No, I am very serious. I am playing Pursuit Force (the classic Sony franchise) right now on PSP and it makes Wii games look like N64.
The level of new work being put into the project, it's likely something the staff and company decide on in terms of does almost everything get overhauled or only select components.What makes Shadow of the Colossus PS4 a remake and Shadow of the Colossus PS3 a remaster though?
For reference this is what it looks like handheld
Looks fine to me
AC has little effort on anti-aliasing, and has many loadings.Animal Crossing is a technical powerhouse on Switch. Max system res, good frame rate and good graphics w good lighting
A remaster running below 720p (which isn't really even HD at this point) is a tough sell
Lol... again, NEVER trust off-screen footage.
XC2 looked good off-screen too.
Lol... again, NEVER trust off-screen footage.
XC2 looked good off-screen too.
No, friend. I think you need to play Pursuit Force.I don't know what Wii games you've been playing but there is no way the PSP can play a game like XC or Sonic Colours. Hell if I recall the Wii was the equivalent of two Gamecube's duck taped together which themselves were more powerful than the PS2.
As has been said several times, what the data mine tells you is "the resolution can go down to this" but it may be for 0.1% of the game or it may be more.So we should trust data-mined possible Resolution numbers and still-pictures instead? Every video I've seen of the game looks fine.
Yes, you should trust hardcoded values and OS-level screenshots over video captured from a crappy cellphone cam.So we should trust data-mined possible Resolution numbers and still-pictures instead? Every video I've seen of the game looks fine.
The level of new work being put into the project, it's likely something the staff and company decide on in terms of does almost everything get overhauled or only select components.
The making of Shadow of the Colossus on PS4
Now known as the 'masters of the remaster', Bluepoint Games has a well-earned, solid gold reputation for delivering som…www.eurogamer.net
I see it as a remaster. It still seems to be the same game, just with redone assets and audio.
For reference this is what it looks like handheld
Looks fine to me
I know, that was partly my point in that people are extrapolating too much from it.As has been said several times, what the data mine tells you is "the resolution can go down to this" but it may be for 0.1% of the game or it may be more.
It's a remaksterI see it as a remaster. It still seems to be the same game, just with redone assets and audio.
Yes, you should trust hardcoded values and OS-level screenshots over video captured from a crappy cellphone cam.
I think the problem is that the remasters last gen were fairly lazy and closer to ports more than anything else and this gen we're seeing more extensive work and actual remakes but people still view remasters as what they were last gen.Yeah, my point was that it's all a bit nebulous. Even in that interview they're talking about how they kept as much of the original skeleton as possible and it was mostly the rendering which was updated which is similar in approach to Xenoblade DE.
In the same vein if they took the original Xenoblade, upped the resolution of the textures, rendered at 1080p and called it a day that would be a "remaster" by most standards but obviously that would be a lot less work than the current version(for better or worse).
That's why people are going to get their backs up when someone dismisses it as just a "Wii remaster" because that's somewhat unqualified. There were even a few people who came into this thread thinking it pretty much was just a port of the Wii version.
Mafia is doing the same things, but no one seems to be particularly confused about whether it's a remake or not. A remake never precludes faithfulness to the source material.I see it as a remaster. It still seems to be the same game, just with redone assets and audio.
Ouch. Can't wait for Digital Foundry video. Hopefully they test variety of locations and combat scenarios.I can confirm. I started playing this today on handheld and it looks VERY rough. Everything looks blurry. The backgrounds look blurry, faraway things look blurry. If you zoom out of the characters in battle, it looks blurry. Character models in cutscenes look ok, but I am midway through the opening and it is pretty rough so far. Even enemy models/backgrounds in cutscenes look blurry. :(
Not when those hard-coded values don't actually tell you how often the resolutions occur. And you can screenshot particular areas to make games look worse than they do usually and in motion.Yes, you should trust hardcoded values and OS-level screenshots over video captured from a crappy cellphone cam.
Yeah that video basically validated what I hoped the game would look like. I'm not gonna try and say the handheld mode will look ideal for many, but I plan to play this mostly in docked mode with the occasional nighttime in bed play as well. It looks great to me and I have no reservations about my preorder whatsoever.It's almost as if people complaining MISSED THIS VIDEO ENTIRELY. Saying Wii version is a better is a joke. Don't just look at the numbers, look at the actual visuals and performance.
I think the problem is that the remasters last gen were fairly lazy and closer to ports more than anything else and this gen we're seeing more extensive work and actual remakes but people still view remasters as what they were last gen.
I'm sorry I played you for like three repliesHaving watched a video of it, while looking good for a PSP game it still looks like just that, a PSP game. Sonic Colours, Smash Brawl, Mario Kart Wii. All look better. But if you think Pursuit Force looks better, its your choice.
Ah yes, look at the incredible draw distance, the texture work. Truly a game that puts all Wii games to shameNo, I am very serious. I am playing Pursuit Force (the classic Sony franchise) right now on PSP and it makes Wii games look like N64.
Ah yes, look at the incredible draw distance, the texture work. Truly a game that puts all Wii games to shame
I remember the frame dips from the OG game and ESPECIALLY from the 3DS version.Y'all are crazy. I'd take lower res over frame dips every time
Anyone complaining about resolution in a game is beyond toxic.
Anyone complaining about resolution in a game is beyond toxic.
No, I am very serious. I am playing Pursuit Force (the classic Sony franchise) right now on PSP and it makes Wii games look like N64.
Yeah, remasters on PS3/360 were pretty much just straight ports. Nowadays a remaster can still be that, or it can be something like Crash Trilogy... which probably would have been considered remakes back in the day.
Because when a game has native resolution on Switch but worse graphics because of it, people also complain.I still don't get why they do not focus on high rendering resolutions for these games. I feel like the large environments would benefit a lot with the added clarity. When I showed my brother XC 2 for the first time in handheld mode, I was in an open environment and his first reaction was asking why it was just so blurry and ugly.