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Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,940
so this is basically like Ghost Recon: Shadow Wars, except XCOM? cuz I'm kinda down for that
 

Dennis8K

Banned
Oct 25, 2017
20,161
How buggy is the game?

Is it worth playing now or should I wait for patching? I do have other games to play......
 

McNum

One Winged Slayer
Member
Oct 26, 2017
5,186
Denmark
I feel like you need much more aggression to do well in this game that the other modern XCOMs. "That enemy over there is about to make a move, and it has to be stopped now! The enemy who'd be flanking me after this move won't move for a while, he's next agent's problem, then."

Also turning Overwatch into a cone and then putting a marker on where enemy reinforcements will show up... Yeah, I see what they're doing.

So far so good. I need more agents, though. Still have empty slots in my base. And that cannot stand.
 

karnage10

Member
Oct 27, 2017
5,501
Portugal
3 hours in. I like it. What I hope translates to XCOM3:
  • predefined chars - for me sprinkling these in XCOM3 would be a great way to increase the charm as well as give more structured narrative
  • Vipers - are incredibly fun to use. I can't imagine not having them. Any way these can be modded into XCOM2?
  • the breach mechanic is cool
What i Hope that doesn't translate to XCOM3:
  • The turn order. By webbing and flowing between allies and enemies it makes the game to me much less rewarding.
  • the AI. It is very... soft to say the least always doing risky shots at normal difficulty. IMO it should play more defensively like in XCOM2

Question for you guys, I've had Xcom 2 for ages, but despite enjoying it, never made it very far in the campaign before moving on to somethign else.

I'm debating between getting this, or War of the Chosen (they're both about the same price right now in Canada) and replaying Xcom 2. Which would you recommend?
I think it depends on what you are looking for. For me war of the chosen is the betetr chocie as that not only heavily expands XCOM2 but opens the doors to a lot cool mods. Fusing those 2 reasons and you can easily waste 100-200 hours.
Chimera squad is more focus instead of sandboxy like xcom2. From my little play time i'd say the game is rather small (when compared to XCOM2) assuming no special twist in the story.
In short if you want a more structured game go with chimera, if you want a deep sandbox experience to sink your teeh in go with war of the chosen.

How buggy is the game?

Is it worth playing now or should I wait for patching? I do have other games to play......
I have a i6700k and a gtx1070 and for the 3 hours I played there were several graphic glitches. THe only mechanic bug is that 100% probabilities appear as 0%. graphics are set on high with the exception of Anisotropic which is at 16x. Vsync disabled.

for me it has been completely playable and painless.

These are the types of graphical glitches
70E87C70CD49B76E89B86936EB6B30E616BCC471
 

Xaszatm

Banned
Oct 25, 2017
10,903
You know, I hope XCOM 3 allows us to recruit aliens to our team now. They're fun to use.
 
Oct 27, 2017
855
Thank you for the advice. Would you recommend I play through the base XCom 2 campaign first, or is it ok to jump straight to War of the Chosen?

Pick War of the Chosen! War of the Chosen is the entire original campaign with more content (the Chosen story) added in. If you play base (vanilla) and then WOTC, you'll essentially be playing the same campaign twice 😊 And it cannot be overstated how much better WOTC made XCOM 2. They should just delete vanilla from the launcher. Literally pointless having it there
 

TC McQueen

Member
Oct 27, 2017
2,592
Vipers - are incredibly fun to use. I can't imagine not having them. Any way these can be modded into XCOM2?
You are many years late to the party, my friend.
The turn order. By webbing and flowing between allies and enemies it makes the game to me much less rewarding.
Yeah, I genuinely don't want interleaved turns as the standard in XCOM 3, especially since I just realized HBS Battletech also uses it and also has a four squadmate limit. Having engagements where you split up your squad and have interleaved turns is fine, but between the inability to plan things out for best effect and the fact that the round system makes a lot of debuff abilities absolutely useless if you use them at the wrong time.

Also, I don't get why Firaxis still thinks that Suppression that only affects one target is worth a spot on a skill tree. Shove that on a gun and give the spot to an AOE version of the skill.
 

King Alamat

Member
Nov 22, 2017
8,111
I am enjoying the game, but I keep running into a bug on extraction missions where the game will lock up when the first wave of reinforcements arrives.
 
Aug 28, 2019
440
I think it depends on what you are looking for. For me war of the chosen is the betetr chocie as that not only heavily expands XCOM2 but opens the doors to a lot cool mods. Fusing those 2 reasons and you can easily waste 100-200 hours.
Chimera squad is more focus instead of sandboxy like xcom2. From my little play time i'd say the game is rather small (when compared to XCOM2) assuming no special twist in the story.
In short if you want a more structured game go with chimera, if you want a deep sandbox experience to sink your teeh in go with war of the chosen.
Is WotC more of a sandbox than Enemy Unknown? I'm playing EU for the first time lately, and it's fun, but the strategic layer is kind of thin. The first few months were tricky, but once I had full satellite coverage, things settled down a lot. I'm near the end of the campaign (I think) and most of my time has just been spent farming resources from those 2-3 missions a month.
 

Deleted member 14568

User requested account closure
Banned
Oct 27, 2017
2,910
Oct 25, 2017
12,539
I am very interested to see how they do XCOM3 as well. The WOTC DLC gave us some non-traditional soldier units to play with. Could that be how they implement aliens allies or are we gonna see them part of the regular pool of recruits or maybe different races... or maybe xcom3 is all human again. I am okay with that too. I just want to know how they approach it. Anticipation is high.
 

Cocaine Jesus

Member
Nov 4, 2018
162
Well after playing pretty much all day I managed to effectively soft lock my impossible ironman run. I did the final mission for the robo cultists far too early and I'm not sure it's technically possible with my current squad. The final room has 9 very high tier enemies, a strong boss, a psi gate that continually spawns high tier enemies, and a giant psi murderball spawns if you try to shut down the gate. Thankfully I can retry the level without any penalties but I legitimately don't think it's possible with my mid level squad and 1 pistol upgrade. I'll give it a few more tries and then maybe make a new game that's not ironman haha

One thing I really hate is that reinforcements are infinite, at least on escort missions. I managed to hold off 8 waves of them before getting overwhelmed once, it's a shitty mechanic that forces you to always just sprint to the evac. I also don't really know what some of the new status effects do, is there a way to hover over active effects to see a tooltip? I'm specifically unsure what rend does and I'd like to be able to see the duration of active effects
 

MrH

Banned
Nov 3, 2017
3,995
Is anyone else having issues with some walls? They're hard to see and you can shoot through them, but they are there.
 

BayonettasBuddy

Lead Producer at Cold Symmetry
Verified
Oct 30, 2017
233
Not sure why but this just isn't doing it for me like xcom did. It just doesn't feel like the stakes are high enough, yanno?

Gonna keep with it, maybe I'm just too early on.
 

Beardlini

Member
Oct 28, 2017
1,662
I honestly can't go back to xcom without vipers. I was iffy on aliens in xcom when this was announced but im totally onboard now.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,397
Ibis Island
I am very interested to see how they do XCOM3 as well. The WOTC DLC gave us some non-traditional soldier units to play with. Could that be how they implement aliens allies or are we gonna see them part of the regular pool of recruits or maybe different races... or maybe xcom3 is all human again. I am okay with that too. I just want to know how they approach it. Anticipation is high.

I think the idea will definitely be that you can recruit from a lot of different pools. You want an all Snake squad? Sure. You want all human? Yep possible.

That's what i'd assume they're aiming for unless having actual "character" squadmates you don't make yourself is something they're aiming to do.
 

MrH

Banned
Nov 3, 2017
3,995
8 hours in and it's feeling a bit too easy, very difficult missions are not at all. The snake can cheese hostage missions so easily, you just pull in the target and then sprint to the exit, works every time.
 

GazRB

Member
Oct 25, 2017
2,796
I'd love a Terror From The Deep kinda thing for XCOM 3 where its a completely new type of enemy and you can recruit the Aliens from the first two games, kinda like this one.
 

Darkmaigle

Member
Oct 25, 2017
10,464
Definitely a bit on the easier side, a lot of these abilities are just too good. It is nice having a less stressful xcom game tho I ain't mad
 

thepenguin55

Member
Oct 28, 2017
11,797
You know, I hope XCOM 3 allows us to recruit aliens to our team now. They're fun to use.

I feel like if they take only one thing from this game to XCOM 3 it would be to allow players to have aliens on their team.

Modding (or the lack of it) is my one regret with buying XCOM 2 on gog. I'm totally indifferent to the rest of the stuff trimmed out of the gog version but the lack of mods stings. I've stilled enjoyed what I've played and don't regret the purchase but yeah
 

rsfour

Member
Oct 26, 2017
16,748
The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.
 

karnage10

Member
Oct 27, 2017
5,501
Portugal
You are many years late to the party, my friend.
Fuck me! i have to re-install XCOM2 ASAP.
Thank you! this made my weekend!
Is WotC more of a sandbox than Enemy Unknown? I'm playing EU for the first time lately, and it's fun, but the strategic layer is kind of thin. The first few months were tricky, but once I had full satellite coverage, things settled down a lot. I'm near the end of the campaign (I think) and most of my time has just been spent farming resources from those 2-3 missions a month.
Without going spoiler-y there is a very big difference between XCOM2 with WotC and XCOM1 with EU in terms of content. Generally speaking XCOm2 has almost everything XCOM1 has but with more variation and choices.
The biggest differences in the campaign are:
  • Much more diverse rewards -> harder to choose the mission you want
  • less content locked/gated by story missions
  • More diverse types of missions
  • Chosen are having fun hunting you down and getting stronger in the progress
  • your soldiers get tired and/or wounded so you can't use the same elite squad for every mission
  • the campaign is much longer thus you feel the pressure almost all the way to the end
  • 3 hero factions that you can sympathize with for bonuses
In battle the game plays very differently:
  • Several types of missions -> some very time sensitive, some are all about just grabbing stuff and pulling out. The game heavily discourages turtling.
  • you are able to pull out at almost any point in any battle -> sometimes failing a mission is better than losing a really important member due to a lucky crit
  • The chosen and the monster kings (if you have their DLC) are a really big curveball that will force you to make sacrifices
In a way what XCOM2 does that XCOM1 didn't ever reach is the capability to force hard decisions on the player all the way to almost the end game. In XCOM2 missions can be "impossible" without getting someone wounded (or killed if the AI gets a good crit) but the game gives you a lot of tools to handle that. From being able to evac whenever you want to be given the possibility to rescue captured squad members in a mission.

In short XCOM2 doesn't really allow things to settle down like it could happen in XCOM1 until you are much late in the game. Only when you manage to get 2-4 elite squads you can finally rest a little but even then those squads can be in trouble due to how synergistic some enemies are, specially the late game chosen.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,405
The controller UX is decent but my god the UI on a smaller TV is god awful. Hoping the remote play option can make it work???? If so that will be a godsend in like twenty ways
 

VaporSnake

Member
Oct 28, 2017
4,603
I honestly can't go back to xcom without vipers. I was iffy on aliens in xcom when this was announced but im totally onboard now.
Same here, I was even "Man I hope this isn't the direction they go with in Xcom 3" but now I think it's really, really cool. My only worry is that whatever aliens they create to be the new antagonists won't be as interesting since we've recruited all our cool former enemies, hah.
 

eathdemon

Member
Oct 27, 2017
9,644
Same here, I was even "Man I hope this isn't the direction they go with in Xcom 3" but now I think it's really, really cool. My only worry is that whatever aliens they create to be the new antagonists won't be as interesting since we've recruited all our cool former enemies, hah.
I mean if the post credits scene in xcom 2 is the way they go, get ready for under water fights. terror from the deep hear we come.
 

VaporSnake

Member
Oct 28, 2017
4,603
I mean if the post credits scene in xcom 2 is the way they go, get ready for under water fights. terror from the deep hear we come.
Oh yeah, i haven't thought about that in a while, I always interpreted that as a tease that a expansion to x2 would be terror from the deep themed but clearly that's not going to be the case at this point. My impression was that they were setting up an Xcom 3 where xcom is now space faring and on the offensive against the elders instead of defense. Then of course they've implied that the elders aren't even the real big bads, they're only doing what they're doing to earth because they're in a losing battle with something far worse.

There's definitely a lot of crazy directions they go with the third game.
 

BarnabyJones

Banned
Oct 27, 2017
1,536
What's a good difficulty for someone who sucks at these kinds of games, but also wants a challenge while not getting frustrated? Hearing a lot of mixed things on difficulty to start with.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,405
yessss remote play works pretty decently with the slight downside that my mouse cursor disappeared, but not sure if remote play's fault or xcom's fault
 

King Alamat

Member
Nov 22, 2017
8,111
The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.
Yeah... I'm gonna have to make a new save because I got cornered in the finale. There's no way in hell my half-dead, beginner gear-ass-packing crew is taking on a squad of Andromedons, Gatekeepers and Chrysallids, like are you fucking kidding me with that shit? Also not helping is the fact that I managed to consistently choose the flat-out wrong perks during promotions.
 

benj

Member
Oct 27, 2017
3,833
I understand the rationale behind locking unconscious-enemy gains after 5, but it's a little disappointing. really messes with the value of some characters, skills, and items on longer missions. like, Verge's Collar ability, I think it's called, that makes all enemies in Neural Network get KO'd instead of killed—fully useless on any longer mission
 

MattyG

Member
Oct 25, 2017
2,031
I feel like my decisions in the strategy layer are giving me a hard time in combat. What have yall been prioritizing in terms of tech unlocks and stuff?
 

Metroidvania

Member
Oct 25, 2017
6,768
The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.

I was kind of wondering why I'm seeing upgraded enemies and/or armor pips just as I unlocked the option to look into tier 2 guns/armor.....

Also, not sure I enjoy the 'randomness' of having squad order unlocks (as different squaddies can massively change up your tactics), but so far I'm still having fun...

But yeah, the interwoven turn system is definitely slowing things down more than I would enjoy in Xcom 3.
 

SRG01

Member
Oct 25, 2017
7,014
Upon reflection, I think the three investigations were supposed to be Easy-Normal-Hard in that order from left to right.

Like, they dropped three Andromedons on me in one mission and I still don't know how I survived that. And almost zero warning about mechs showing up when the entire campaign so far had been organics -- with only a handful of squad members that can actually deal with them effectively.