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Dice

Member
Oct 25, 2017
22,240
Canada
the only parts of Xenoblade 2 that calls back to Xenoblade 1 is at the literal end of the game and a couple lines that would make one go "what's that all about". and then everything after that has no relation to Xenoblade 1. no one is gonna feel like they're missing anything. it's not like Torna

Xeno 2's climax is made 100x more meaningful knowing who "that person" is.
 

Yarbskoo

Member
Oct 27, 2017
2,980
Xeno 2's climax is made 100x more meaningful knowing who "that person" is.
Exactly. Finding out that Pyra/Mythra is a mirror universe Seven makes sense if you know that Seven has an artificial body, glowing power source on her chest, split personality, one of two god-like beings, controls a big flying mech, etc, but means exactly fuck all if you don't know who Seven is.

The whole game builds up the architect as this mysterious figure and then when you get there it's just some weird old guy. But if you've played the original game you're like "Oh shit it's Klaus."
 

TheGreatLugia

Member
Oct 25, 2017
2,078
Exactly. Finding out that Pyra/Mythra is a mirror universe Seven makes sense if you know that Seven has an artificial body, glowing power source on her chest, split personality, one of two god-like beings, controls a big flying mech, etc, but means exactly fuck all if you don't know who Seven is.
That's literally the first time I've seen someone make that claim. I don't think it adds anything to the experience.
 

ika

Member
Oct 27, 2017
1,154
MAD, Spain
Eh - I think it's fair to make sure people know X is different going in. I couldn't enjoy it until I stopped expecting it to do what the original did.

X is phenomenal as long as you have an idea of what you're getting into.
Of course, I'm not saying you can't explain the differences between battle systems, exploration, gameplay, scope, focus on story and other objective things.

I'm talking about predisposing new users saying things like "that game is a disappointment", "that game is bad" and other personal judgements that may or may not coincide with that new player.

If someone starts a game thinking the infamous "ERA consensus" (often vocal minority consensus) is "this game is awful" like some people loves to remember us every time a MSI thread is opened, it'd affect his/her experience and enjoyment. Some people won't even give it a chance.

So yeah, if someone that's new to the franchise asks, it's fine pointing out the objective differences between all three main XB games and even recommend one or several of them if you know his/her personal preferences ("if you prefer more lineal story / more open world..."), but it's unfair to them trying to influence with personal bias like "that game is disappointing".
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Xeno 2's climax is made 100x more meaningful knowing who "that person" is.
more meaningful, sure. but I wouldn't go so far to say new folks would be missing anything

No, those are just the explicit ones. There's so many others it's ridiculous. You just don't notice them if you haven't played the first game first. Which is kind of the point. You don't feel like you're missing anything, even when you are.
can't recall anything in particular
 

LunaSerena

Member
Oct 25, 2017
3,525
Xeno 2's climax is made 100x more meaningful knowing who "that person" is.
Totally agreed.

Xeno's 2 plot positions the Architect as the all knowing creator, who willingly created all life, including Blades, the way they are - that he designed them as servants for humanity, withthe praetor pushing that narrative. As the same time, he's painted as the mythical savior who could fix Alrest problems by opening Elysium's doors.

If you played Xeno 1, when you learn the Architect is Klaus you realize that all the problems in Xeno's 2 world are because he wasn't an all knowing god, he was just a jaded (ambitious once upon a time) old man that when he had to act to avoid Amalthus's rise to power by stealing the cores, just said "fuck it". The new humanity, alongside with Blades, didn't advance because of him, they advanced despite him. Just like the world of XC1, XC2 doesn't need a god to move forward
 

TheGreatLugia

Member
Oct 25, 2017
2,078
What? Xenoblade 2 being a mirror universe retelling of Xenoblade 1 is literally the whole point of the ending.

I agree that from a lore perspective, a big part of 2's ending is the reveal that 1 and 2 are occuring simultaneously in different dimensions. However, another major part of the lore is reintroducing more elements from Xenogears and Xenosaga into the Xenoblade series (bringing back the actual Zohar and loosely implying Xenogears and Xenosaga could be occurring in different dimensions that are all connected through the Zohar). I don't agree with the interpretation on Xenoblade 2 being a retelling of Xenoblade 1. If anything, a lot of elements in Xenoblade 2 remind me more of Xenogears (haven't played Xenosaga).
 

Dice

Member
Oct 25, 2017
22,240
Canada
more meaningful, sure. but I wouldn't go so far to say new folks would be missing anything

With the Definitive Edition "THIS" close, I feel it's almost bizarre to suggest people won't miss much from the first game, especially since now it's deliberately connecting itself to the sequel with brand new content.

I agree that from a lore perspective, a big part of 2's ending is the reveal that 1 and 2 are occuring simultaneously in different dimensions. However, another major part of the lore is reintroducing more elements from Xenogears and Xenosaga into the Xenoblade series (bringing back the actual Zohar and loosely implying Xenogears and Xenosaga could be occurring in different dimensions that are all connected through the Zohar). I don't agree with the interpretation on Xenoblade 2 being a retelling of Xenoblade 1. If anything, a lot of elements in Xenoblade 2 remind me more of Xenogears (haven't played Xenosaga).

...Which reminds me, Square Enix has been relatively hush about Xenogears again havent they. :/
I'd love to see them bend to give Gears some (even if only) cameo spotlight in a new -Blade game, but I'm not sure what the relationship is with them at this point and about this series.
 

Yarbskoo

Member
Oct 27, 2017
2,980
I agree that from a lore perspective, a big part of 2's ending is the reveal that 1 and 2 are occuring simultaneously in different dimensions. However, another major part of the lore is reintroducing more elements from Xenogears and Xenosaga into the Xenoblade series (bringing back the actual Zohar and loosely implying Xenogears and Xenosaga could be occurring in different dimensions that are all connected through the Zohar). I don't agree with the interpretation on Xenoblade 2 being a retelling of Xenoblade 1. If anything, a lot of elements in Xenoblade 2 remind me more of Xenogears (haven't played Xenosaga).
Really? You just thought it was a coincidence that both Rex and Shulk died, were brought back to life after becoming hosts of a god-like being's life force, acquired a red sword with an energy blade that allowed them to predict the future, started the game by stumbling into a crab monster while scavenging and ending the game by traveling to space, unlocking a third sword, and killing a god-like being at the exact same time as each other?

It's not even subtle when they get to the snow area and the love interest gets carried off into the sky while the protagonist is on the ground screaming her name. They use the same camera shot of them flying off into the sky even.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
With the Definitive Edition "THIS" close, I feel it's almost bizarre to suggest people won't miss much from the first game, especially since now it's deliberately connecting itself to the sequel with brand new content.
until we see what the new game changes, I still don't feel the connections are as big a deal as people here make it out to be
 

Monster Zero

Member
Nov 5, 2017
5,612
Southern California
Really? You just thought it was a coincidence that both Rex and Shulk died, were brought back to life after becoming hosts of a god-like being's life force, acquired a red sword with an energy blade that allowed them to predict the future, started the game by stumbling into a crab monster while scavenging and ending the game by traveling to space, unlocking a third sword, and killing a god-like being at the exact same time as each other?

It's not even subtle when they get to the snow area and the love interest gets carried off into the sky while the protagonist is on the ground screaming her name. They use the same camera shot of them flying off into the sky even.

Your eye is better than most.
 

TheGreatLugia

Member
Oct 25, 2017
2,078
Really? You just thought it was a coincidence that both Rex and Shulk died, were brought back to life after becoming hosts of a god-like being's life force, acquired a red sword with an energy blade that allowed them to predict the future, started the game by stumbling into a crab monster while scavenging and ending the game by traveling to space, unlocking a third sword, and killing a god-like being at the exact same time as each other?

It's not even subtle when they get to the snow area and the love interest gets carried off into the sky while the protagonist is on the ground screaming her name. They use the same camera shot of them flying off into the sky even.
I noticed most of of them. I just don't think most of them matter that much beyond the parallel universe connection.
 

Yarbskoo

Member
Oct 27, 2017
2,980
I noticed most of of them. I just don't think most of them matter that much beyond the parallel universe connection.
How many of them would you have noticed if you hadn't played the original? Yeah, it doesn't matter to the story as a standalone, but the game has a deeper meaning in the context of the series. There's a layer here for people who have played the original, and certain revelations have more impact as a result. That's why it's usually better to play games in release order. Having context allows you to better pick up on and appreciate the connections when they appear.

Like yeah, I can enjoy Infinity War if it's the first Marvel film I've ever seen, but it's more impactful with the context of the previous films leading up to it.
 

JershJopstin

Member
Oct 25, 2017
5,332
Exactly. Finding out that Pyra/Mythra is a mirror universe Seven makes sense if you know that Seven has an artificial body, glowing power source on her chest, split personality, one of two god-like beings, controls a big flying mech, etc, but means exactly fuck all if you don't know who Seven is.
I've played 1 to death, never made that connection, and even with you saying it I think you're reading into things that aren't there. Basically, all of that still means exactly fuck all to me.

As for Klaus, it's just as much (if not more) of an 'oh shit' when Klaus is name dropped if you play 2 then 1. I don't think the order particularly matters. And, frankly, that goes for every 'connection' you're making. If everything just mirrors the other, can you not just play 2 then 1 and see the things in 1 as a callback to 2? It's not like people who played 2 and are now waiting to play DE forgot 2's ending, either. DE is going to re-contextualize 2's ending for them, just as 2 did to 1 for us.

Again, Monolith Soft wasn't just trying to discourage people from holding off when they said there's no connection to 1. The order legitimately only has very slight consequence. In the grand scheme of things, it doesn't matter if you're making the connections while playing 2 or while playing 1. It's not like Torna, which flat out doesn't explain some shit it expects you to know.
 

TheGreatLugia

Member
Oct 25, 2017
2,078
How many of them would you have noticed if you hadn't played the original? Yeah, it doesn't matter to the story as a standalone, but the game has a deeper meaning in the context of the series. There's a layer here for people who have played the original, and certain revelations have more impact as a result. That's why it's usually better to play games in release order. Having context allows you to better pick up on and appreciate the connections when they appear.

Like yeah, I can enjoy Infinity War if it's the first Marvel film I've ever seen, but it's more impactful with the context of the previous films leading up to it.
I guess it's less that your comparisons make Xenoblade 2 sound like a conventional sequel and more that your comparisons make Xenoblade 2 sound like a Force Awakens situation, which wasn't the sort of vibe I got from playing Xenoblade 2.
 

Yarbskoo

Member
Oct 27, 2017
2,980
I've played 1 to death, never made that connection, and even with you saying it I think you're reading into things that aren't there. Basically, all of that still means exactly fuck all to me.

As for Klaus, it's just as much (if not more) of an 'oh shit' when Klaus is name dropped if you play 2 then 1. I don't think the order particularly matters. And, frankly, that goes for every 'connection' you're making. If everything just mirrors the other, can you not just play 2 then 1 and see the things in 1 as a callback to 2? It's not like people who played 2 and are now waiting to play DE forgot 2's ending, either. DE is going to re-contextualize 2's ending for them, just as 2 did to 1 for us.

Again, Monolith Soft wasn't just trying to discourage people from holding off when they said there's no connection to 1. The order legitimately only has very slight consequence. In the grand scheme of things, it doesn't matter if you're making the connections while playing 2 or while playing 1. It's not like Torna, which flat out doesn't explain some shit it expects you to know.
I mean, if you know in advance that Nia is a mirror of Melia, you can predict the response to her "I love you" declaration before it happens. And yeah, you can still get something extra out of the original even if you play 2 first, but I think Xenoblade 2 is more effective at it because it was built around that idea from the beginning. It gives you more context to the origins of Xenoblade 1's world, while Xenoblade 1 doesn't really add anything to what 2 has already said regarding the bigger picture.

And Monolith Soft said there was no connection because they didn't want to spoil the big end of game twist. Kind of like why a certain other recent JRPG was marketed the way it was.

I guess it's less that your comparisons make Xenoblade 2 sound like a conventional sequel and more that your comparisons make Xenoblade 2 sound like a Force Awakens situation, which wasn't the sort of vibe I got from playing Xenoblade 2.
Like I said before, it's more akin to Star Trek: Into Darkness. Re-imagining a familiar story while also not rewriting the events of the original. The only difference is that you already know from the beginning that you're in a parallel universe, rather than saving that as a reveal at the end.
 

TDLink

Banned
Oct 25, 2017
8,411
Xenoblade 2 is not a retelling of Xenoblade 1 in any way. That take is bonkers and incorrect. They are completely different stories. Yes they are happening in parallel, but the tale they are each telling is very different until they intersect at the end. On that note though, they absolutely do intersect at the end, and at several places before the end.

Xenoblade 2's story is absolutely made better by having played Xenoblade 1 first. The game is enhanced if you have that knowledge, and there are further twists, and twists that hit you at different points, if you know Xenoblade 1's story. Of course, it is absolutely okay to play Xenoblade 2 first, but I actually think it will cause you to view many things in Xenoblade 1 much differently if you do.

Essentially, if you play XB2 first you more or less can figure out what is happening in XB1 fairly early on. If you play XB1 first, you can't predict the same about XB2 in any way. These games were planned and designed primarily on assuming people are playing these in release order.
 

Yarbskoo

Member
Oct 27, 2017
2,980
Xenoblade 2 is not a retelling of Xenoblade 1 in any way. That take is bonkers and incorrect. They are completely different stories. Yes they are happening in parallel, but the tale they are each telling is very different until they intersect at the end. On that note though, they absolutely do intersect at the end, and at several places before the end.
Oh yeah?
Which game has a silver haired girl with animal features on her head that came from royalty, loses a sibling, and has a non-existent love life.
Which game has a goofy sidekick with a larger than life attitude and a chest scar?
Which game has a female soldier that looks after her little brother?
Which game has an ancient civilization that imprisons the main cast because of the threat of impending doom halfway through?
Oh yeah, both games. Sure, it's not exactly the same narative, some plot points are moved around, some characters have slightly different roles, but there are similarities that go way beyond just the couple of points where it's spelled out for you.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Fine. Speaking for myself, I was THRILLED + SHOCKED when I saw the him. I imagine others might too
don't get me wrong, I was shocked too. but in a way, I was kinda disappointed in a "that's it?" sorta way. after that kind of revelation, I was hoping for something that was bit more substantial
 

ika

Member
Oct 27, 2017
1,154
MAD, Spain
Oh yeah?
Which game has a silver haired girl with animal features on her head that came from royalty, loses a sibling, and has a non-existent love life.
Which game has a goofy sidekick with a larger than life attitude and a chest scar?
Which game has a female soldier that looks after her little brother?
Which game has an ancient civilization that imprisons the main cast because of the threat of impending doom halfway through?
Oh yeah, both games. Sure, it's not exactly the same narative, some plot points are moved around, some characters have slightly different roles, but there are similarities that go way beyond just the couple of points where it's spelled out for you.

But it's widely known that Takahashi loves to use similar arquetipes, plot elements and even names for some characters... Not only in Xenoblade, but Xenogears and Xenosaga too.


Do you think we'll get new information about XCDE and/or details about FC in the next few weeks?

A Xenoblade Direct explaining the gameplay for newcomers? A new story or exploration trailer shadow dropped? Some Tweets with new pictures and tidbits?

Or they'll go radio silence until the reviews starts coming out? (Also, when should we wait for previews?)
 
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Zaiven

▲ Legend ▲
Member
Nov 12, 2019
2,182
All this talk about "which game do I play first?" reminds me of the Baten Kaitos-Baten Kaitos Origins situation.

But really, a lot of the similarities between the Xeno-games comes down to the fact that Tetsuya Takahashi has spent the last 25 years basically retelling the same story over and over and over.

Yes, I totally agree. Please let's stop trying to influence our own tastes in people trying to get into this amazing series.

Let them to make their own opinion in each instalment without conditioning them about what to expect.
It's kinda hard to do that if people specifically ask which of the games would be best suited to their tastes.
 

rAndom

One Winged Slayer
Member
Oct 25, 2017
3,866
Saying that XC2 is a retelling of XC1 just because of similar concepts, design, etc is silly. If you played every Takahashi game going back to even Xenogears you will also pick up similarities as well, but that doesn't mean it's a retelling (except Xenosaga, which they explicitly said was a retelling of Xenogears).

XC1 and XC2 are different stories. Similar tropes, ideas, yeah, but they are not the same stories.
 

Zaiven

▲ Legend ▲
Member
Nov 12, 2019
2,182
Do you think we'll get new information about XCDE and/or details about FC in the next few weeks?

A Xenoblade Direct explaining the gameplay for newcomers? A new story or exploration trailer shadow dropped? Some Tweets with new pictures and tidbits?

Or they'll go radio silence until the reviews starts coming out? (Also, when should we wait for previews?)
I have to assume they'll have something.

Then again, NoA's refusal to acknowledge this game's existence is legendary. Maybe they'll ignore this release just for old times' sake.
 

Yarbskoo

Member
Oct 27, 2017
2,980
Saying that XC2 is a retelling of XC1 just because of similar concepts, design, etc is silly. If you played every Takahashi game going back to even Xenogears you will also pick up similarities as well, but that doesn't mean it's a retelling (except Xenosaga, which they explicitly said was a retelling of Xenogears).

XC1 and XC2 are different stories. Similar tropes, ideas, yeah, but they are not the same stories.
Xenoblade Chronicles 2 is explicitly in a parallel universe of the original game. The similarities are reused from previous games, yes, but this time they're implemented intentionally and given an in-universe explanation. I don't see how that's a controversial statement at all. It's a different story in the same way that MGS2 is a different story from MGS1.

But it's widely known that Takahashi loves to use similar arquetipes, plot elements and even names for some characters... Not only in Xenoblade, but Xenogears and Xenosaga too.
Right, only now he's giving a lore-based explanation as to why it's that way.
 

JershJopstin

Member
Oct 25, 2017
5,332
Oh yeah?
Which game has a silver haired girl with animal features on her head that came from royalty, loses a sibling, and has a non-existent love life.
Which game has a goofy sidekick with a larger than life attitude and a chest scar?
Which game has a female soldier that looks after her little brother?
Which game has an ancient civilization that imprisons the main cast because of the threat of impending doom halfway through?
Oh yeah, both games. Sure, it's not exactly the same narative, some plot points are moved around, some characters have slightly different roles, but there are similarities that go way beyond just the couple of points where it's spelled out for you.
Half of this is just trope re-use. Nia's driver was just from nobility, not royalty (which wouldn't even be unique in the first place - Morag and Zeke are literally royalty, while Rex is heavily implied to descend from it). Morag and Sharla only look similar when you boil down some of their traits to the most generic words possible, as you did - and if you're really trying to say Zeke mirrors Riki of all characters because they both serve the common purpose of comedic relief and happen to have chest scars, I don't even know what to say. He mirrors him only in the meta sense of being comedic relief; Riki's scar isn't even of any relevance, or ever mentioned.

You could make a lot of similar statements about games from different developers if you're willing to abstract things as much as you did.
 

PhantomArtifice

Lead Administrator at Final Weapon
Verified
Apr 24, 2019
393
USA
Do you think we'll get new information about XCDE and/or details about FC in the next few weeks?

A Xenoblade Direct explaining the gameplay for newcomers? A new story or exploration trailer shadow dropped? Some Tweets with new pictures and tidbits?

Or they'll go radio silence until the reviews starts coming out? (Also, when should we wait for previews?)

Yeah I'd suspect so. I think they'll give us something, could be a Direct, could be a final trailer, whatever. Following what they did with Xenoblade Chronicles 2, a Direct really isn't that far fetched, and personally I think it could give them a chance to sell the game to those unfamiliar with it while everything is going on in the world right now. Exciting stuff though, really excited to play this when it drops. Truthfully this was my most wanted Switch "port" or remaster of sorts, and MonolithSoft delivered in a huge way remaking it with a brand new epilogue.
 

garion333

Member
Oct 27, 2017
2,722
I'm in the boat that if you haven't played XC2 yet, just wait for XC in May and play that first. The knowledge gained there will enhance XC2 more than, I presume, playing XC2 first will.

The presumption is they aren't adding a bunch of tie-ins to XC2 with the remake though they absolutely might.
 

ika

Member
Oct 27, 2017
1,154
MAD, Spain
All this talk about "which game do I play first?" reminds me of the Baten Kaitos-Baten Kaitos Origins situation.

But really, a lot of the similarities between the Xeno-games comes down to the fact that Tetsuya Takahashi has spent the last 25 years basically retelling the same story over and over and over.


It's kinda hard to do that if people specifically ask which of the games would be best suited to their tastes.
I think it's not that hard; you can say "XCX would fit you better if you love open world exploration, but XC1 and XC2 are more linear but with fairly big areas to explore" better than "just play XCX because XC1&2 are trash and disappointed me". The first sentence describes some of the game's features without personal bias so you know what you can expect if you try them, and the second one influences negatively towards two of the games.

I can't explain myself better since English is not my mother tongue, sorry :P
 

TDLink

Banned
Oct 25, 2017
8,411
Oh yeah?
Which game has a silver haired girl with animal features on her head that came from royalty, loses a sibling, and has a non-existent love life.
Which game has a goofy sidekick with a larger than life attitude and a chest scar?
Which game has a female soldier that looks after her little brother?
Which game has an ancient civilization that imprisons the main cast because of the threat of impending doom halfway through?
Oh yeah, both games. Sure, it's not exactly the same narative, some plot points are moved around, some characters have slightly different roles, but there are similarities that go way beyond just the couple of points where it's spelled out for you.
Saying that XC2 is a retelling of XC1 just because of similar concepts, design, etc is silly. If you played every Takahashi game going back to even Xenogears you will also pick up similarities as well, but that doesn't mean it's a retelling (except Xenosaga, which they explicitly said was a retelling of Xenogears).

XC1 and XC2 are different stories. Similar tropes, ideas, yeah, but they are not the same stories.
This 100%.

Yes both games have characters that fall into the same archetypes, but that is painting things in a very large generalization. They aren't the same character. Morag is in no way a similar character to Sharla apart from being "a female soldier that looks after her little brother", just to take one of your examples. But ALL of them could be picked apart in a similar way.

Like, you are reducing these things down to a very ridiculous degree in an attempt to draw this connection that is straight up not there. These are just standard storytelling archetypes or tropes that Takahashi likes to employ. They can be found in many stories. They aren't literally supposed to be alternate versions of the other. And it's true for all of these examples in your quote. I'm not even spoiler tagging this anymore, because it straight up isn't a spoiler for either game. This is not something anyone involved with the titles has spoken about, to my knowledge. You are drawing your own conclusion, which is fine -- art is up for interpretation, but it is not an interpretation I've ever seen elsewhere and frankly I don't think any similarities are intentional... or even if they are, meaningful.

EDIT:


Half of this is just trope re-use. Nia's driver was just from nobility, not royalty (which wouldn't even be unique in the first place - Morag and Zeke are literally royalty, while Rex is heavily implied to descend from it). Morag and Sharla only look similar when you boil down some of their traits to the most generic words possible, as you did - and if you're really trying to say Zeke mirrors Riki of all characters because they both serve the common purpose of comedic relief and happen to have chest scars, I don't even know what to say. He mirrors him only in the meta sense of being comedic relief; Riki's scar isn't even of any relevance, or ever mentioned.

You could make a lot of similar statements about games from different developers if you're willing to abstract things as much as you did.
You said it even better than I could have.
 

rAndom

One Winged Slayer
Member
Oct 25, 2017
3,866
Xenoblade Chronicles 2 is explicitly in a parallel universe of the original game. The similarities are reused from previous games, yes, but this time they're implemented intentionally and given an in-universe explanation. I don't see how that's a controversial statement at all. It's a different story in the same way that MGS2 is a different story from MGS1.


Right, only now he's giving a lore-based explanation as to why it's that way.

Again, it still doesn't mean it's a retelling of a story. Character relationships are all different, premise of the story is different, character motivations are different, etc.
 

Anacaona

Avenger
Oct 25, 2017
1,902
Daily fucking reminder:

 
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Yarbskoo

Member
Oct 27, 2017
2,980
This 100%.

Yes both games have characters that fall into the same archetypes, but that is painting things in a very large generalization. They aren't the same character. Morag is in no way a similar character to Sharla apart from being "a female soldier that looks after her little brother", just to take one of your examples. But ALL of them could be picked apart in a similar way.

Like, you are reducing these things down to a very ridiculous degree in an attempt to draw this connection that is straight up not there. These are just standard storytelling archetypes or tropes that Takahashi likes to employ. They can be found in many stories. They aren't literally supposed to be alternate versions of the other. And it's true for all of these examples in your quote. I'm not even spoiler tagging this anymore, because it straight up isn't a spoiler for either game. This is not something anyone involved with the titles has spoken about, to my knowledge. You are drawing your own conclusion, which is fine -- art is up for interpretation, but it is not an interpretation I've ever seen elsewhere and frankly I don't think any similarities are intentional... or even if they are, meaningful.

EDIT:



You said it even better than I could have.
Again, it still doesn't mean it's a retelling of a story. Character relationships are all different, premise of the story is different, character motivations are different, etc.

Half of this is just trope re-use. Nia's driver was just from nobility, not royalty (which wouldn't even be unique in the first place - Morag and Zeke are literally royalty, while Rex is heavily implied to descend from it). Morag and Sharla only look similar when you boil down some of their traits to the most generic words possible, as you did - and if you're really trying to say Zeke mirrors Riki of all characters because they both serve the common purpose of comedic relief and happen to have chest scars, I don't even know what to say. He mirrors him only in the meta sense of being comedic relief; Riki's scar isn't even of any relevance, or ever mentioned.

You could make a lot of similar statements about games from different developers if you're willing to abstract things as much as you did.

Oh lordy. Okay, maybe "retelling" isn't the right word, but
There are clear, intentional similarities that go beyond just trope reuse. The game goes out of its way to make Rex and Pyra/Mythra into Shulk and Seven analogs. If you can't at least see those obvious references, to what is, I remind you, explicitly stated to be an alternate universe, I don't know what to tell you.
 

JershJopstin

Member
Oct 25, 2017
5,332
I don't think any similarities are intentional... or even if they are, meaningful.
I didn't hit on this, but it's perhaps the most compelling argument. If those similarities are intentional and supposed to be real connections, it adds nothing to either game. XC2 does what it spells out, and... that's it. Any connection beyond that is at most a curiosity.
 

Yarbskoo

Member
Oct 27, 2017
2,980
I didn't hit on this, but it's perhaps the most compelling argument. If those similarities are intentional and supposed to be real connections, it adds nothing to either game. XC2 does what it spells out, and... that's it. Any connection beyond that is at most a curiosity.
The references are there to build up to and support the revelations at the end. You still miss them and the main impact of the meeting if you don't have context.
 

rAndom

One Winged Slayer
Member
Oct 25, 2017
3,866
Oh lordy. Okay, maybe "retelling" isn't the right word, but
There are clear, intentional similarities that go beyond just trope reuse. The game goes out of its way to make Rex and Pyra/Mythra into Shulk and Seven analogs. If you can't at least see those obvious references, to what is, I remind you, explicitly stated to be an alternate universe, I don't know what to tell you.

Again, you can go all the way back to Takahashi's first game and say the same thing
about Fei and Elly

Parallels exist. Those who played all or most of Takahashi's works can pinpoint them. But just because those elements exist doesn't mean it's a retelling. Each game is a contained story of their own.
 

Yarbskoo

Member
Oct 27, 2017
2,980
Again, you can go all the way back to Takahashi's first game and say the same thing
about Fei and Elly

Parallels exist. Those who played all or most of Takahashi's works can pinpoint them. But just because those elements exist doesn't mean it's a retelling. Each game is a contained story of their own.
Does Fei also die, get brought back to life after becoming a host of a god-like being's life force, acquire a red sword with an energy blade that allows him to predict the future, start the game by stumbling into a crab monster while scavenging and end the game by traveling to space, unlocking a third sword, and killing a god-like being while his definitely-not-a-mirror-universe-counterpart does the same thing at the same time?
 

JershJopstin

Member
Oct 25, 2017
5,332

DragonKeeper

Member
Nov 14, 2017
1,587
The story is the callback. Sure, you can enjoy it on it's own, but there's a layer to it you won't get if you don't. It's like playing Chrono Cross before Chrono Trigger. You can do it and not feel like you're missing anything, but there's reveals there for people who played the series in release order that you won't get otherwise.
If you say so. I'll just say my own perspective on the importance of the connections between Xeno 1 and Xeno 2 is probably colored by how much I hated absolutely every single thing about Xeno 2.
 

Yarbskoo

Member
Oct 27, 2017
2,980
It really doesn't.

And the "references" don't do that, at all. The game specifically avoids the phrase "parallel universe" IIRC, and I don't think that's by mistake.
It really does.
The "Foresight" ability does basically nothing except that.

And they really do. I was able to predict a connection to the original game as early as the Tantal scene, and that's a whole chapter before shit gets obvious.
 

Zaiven

▲ Legend ▲
Member
Nov 12, 2019
2,182
Does Fei also die, get brought back to life after becoming a host of a god-like being's life force, acquire a red sword with an energy blade that allows him to predict the future, start the game by stumbling into a crab monster while scavenging and end the game by traveling to space, unlocking a third sword, and killing a god-like being while his definitely-not-a-mirror-universe-counterpart does the same thing at the same time?
Actually, yeah, he does do most of that stuff.

Seriously, people. Every game Tetsuya Takahashi has ever made has been some version of the story he's been trying to tell for 25 years. He's never gotten over whatever fever dream he had back in the 90's that led to the existence of Xenogears.