regarding combat. Fist of the North Star came out between 6 and Kiwami 2, but it used the old game engine (which 5, Ishin etc. used) and its combat also more closely resembles the older games.I doubt we'll see any more Kiwami remakes anytime soon, the ones that we got were made by reusing a ton of systems from the more recent entry in order to reduce costs. If a Kiwami were made now it would have to reuse 7's combat which would feel weird for a Kiryu game.
Already confirmed to be a mistake.
sigh
It'll never happen with the budgets remakes get, or the sub 1 year dev times the remakes get. Picture this - Yakuza Kiwami 2 had to have a small area cut for time/budget. Now imagine a Kiwami 5 which in addition to Kamurocho, has an expanded Sotenbori compared to 2/Kiwamii 2), Sapporo, Fukuoka and Nagoya, not to mention the small town Saejima finds himself in before reaching Sapporo. That's not taking into account the fact that 4 character styles need to be added to the current engine, all the unique activities etc.Yakuza 3, for me, felt the best out of the non-PS4 ones so I don't think it really needs a Kiwami.
I'd love if they worked on Yakuza 5 in order to trim off the fat or make it more easy to follow, as that game really is a clusterfuck of plot lines that go nowhere or serve no purpose whatsoever. And I loved the gameplay, but still.
They did just that with Yakuza 1It wouldn't have made any sense since they already made an hd remaster of the same game.