So... boost mode?
Wasn't Xbox Twitter celebrating that they didn't have it?
Boost mode is basically just Sony's term for brute forcing games by allocating them all the available CPU and GPU power. It's the same thing.
No boost mode as used by PS4 Pro for example is nothing else than upclocking the GPU frequency. Xbox solution is different and more complicated to do, because it can use all the hardware power including more CU's. Thus it's literally not a boost mode and not the same concept.Right about the CUs, but the underlying concept is pretty much the same. Just leveraging the addition al resources of the machine to allow games that have unblocked/scalable engines to take advantage of the additional horsepower.
Nope, unless you think running Knack at 40ish FPS compared to 60FPS is the same experience. PS4 Pro couldn't use half of its power in Boost mode, thus the improvements were really small. While a Pro using 36CU at 911mhz (as evident by the knack pro patch) could run knack easily at 60FPS.To the end consumer, it's the same thing.
Existing games running at closer to their target frame rates and resolutions.
It's basically boost mode. Frame rates are a boost.
Current situation seems to be the following...We can except the same use case for PS5 ? GCN compatibility mode with full power ?
- PS4 legacy mode: 16CU at ~800mhz
- Pro legacy mode: 36CU at 911mhz
- Native mode: 36 CU ~2,3 GHz.
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