This. The one failing of Challenge Mode in 2 is that since 2's combat system didn't have a wide variety of defensive arts (especially buffs and debuffs), and as such, means to react to a boss defensively. This creates two issues:I can see that but at the same time there's no arts variety. They're all more or less the same, lots of blades, ok but it's all about their special attacks which are cinematics with QTE, the rest is the same arts over and over again.
No aura, no buff and debuff, the topple smash combo is ok but that's all there is.
Its flashy and well animated for sure, deeper, not really.
This. The one failing of Challenge Mode in 2 is that since 2's combat system didn't have a wide variety of defensive arts (especially buffs and debuffs), and as such, means to react to a boss defensively. This creates two issues:
Neither of these should be much of a problem with a potential Challenge Mode in 1.
- Firstly, the lack of defensive options, combined with the high offensive prowess of the Challenge Mode bosses, made things such as crit heal all the more important.
- The second issue is that having no means to react to a boss' attacks makes all of the bosses felt both flowcharty and very similar to each other, especially in a casual run.
Yes? Xenoblade 2 has almost no defensive arts, buffs or debuffs, which makes its battle system feel far too linear - its a common complaint of its combat.
This. The one failing of Challenge Mode in 2 is that since 2's combat system didn't have a wide variety of defensive arts (especially buffs and debuffs), and as such, means to react to a boss defensively. This creates two issues:
Neither of these should be much of a problem with a potential Challenge Mode in 1.
- Firstly, the lack of defensive options, combined with the high offensive prowess of the Challenge Mode bosses, made things such as crit healing all the more important.
- The second issue is that having no means to react to a boss' attacks makes all of the bosses felt both flowcharty and very similar to each other, especially in a casual run.
Critical healing isn't really important in the Land of Challenge. You want to be sealing powerful moves and driver combo-locking enemies constantly.
And if you do get caught out, you want to have a blade combo level three or a blade special level four ready, so you can abuse invincibility frames to tank them. You've also got blade specials that team heal, so it's cool to try and incorporate them into blade combos - that way you're building toward the next orb and healing.
There's got blades that can heal via auto attacks, arts and chain attacks too. You've got go the typical potions too. Some arts that grant evasion for so many attacks afterwards, too.
Agility is probably more important than health. People think crit/heal Mythra is the best use of her, but you actually want to get Rex's health so low, Mythra's other special ability kicks in and he gets a massive agility boost. If you combine her with Shulk you will almost never get hit.
I do think there's probably less out and out defensive options than XC, from memory. But I think XC2, which is much more aggressive in general, attaches a lot of good defensive options to other more offensive mechanics.
Since the first Xenoblade game dodging attacks has always been better than healing. This is true in literally all the games lol.
Also, ultimate shield, reflect null and absorb aux cores are great defensive option. Blades with dispel are extremely useful.
Enel just did a world record-breaking speed run built around a single blade - and not an amazing one - that gets a massive damage boost every time she picks up a health potion. He combined that skill with certain blades in certain battles, alongside fusion combos to tear through the game in less than four hours.
Yes? Xenoblade 2 has almost no defensive arts, buffs or debuffs, which makes its battle system feel far too linear - its a common complaint of its combat.
Comments in bold - anything that involves actively reacting to an enemy isn't commented on.There's also an auto-block that , which is dictated by your blade's block rate. Passive.
Shield hammer has a shield art that blocks with HP regen while active.
Chroma Katana has attacks with auto-evasion while active.
Bitballs have healing arts and damage with team-heal. Some specials does the same from other weapon classes. Healing arts are nowhere near good enough for the Challenge Mode bosses due to the cooldown, and will not protect against OHKO attacks.
Attaching weapon classes gives you automatic buffs even if you don't use them. ATK gives damage up, TNK gives damage taken reduction, HLR gives aggro reduction. Passive.
Each blade does blade arts that are apply buffs (accuracy up, critical up, etc) on the background. Those trigger when you need them. Passive.
You have pouch items that give automatic buffs on a limited game time. Passive.
Each blade also has buffs to improve overall performance called battle skills (damage multiplier, heal on kill, defense up, auto-orbs, etc). Mostly passive.
Accessories and aux cores are additional buffs as well. Passive.
An elemental orb that seals certain enemy effect is basically the debuff you can apply to enemy. This is permanent throughout the battle as long as you don't overwrite it with another. Outside of Seal Reinforcements (and Seal Shackle Driver, which IIRC, none of the difficult Challenge Mode bosses use, none of them are particularly impactful.
You get invincibility frames at blade combo finisher animations.
You get invincibility frames when you do a level 4 special at any time.
You get invincibility frames when you initiate a chain attack.
The thing is, defensive options exist, and they are more into passive and automatically triggered than you activate by arts. Buffs exist and they are a lot of them, and most of them are activated automatically, like max affinity or when HP drops below 30% for example. Debuffs to enemies don't really much exist, but do you really need them with all these buffs? Players are given a wide variety of options to overcome challenge battles, and story battles as well.
Comments in bold - anything that involves actively reacting to an enemy isn't commented on.
In short, this pertains to part of the fundamental issue with 2's battle system - that since almost all of your buffs are passive, the combat gets very linear, as you have very few ways of reacting to the enemy.
Even at the highest levels, it boils down to setting up a Chain Attack/Fusion Combo, and maybe use invincibility frames to dodge the OHKO attack.
I love XC too and I'm excited to get stuck into combat with DE and see how they compare. XC absolutely has its strengths too and I can understand while some people prefer it.
Not reviews, but the previews should go up tomorrow according to some creators like RogersBase.
Outside areas have updated foliage and water shaders, not to mention the lighting has been overhauled, and all models feature some sort of normalmap to them.A lot of the town textures look improved, but I can't really tell as much with the outside areas. Although I actually haven't played it on the Wii since I tried it for a few hours in 2012. My first actual playthrough was in 2013 on PC with the texture packs, which looked pretty nice. I like the character designs more with this version though, and a challenge mode is cool.
Release the upgraded Switch already so I can buy one!
I don't think any texture pack can change the look without significantly overhauling the engine too. The last time I've seen such a mod was with Freespace 2's open source project, but that was because the community had the source code of the game to integrate such advanced feature sets.
Why in the world would this be a joke post?
I could ask the same of you. Is there something wrong with me being disappointed and let down by NoA's handling of a game I wanted an opportunity to play back in 2010? Or are you one of those people who'll slobber at the feet of your favorite entertainment corporation no matter how badly they treat you?this is way too detailed to be a joke post, so i'm gonna assume it's real and proceed as follow: what the fuck is wrong with some of you
I dunno...Why don't you compare those original XC1 faces versus the ones in the Definitive Edition?
I don't want to be rude, however your original post comes across as a bit edgy.Why in the world would this be a joke post?
I could ask the same of you. Is there something wrong with me being disappointed and let down by NoA's handling of a game I wanted an opportunity to play back in 2010? Or are you one of those people who'll slobber at the feet of your favorite entertainment corporation no matter how badly they treat you?
Man, some of you guys are real pricks.
Nintendo of America finally uploaded this trailer. Kinda crazy we got two trailers from NoA for Xenoblade 1 in a week! :)
Super excited for this!!
Edit: THE THUMBNAIL, THEY REFERENCED THE MEME
From what I understand, the new3DS version has a beastiary, which isn't in the Definitive Edition. That said, the Definitive Edition adds so much more in its place, not to mention an epilogue chapter.I bought the 3D version of this game for 3DS before it got announced for the Switch. Haven't played it yet. Is there a reason to keep the 3DS version apart from the fact that its a collectible? The definitive edition will be the same game but have all the upgrades, right?
We got word from someone on here that the previews will be VERY positive! They know someone who is reviewing it
Cool! How many hours left? :P
Where didja hear that? 🤔We got word from someone on here that the previews will be VERY positive! They know someone who is reviewing it
Not sure exactly. Rogersbase said it was Wednesday. Usually Nintendo previews go out like 8 am - 10 am Eastern
We got word from someone on here that the previews will be VERY positive! They know someone who is reviewing it
Yeah anytime in that range I'd expect these previews to drop.Not sure exactly. Rogersbase said it was Wednesday. Usually Nintendo previews go out like 8 am - 10 am Eastern
Nice! Thank you!Not sure exactly. Rogersbase said it was Wednesday. Usually Nintendo previews go out like 8 am - 10 am Eastern
Ah, thank you!Nintendo Direct Speculation |OT8| Begun, The Nintendo Has
Xenoblade DE previews and reviews are coming soon, and will be VERY positivewww.resetera.com
Nintendo Direct Speculation |OT8| Begun, The Nintendo Has
Not personally (I have to wait day 1 for my personal review copy) but people close to me and my site are I can't disclose anything right now but everything I habe seen and heard is VERY positive The only bit of info crucial to me and yet to be disclose is Future Connected longevitywww.resetera.com