He was wearing a simple golden key around his neck in the original game. It's been in the trailers btw.So, I just met a certain character in my playthrough and now I feel like I've come to a revelation (that is probably well known but I'm stupid):
[...] He's wearing an Aegis-looking crystal in this game! How did I never notice that before?! How did I never put this together? Is this a well-known thing at this point?
Thanks I hate it. Can't unhear it now.This is super dumb and maybe even mentioned already but does then over world theme remind them of Dancing Queen to anyone else Lol
There was no game update. People keep mixing this up with the FW update for some reason.Was there a new game update or are you refering to the recent Switch Firmware update that fixed the eShop and credit cards?
Don't sweat it and take it. It's addressed in the OP btw.Did you collect the 10000G for playing Xenoblade Chronicles 2? I am unsure now, can't remember how important gold was.
Went straight to FC. Join us in the OT for that game if you do.For veterans: are you guys playing FC right off the bat or waiting until completing DE?
I can't decide which to do
There's a guide for that in the OP.Another question, hope that's OK - do I basically want to be selling all my Collectables / Materials or should I be hanging on to these? Many thanks!
Did you adjust the volume settings in the option screen?sound mixing is really bad
i spend ages getting the levels just right and then a random cutscene will have music still blazing over the voice acting
So, there are some sidequests popping up, for which I need to beat Level 40 monsters (I'm at Level 23 now, just got Sharla into the party) - I tried to tackle it, but all my attacks seem to be missing and obviously I'm getting killed by One-Hit KOs. So I guess I should just try it later? But my question is: will my attacks actually hit if I reach the same level as the monster or am I missing something else?
Gonna put this in spoilersI don't know, I don't think any of the stuff the XC2 characters discuss is particularly deep or compelling either. It's all just Pyra and Mythra (and eventually Nia, ugh) fawning over Rex and Zeke never being taken seriously and Morag being living scenery.
If you just recruited Sharla, you shouldn't have to fight level 40 monsters. Are you sure you're being asked to kill these monsters or are they just in your way to get where you need to go?
If it's the latter, try looking for paths around the level 40 enemies. Or try to wait for them to move out of range of the items you're trying to collect so you don't get aggro'd.
Well, actually I guess you are right - the sidequest doesn't involve killing the monster, but rather getting an item guarded by it. As far as I can see there's no way around it then to fight it, since you automatically get into the battle mode there. It the giant enemy (sort of bunny?) at the end of Agora Shore.
Try changing the time of day. If it's daytime, switch to night. If it's night time, switch to day. Some UMs don't stay in the same place all day.
Well, actually I guess you are right - the sidequest doesn't involve killing the monster, but rather getting an item guarded by it. As far as I can see there's no way around it then to fight it, since you automatically get into the battle mode there. It the giant enemy (sort of bunny?) at the end of Agora Shore.
Colony 9 for sure.
Thanks for the advice, I'll try it out once I get motivated again swimming all the way to the Shore.
Colony 9 for sure.
I feel like they added some cool bass in every field theme and I'm all for it.
I'm also a fan of the new choirs in Engage the Enemy and Eryth Sea.
I'd argue that, with the exception of You Will know Our Names and An Obstacle on Our Path, all the tracks have been exceptionally improved.
It's a shame they haven't touch Unfinished Business and the main theme, but they were already perfect so...
This is a very narrow view of the art form, a lot can be conveyed by the framing of a shot and animation. No words need be spoken.
Well, actually I guess you are right - the sidequest doesn't involve killing the monster, but rather getting an item guarded by it. As far as I can see there's no way around it then to fight it, since you automatically get into the battle mode there. It the giant enemy (sort of bunny?) at the end of Agora Shore.
This.I don't know, I don't think any of the stuff the XC2 characters discuss is particularly deep or compelling either. It's all just Pyra and Mythra (and eventually Nia, ugh) fawning over Rex and Zeke never being taken seriously and Morag being living scenery.
Praising 1's character while calling 2's one-note caricatures LOLThis.
An issue that I do have with Xenoblade 1's characterisation, though, isn't the character writing itself (it's up there with Three Houses as one of my two favourite casts in a Nintendo game), but rather, how the interesting character interactions are presented.
Xenoblade 1 has the same issue with the Fire Emblem games in that most of the cast don't get much story relevance, and as such, they feel somewhat one-note if you're not seeing the optional character interactions. This isn't much of an issue on paper. In practice, the fact that almost every Heart-to-Heart (and by extension, most of the interesting character interactions outside of Shulk and Melia) are locked behind affinity requirements that you have no chance of hitting on your first run through an area means that said interesting character interactions aren't going to be seen by most players who aren't going to backtrack (and grind affinity) to see Heart-to-Hearts.
Riki, in particular, is hurt the worst by this. He's a good character whose's well-humanised and fleshed out in his Heart-to-Hearts, but the fact that they're locked behind affinity requirements means that the most a casual player is going to get out of him is the scene with him and Dunban on the Fallen Arm. Every other character at least has some semblance of an arc, even if most of them are extremely simplistic.
The irony is that Monolith Soft fixed this issue by having Heart-to-Hearts have no affinity requirements in 2, but then they messed up the actual character writing by having most of 2's cast be a one-note caricature (Pyra, Dromarch, Tora, Pandoria especially so) even if you see the optional character interactions with them.
Thanks.At this point nebula are really hard to kill as all your damage comes from physical arts, which they are madly resistant too. Later on you'll get characters who specialise in Ether arts, which will allow you to nuke them before they explode.
Praising 1's character while calling 2's one-note caricatures LOL
A lot of people consider Chapters 13 and 14 to be the weakest part of the game, so keep pushing on.I'm towards the end of chapter 14 now, and I have to say I'm feeling the fatigue, these last few chapters have sucked pretty hard,
Pretty much haven't had any enemies that weren't Mechon appear since Galahad fortress which was ages ago now. Chapter 13 and 14 in particular are just extremely long sections of metal walkways with shit tons of mechon everywhere. It's all just so samey, and it's just been so damn boring going from one switch to the next for hours because that's the most interesting objectives the game can come up with. Seriously wanna get back on Bionis asap, this section of the game is so weak compared to the incredible locals and creature designs of the first half.
Oh, I remember that quest. I baited the enemy then ran away. The frog won't attack you until it returns to its original position.Well, actually I guess you are right - the sidequest doesn't involve killing the monster, but rather getting an item guarded by it. As far as I can see there's no way around it then to fight it, since you automatically get into the battle mode there. It the giant enemy (sort of bunny?) at the end of Agora Shore.
Well you aren't exactly giving much to talk about here, I've said my piece about most characters and why I think they're interesting in one way or another, I can't make you like them but if people are gonna try to say they're one note and stuff I'd expect at least a bit of effort in trying to explain why without just resorting to personal biases against the game as a whole.I'll just say this: I may not love the majority of the XC1 cast. Sharla is a nobody, Riki is basically just there, and Reyn's bro shtick wears thin in about an hour.
But I don't like any of the XC2 cast. Not a single character in that cast is likeable and I can't stand listening to any of them speak. So at the end of the day, I'd take XC1's cast over 2's in a heartbeat.
IIRC, the game intends you to do it later - though the Unique Monster guarding the item might be beatable at this level on Casual Mode (This is because there's no accuracy penalties for fighting a higher-levelled enemy on it. I've beaten Level 90 Unique Monsters at Level 45-50 on Casual Mode because of it.).So, there are some sidequests popping up, for which I need to beat Level 40 monsters (I'm at Level 23 now, just got Sharla into the party) - I tried to tackle it, but all my attacks seem to be missing and obviously I'm getting killed by One-Hit KOs. So I guess I should just try it later? But my question is: will my attacks actually hit if I reach the same level as the monster or am I missing something else?
To explain:Well you aren't exactly giving much to talk about here, I've said my piece about most characters and why I think they're interesting in one way or another, I can't make you like them but if people are gonna try to say they're one note and stuff I'd expect at least a bit of effort in trying to explain why without just resorting to personal biases against the game as a whole.
I feel pretty similar. I don't love anyone in the XC1 cast, but no one is outright annoying unlike XC2 which has quite a few. That said, the XC1 cast just feels so bland. Like they've pretty much done nothing so far, they're just there for the ride. Nothing would even change much if they were gone. Even Shulk has gone nowhere as a character so far. They may be annoying, but I found the cast in XC2 to have a far larger role in the plot as a whole (especially when you consider Torna too) which made them a heck of a lot more interesting. So far the only interesting characters in XC1 are a handful that aren't part of the main cast, I literally don't care about a single cast member.I'll just say this: I may not love the majority of the XC1 cast. Sharla is a nobody, Riki is basically just there, and Reyn's bro shtick wears thin in about an hour.
But I don't like any of the XC2 cast. Not a single character in that cast is likeable and I can't stand listening to any of them speak. So at the end of the day, I'd take XC1's cast over 2's in a heartbeat.
I'd say The End Lies Ahead and Central Factory have really great arrangements.Colony 9 for sure.
I feel like they added some cool bass in every field theme and I'm all for it.
I'm also a fan of the new choirs in Engage the Enemy and Eryth Sea.
I'd argue that, with the exception of You Will know Our Names and An Obstacle on Our Path, all the tracks have been exceptionally improved.
It's a shame they haven't touch Unfinished Business and the main theme, but they were already perfect so...
"Here is little something~"I love how psyched the Archsage is every time you pop in to do a trial.
If you would like to go much further on with Xenoblade Wars, please spin that off into another thread.
Same, I love all three Xenoblade games equally. They are all fantastic gamesThanks. Y'all fighting about which game is better at what, and I'm sitting here feeling like the weird one out for loving both games in spite of their respective flaws.
I guess I'm really lucky.
Praising 1's character while calling 2's one-note caricatures LOL
If you would like to go much further on with Xenoblade Wars, please spin that off into another thread.
Honestly, this is a lot of how I feel. I like a lot of Xenoblade 2 in concept but it's execution as a shonen battle anime romp just leaves me cold since it feels like it just doesn't mesh with the actual story it's going for. Part of me wonders if they went with this presentation over how XC1 was because it was more or less the first big Nintendo RPG for the Switch.To explain:
Xenoblade 2 does have some good characters (Mythra, Poppi and Nia), but the bad characters outnumber the good ones, and Tora in particular is one of the worst characters I've ever seen in a JRPG.
- Pyra's less a character and more a amalgamation of waifu tropes (she cooks, she's shy, she's kind, etc.), and there's nothing about her that's interesting outside of her connection with Mythra (who gets actual development and is a fleshed-out character).
- I've said this before, and I'll say this again, but Sylvain from Three Houses is how you do a "philanderer" character in a JRPG right. His philandering is balanced out very well by his other personality traits (such as his intelligence, his self-awareness), said character traits are used in some really good character interactions and personal conflicts, and his characterisation and even his philandering is linked with Three Houses' central themes (i.e. the Crests, the institution of the nobility etc.). The reason why I'm bringing up Sylvain in a Xenoblade thread is none of what makes Sylvain likeable exists within Tora. His character interactions all exist of unfunny attempts at "comedy", his characterisation does not affect Xenoblade 2's story in any way, nor does it tell us anything about Alrest, and the Xenoblade 2 writers completely fail to balance him being an unfunny pervert with positive character traits - hence Tora being a one-note anime pervert.
- What does Morag do in Xenoblade 2 after joining Rex, anyway? She doesn't have an arc, and her character isn't fleshed-out very well (even in the sidequests/Heart-to-Hearts). She gets one scene (that's completely contrived (seriously, Niall's too dumb to live)), and that's it. The same applies to Pandoria.
- For as much flak as I've given Morag for being irrelevant, at least she gets one scene around herself. Dromarch doesn't even get that.
Takahashi said in an interview after Xenoblade X was released, that he wanted to make a shounen like game for his next work. And we got Xenoblade 2, so, hopefully that's out of his system now and it will no longer happen again.Honestly, this is a lot of how I feel. I like a lot of Xenoblade 2 in concept but it's execution as a shonen battle anime romp just leaves me cold since it feels like it just doesn't mesh with the actual story it's going for. Part of me wonders if they went with this presentation over how XC1 was because it was more or less the first big Nintendo RPG for the Switch.
Absolutely. I think 2 is better than 1 in basically every way, and especially in terms of characters and storyis 2 worth playing after I finish this game? The lead character design, Pyra's stupid design and anime horniness always put me off it. I'm a fan of XC1's cast
Wait, there's a Xenoblade Musou?
So, finally reached Chapter 5 after already around 15 hours - gotta say, I love the gameplay loop. I think I played for around 3 hours today and the only story related thing I did was cross a bridge and fight a boss lol.
It's just that the combination of all the different things to do is very addicting altogether - I explored a huge deal of Gaur Plains (damn those are really huge!), reached another affinity level in Colony 9 so I had ton of new sidequest ahead of me, grinded a bit on monsters and progressed the story a little bit. And there goes your time!
A few questions about the battle mechanics:
1) What does entering the battle with a successfull "Press B" quick time event actually do? (or generally what effect does it also have during a battle?)
2) Is there any point in using gems outside of +Strength/HP/agility?
3) Should I be using the Monade skill that allows my party members apart from Shulk also to hit Mechons outside of Mechon battles? Does it increase my stats in any ways?