Shadow Wars was so goodso this is basically like Ghost Recon: Shadow Wars, except XCOM? cuz I'm kinda down for that
I think it depends on what you are looking for. For me war of the chosen is the betetr chocie as that not only heavily expands XCOM2 but opens the doors to a lot cool mods. Fusing those 2 reasons and you can easily waste 100-200 hours.Question for you guys, I've had Xcom 2 for ages, but despite enjoying it, never made it very far in the campaign before moving on to somethign else.
I'm debating between getting this, or War of the Chosen (they're both about the same price right now in Canada) and replaying Xcom 2. Which would you recommend?
I have a i6700k and a gtx1070 and for the 3 hours I played there were several graphic glitches. THe only mechanic bug is that 100% probabilities appear as 0%. graphics are set on high with the exception of Anisotropic which is at 16x. Vsync disabled.How buggy is the game?
Is it worth playing now or should I wait for patching? I do have other games to play......
so this is basically like Ghost Recon: Shadow Wars, except XCOM? cuz I'm kinda down for that
Thank you for the advice. Would you recommend I play through the base XCom 2 campaign first, or is it ok to jump straight to War of the Chosen?
Im playing on half health and im worried its not hard enough. Playing on hard as well. But dont know how hard it would be with no healing
You are many years late to the party, my friend.Vipers - are incredibly fun to use. I can't imagine not having them. Any way these can be modded into XCOM2?
Yeah, I genuinely don't want interleaved turns as the standard in XCOM 3, especially since I just realized HBS Battletech also uses it and also has a four squadmate limit. Having engagements where you split up your squad and have interleaved turns is fine, but between the inability to plan things out for best effect and the fact that the round system makes a lot of debuff abilities absolutely useless if you use them at the wrong time.The turn order. By webbing and flowing between allies and enemies it makes the game to me much less rewarding.
Is WotC more of a sandbox than Enemy Unknown? I'm playing EU for the first time lately, and it's fun, but the strategic layer is kind of thin. The first few months were tricky, but once I had full satellite coverage, things settled down a lot. I'm near the end of the campaign (I think) and most of my time has just been spent farming resources from those 2-3 missions a month.I think it depends on what you are looking for. For me war of the chosen is the betetr chocie as that not only heavily expands XCOM2 but opens the doors to a lot cool mods. Fusing those 2 reasons and you can easily waste 100-200 hours.
Chimera squad is more focus instead of sandboxy like xcom2. From my little play time i'd say the game is rather small (when compared to XCOM2) assuming no special twist in the story.
In short if you want a more structured game go with chimera, if you want a deep sandbox experience to sink your teeh in go with war of the chosen.
Vipers - are incredibly fun to use. I can't imagine not having them. Any way these can be modded into XCOM2?
that would be a massive downgrade so i hope not
I am very interested to see how they do XCOM3 as well. The WOTC DLC gave us some non-traditional soldier units to play with. Could that be how they implement aliens allies or are we gonna see them part of the regular pool of recruits or maybe different races... or maybe xcom3 is all human again. I am okay with that too. I just want to know how they approach it. Anticipation is high.
That's what i'm hoping for too.I'd love a Terror From The Deep kinda thing for XCOM 3 where its a completely new type of enemy and you can recruit the Aliens from the first two games, kinda like this one.
You know, I hope XCOM 3 allows us to recruit aliens to our team now. They're fun to use.
+Steam Workshop::Playable XCOM 2 Aliens
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+Steam Workshop::Allies Unknown: War of the Chosen Edition
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+Steam Workshop::Allies Unknown Redux: The Liberated
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Steam Workshop::Playable XCOM 2 Aliens - Viper Class Overhaul
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Fuck me! i have to re-install XCOM2 ASAP.+Steam Workshop::Playable XCOM 2 Aliens
steamcommunity.com
+Steam Workshop::Allies Unknown: War of the Chosen Edition
steamcommunity.com
+Steam Workshop::Allies Unknown Redux: The Liberated
steamcommunity.com
Steam Workshop::Playable XCOM 2 Aliens - Viper Class Overhaul
steamcommunity.com
Without going spoiler-y there is a very big difference between XCOM2 with WotC and XCOM1 with EU in terms of content. Generally speaking XCOm2 has almost everything XCOM1 has but with more variation and choices.Is WotC more of a sandbox than Enemy Unknown? I'm playing EU for the first time lately, and it's fun, but the strategic layer is kind of thin. The first few months were tricky, but once I had full satellite coverage, things settled down a lot. I'm near the end of the campaign (I think) and most of my time has just been spent farming resources from those 2-3 missions a month.
The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.
wait, I picked sacred coil first. what's the deal?The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.
Same here, I was even "Man I hope this isn't the direction they go with in Xcom 3" but now I think it's really, really cool. My only worry is that whatever aliens they create to be the new antagonists won't be as interesting since we've recruited all our cool former enemies, hah.I honestly can't go back to xcom without vipers. I was iffy on aliens in xcom when this was announced but im totally onboard now.
I mean if the post credits scene in xcom 2 is the way they go, get ready for under water fights. terror from the deep hear we come.Same here, I was even "Man I hope this isn't the direction they go with in Xcom 3" but now I think it's really, really cool. My only worry is that whatever aliens they create to be the new antagonists won't be as interesting since we've recruited all our cool former enemies, hah.
Oh yeah, i haven't thought about that in a while, I always interpreted that as a tease that a expansion to x2 would be terror from the deep themed but clearly that's not going to be the case at this point. My impression was that they were setting up an Xcom 3 where xcom is now space faring and on the offensive against the elders instead of defense. Then of course they've implied that the elders aren't even the real big bads, they're only doing what they're doing to earth because they're in a losing battle with something far worse.I mean if the post credits scene in xcom 2 is the way they go, get ready for under water fights. terror from the deep hear we come.
Yeah... I'm gonna have to make a new save because I got cornered in the finale. There's no way in hell my half-dead, beginner gear-ass-packing crew is taking on a squad of Andromedons, Gatekeepers and Chrysallids, like are you fucking kidding me with that shit? Also not helping is the fact that I managed to consistently choose the flat-out wrong perks during promotions.The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.
Yeah...fuck my lifeThe balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.
A Muton street gang, a bunch of human psion supremacists and the goddamn remnants of Advent, all equal in Chimera Squad's eyes.
The balance on some levels are awful. I feel bad for anyone that picked Sacred Coil first.