This is a top 5 JRPG for me, maybe top 3 (Chrono Trigger #1) but I couldn't get into X at all. Can't say for certain you'll like this but it's definitely worth giving it a shot.
This is a top 5 JRPG for me, maybe top 3 (Chrono Trigger #1) but I couldn't get into X at all. Can't say for certain you'll like this but it's definitely worth giving it a shot.
They're different enough from each other that not liking one doesn't mean you also won't like another.
Yep. The much better character designs with this style is sublime.God I can't get over how much more appealing this looks than the original.
Given how Xenoblade 2s story played out I am very interested in this epilogue
now that this has a date maybe we can finally get Xenoblade X on Switch
Given how Xenoblade 2s story played out I am very interested in this epilogue
Does anyone else not think future connected could be related to Elma's sidequest where all the Xeno protagonists meet? Elma, KOS-MOS, Shulk, Rex all meet.
now that this has a date maybe we can finally get Xenoblade X on Switch
Does anyone else not think future connected could be related to Elma's sidequest where all the Xeno protagonists meet? Elma, KOS-MOS, Shulk, Rex all meet.
Look forward to seeing the fanarts/meme a lot about these games.
Look forward to seeing the fanarts/meme a lot about these games.
they probably have way higher ambitions when I think most people would be satisfied with a portEh, they said it wasn't happening because it was too expensive, got to see how this one sells too. It'll likely sell well enough though.
I never said the endgame of XB2 wasn't deep; it's that the endgame isn't the entire basis you should judge a game and its systems. An analogy would be like saying a Pokemon game allows you to use 1000+ different Pokemon but in the first 40 hours you're stuck with a hundred. Customization isn't relevant to just the endgame.You can say it provides more freedom but I have to assume the post is in bad faith and/or not engaged with the fight system to any degree because the endgame possibilities and build potentials are insane in XB2. I think Quality over quantity is the way to go moving forward(as stated before I think going the Torna approach with set builds and THEN having a FEW extra builds to help add some open build variety, versus the quantity in XB2s main campaign is the way to go), but anyone who thinks the XB1 system which is essentially just a basic cooldown system with comboing skills is more indepth/customizeable than XB2 has to have not played the endgame at all I feel. I won't derail the thread further though, I've had enough XB2 shit posting to last me a life time at this point haha.
I think you definitely are splitting hairs there. It doesn't really matter how they arrived at the look of the characters, it's still an art style consciously created by the devs. They still had to decide how the faces would be depicted as they didn't just come into being. Art isn't always created in a linear fashion. Artists arrive at a look in all sorts of ways.Yeah I've always known that people like it because it was Ivalice adjacent, but the giant mouths and stuff were always bothersome. They looked hideous and I have to imagine there's a lot of reasons why they didn't try to remake that style.
The art style itself has been talked about numerous times. They simply made 3d armor designs and then retroactively engineered character faces to go with it. That's why I consider it a "not style" that became a style by comparison to something deliberately designed. But at that point it's spitting hairs.
To me the original will always look generic with their faces, but I'm glad they went with an actual coherent style this time versus a bunch of slightly changed default npc faces.
I get it. People wanted Zodiac Age instead of the new direction present in XB2, but people have a thing against "anime" usually anyways. I just feel it's less of what the "style" was in 1 versus what it wasn't, and the general animosity towards anything XB2 related and anime that helps fuel that discussion, but again, it won't matter. What's done is done at this point.
Lol thanks! I'm pretty sane in other areas too.I just want you to know that I completely agree and you are not a crazy person (at least, not because of this)
The battle system is closer to X (without mechs though), but the game is structured more like 2 in that it's more story-based with discrete areas. The aesthetic is also closer to 2.So how would you rate this for someone who loved Xeno X but hated 2?
they probably have way higher ambitions when I think most people would be satisfied with a port
If it made you feel that way I apologize. But I was eplicitly speaking towards the way the art was created, thus the multiple incarnations of "I get why people liked it" and "They wanted more Zodiac Age and less anime" etc etc. We're good.I think you definitely are splitting hairs there. It doesn't really matter how they arrived at the look of the characters, it's still an art style consciously created by the devs. They still had to decide how the faces would be depicted as they didn't just come into being. Art isn't always created in a linear fashion. Artists arrive at a look in all sorts of ways.
It just feels like you saying it's a non style and throwing quotation marks on is an attempt to make it invalid for the people saying they preferred it. You say it's not coherent but all the characters are in line with each other and consistent. Ironically Xenoblade 2 was very incoherent style wise as it mashed together all kinds of different art styles from different artists.
I think all the main character look distinct in the original. They certainly aren't just generic NPC faces. I feel like Shulk in this remake has a far more standard anime face, just by the shape of his jawline and his facial features. I really liked that the characters had normal sized lips before. And I know I said the taboo word "anime" but keep in mind that I still like Shulk's look in this remake. I'm really just arguing that there was value in the art style of the original and it's a shame we can't see it fully realized without the restrictions they clearly had to contend with.
Never said endgame was the only way to judge. In fact aside from very specific sentences I wasn't even speaking solely about endgame. But if you were arguing in good faith you'd actually address and lay out the systems in place and not just argue the specific phrase of "endgame" and how that all feeds into the game as you progress.I never said the endgame of XB2 wasn't deep; it's that the endgame isn't the entire basis you should judge a game and its systems. An analogy would be like saying a Pokemon game allows you to use 1000+ different Pokemon but in the first 40 hours you're stuck with a hundred. Customization isn't relevant to just the endgame.
I'm talking about "Operation Rainfall", if I'm remembering the name correctly. I don't think I'd call it a US media campaign?
In any case, there was *clearly* no intent to localize Xenoblade (or the Last Story, or ... whatever the 3rd one was...) until fan pushback. To suggest otherwise, as some posters are, is some weird revisionism
Is this a rethorical question? :)
Operation Rainfall people were so obnoxious I almost didn't buy XC1 out of spite. I decided to cuz it looked so good, and then when I went to buy it the clerk at Gamestop was an Operation Rainfall person and got mad at me and tried to lecture me because I didn't want to also buy Last Story.Come on guys, call it by its name. It was called Operation Rainfall.
We need it.now that this has a date maybe we can finally get Xenoblade X on Switch
Yeah. pretty rhetorical. Hopefully it's not just a weird tease of a name that only has context within this new expansion. But you never know, they were clever about playing down and making sure no one guessed any connections between XB1 and XB2 prior to launch of the latter.Is this a rethorical question? :)
No spoilers for other people
That new battle theme gives me life.
Also
I was thinking the same.
Don't get to get too many figures due to prices but got one of them pre-ordered. Wonder how many times it gets pushed back though before it ships like most figures lol.Kinda cool that the KOS-MOS Re figurine is releasing in May also. Fiora KOS-MOS costume please!
Again, the *EU* release surely only happened because of the fan campaign. Nintendo has suggested otherwise, but their (lack of) action speaks much louder than ex post facto justification.I would hazard that Xenoblade would have come out via the WiiU digital store even without a fan campaign. I don't see the development of XCX being contingent upon the first game's NA release, and X obviously needed to be an international release to draw attention to the WiiU. So they would put out the existing European localization of Chronicles 1 in some form or another.
so much truth in so few words