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JT60564

Member
Oct 19, 2020
862
The UFO attacks are the parts of this game that give me the most anxiety. At least until you get the heavy armor and can fire rockets at the beacons.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,891
Pakistan
So I've played base XCOM 2 on Easy mode cause I'm a fucking scrub and I hate challenge (usually).

I'm gonna take a gamble and do my first playthrough of WotC on Normal difficulty at least but I just wanna know if the WotC soundtrack is good enough that I should pick it over Enemy Unknown's OST cause I LOVED XCOM:EU's OST.
 

Mupod

Member
Oct 25, 2017
5,860
I played through it at release but never went back for any DLC despite having bought the season pass. Played Chimera Squad recently and it stirred up a deep need to return to XCOM 2, so I've been at it for the last week or two (everything I was missing ended up being...6 bucks).

I did Ironman on my original run but I think the stress of that experience is what turned me off from replaying it...told myself I'd just do a casual run with saves this time. The funny thing is this safety net has made me play a lot more fast and loose but it's still been a near-perfect run so far, granted it's just normal but I only had to restart one (fairly early) mission.

I'm constantly impressed with how well it's balanced...even with timed missions, Chosen ambushing you, accidentally triggering enemy pods, there's usually a way to salvage the situation so I always play it out even if it seems hopeless. I constantly keep fucking up and think this will be the time I have to load a save...and somehow keep pulling through, because the game gives you so many great tools. I definitely prefer this barely controlled chaos compared to EU/EW where you spend most of the time slowly creeping forward being as safe as possible. The Resistance order stuff to tone down the timed missions also went a long way towards making the game a more relaxed experience. Though there's something to be said for a turn based game that gets your pulse racing.

And yeah, Mimic Beacons are MVP, I always bring at least one.
 

Metroidvania

Member
Oct 25, 2017
6,768
I reach a point after the first few big mission where I consistently hit a wall. I've got to be doing something wrong.

Realistically, the first few months are the hardest - Honestly, I think the alien 'level up' background process is paced out better in XCOM:EU/EW, where it's less of a wall if you're not prepared.

Regardless, surviving long enough to unlock the full 6-person squad and/or a few sergeant and up ranks is key to survival - Teeechnically, there's a (especially in non-Wotc) a generally 'optimal' build order for your buildings to consider to help facilitate this, but early abuse of grenades, swords (if you go the blademaster route) and other 'guaranteed' damage-type skills/weapons will always be key to early survival, as is balancing out moving with not activating more pods than you can handle versus the incoming timer.

The other big thing to keep in mind is the avatar project counter - certain missions will either reset it entirely or give you big swathes off, but you need to be making new resistance contacts similar to Satellite production in EU/EW.
 

Darkwing-Buck

Member
Oct 25, 2017
28,348
Los Angeles, CA
tumblr_o24kgtjKgP1qi7vf4o1_500.gifv
 
Oct 31, 2017
8,466
This shit is so ridiculous idk why they keep that in lol. for the memes I guess
Because point blank shots can miss even in reality, and because in a turn-based game what you see is an abstraction where you are supposed to imagine various factors at play, like characters moving out of the line of fire?
Not to mention that it remains an incredibly rare event even in the game.
Even completely untrained rookies tend to have an 85% chance or more in these circumstances and that becomes pretty soon a steady 100% every time your soldiers have a couple of levels under their belt.

Back to the topic, I can't stress enough to the OP how much of a better game XCOM 2 becomes when you add War of the Chosen on top of it.
In fact, I started two distinct threads in the last two years or so where I spent dozen of posts discussing the game in general and praising that expansion, more specifically.

www.resetera.com

The more I go back to play XCOM 2, the more I realize it may very well be one of my all times favorites.

Not even sure what I'm expecting or hoping to achieve by starting this thread, but I was just replaying this game in the past few days and the realization dawned on me. I enjoyed the first Fireaxis reboot to a fair extent, but I had some criticism about how they managed some parts of the game...

www.resetera.com

PSA: XCOM 2, the greatest tactical game of modern times, is currently on an outrageous 92% discount sale on Steam

Just in case you missed all your past chances to be touched by greatness, the game is now at its cheapest historical price on Steam. Of course, 4 bucks is just the entry level, because no self respecting tactical fan should miss the chance to grab the expansion War of the Chosen as well...

At this point I have something like 20+ campaigns completed in the game, ranging on the entire spectrum of challenge from Vanilla Veteran to WOTC Legendary/Ironman and I still can't get enough of the game. I complete a playthrough, wait a few weeks doing other stuff and at some point the urge to enjoy another ride comes again.

On the topic of difficulty, it can't be stressed enough that there isn't anything that the game throws at you that you shouldn't be consistently and reliably be capable to handle if you have the knowledge of the mechanics and know how to leverage it.
If anything, ironically enough, the very first missions where you are handling a bunch of inexperienced rookies and squaddies are the ones where things can occasionally take a brutal/unfair turn, but even then there's a lot an experienced player can do to mitigate unpredictability.

Past that early phase, you can basically play entire missions hardly ever having to rely on any chance below a 90% and you can get away completely unharmed even from the occasional fuck-ups where you activated more enemies than anticipated.
For example here's a couple of missions I recorded during my recent last playthrough:



 
Last edited:
OP
OP
Indy in the Fridge
Oct 30, 2017
15,278
Because point blank shots can miss even in reality, and because in a turn-based game what you see is an abstraction where you are supposed to imagine various factors at play, like characters moving out of the line of fire?
Not to mention that it remains an incredibly rare event even in the game.
Even completely untrained rookies tend to have an 85% chance or more in these circumstances and that becomes pretty soon a steady 100% every time your soldiers have a couple of levels under their belt.

Back to the topic, I can't stress enough to the OP how much of a better game XCOM 2 becomes when you add War of the Chosen on top of it.
In fact, I started two distinct threads in the last two years or so where I spent dozen of posts discussing the game in general and praising that expansion, more specifically.

www.resetera.com

The more I go back to play XCOM 2, the more I realize it may very well be one of my all times favorites.

Not even sure what I'm expecting or hoping to achieve by starting this thread, but I was just replaying this game in the past few days and the realization dawned on me. I enjoyed the first Fireaxis reboot to a fair extent, but I had some criticism about how they managed some parts of the game...

www.resetera.com

PSA: XCOM 2, the greatest tactical game of modern times, is currently on an outrageous 92% discount sale on Steam

Just in case you missed all your past chances to be touched by greatness, the game is now at its cheapest historical price on Steam. Of course, 4 bucks is just the entry level, because no self respecting tactical fan should miss the chance to grab the expansion War of the Chosen as well...

At this point I have something like 20+ campaigns completed in the game, ranging on the entire spectrum of challenge from Vanilla Veteran to WOTC Legendary/Ironman and I still can't get enough of the game. I complete a playthrough, wait a few weeks doing other stuff and at some point the urge to enjoy another ride comes again.

On the topic of difficulty, it can't be stressed enough that there isn't anything that the game throws at you that you shouldn't be consistently and reliably be capable to handle if you have the knowledge of the mechanics and know how to leverage it.
If anything, ironically enough, the very first missions where you are handling a bunch of inexperienced rookies and squaddies are the ones where things can occasionally take a brutal/unfair turn, but even then there's a lot an experienced player can do to mitigate unpredictability.

Past that early phase, you can basically play entire missions hardly ever having to rely on any chance below a 90% and you can get away completely unharmed even from the occasional fuck-ups where you activated more enemies than anticipated.
For example here's a couple of missions I recorded during my recent last playthrough:




This is very helpful. Thank you.

I'll keep pushing forward and see if it entices me to buy the expansion. WotC seems to be highly regarded based off a lot of these responses.
 

Macross

Member
Nov 5, 2017
694
USA
I want to love this game, but that difficulty wall they introduce and feeling of helplessness really turned me off. I know if I stuck with it I'd get better and it wouldn't be as big a deal, but it happens so soon it didn't have me sucked in enough yet to make me want to go through it.
 
Jan 4, 2018
1,651
I don't think so. I'm playing whatever version was included with my PS+ subscription. I'm sure it's the standard release version.

I will also say that the fog-of-war can be cheap at times since you're given so little visibility and enemies will spawn and move way too far away to plan follow-up moves.
Just a heads up, that's a valid strategy for you too.
If you pop a pod (discover a group of enemies wich then "activate") and consider it's not a good situation for you, if you fall back, next turn it'll be the aliens trying to advance without knowing where your soldiers are (or if they're on overwatch 😏)
 

Thrill_house

Member
Oct 27, 2017
10,603
Its just an infuriating waste of time for me. I just couldn't get into xcom 1 or 2. I usually love SRPGs but these games annoyed me more than anything else
 

chanman

Member
Nov 9, 2017
1,602
This is very helpful. Thank you.

I'll keep pushing forward and see if it entices me to buy the expansion. WotC seems to be highly regarded based off a lot of these responses.

It is I loved it, just finished the campaign a few weeks ago after over 100 hours and I will definittely be starting a new campaign soon. Also once you get a good idea of all the mechanics and classes and get that lovely Psi Op class the strategic possibilities just open up.
 

TsuWave

Member
Oct 27, 2017
6,978
One of my favorite series. I'm still mad Chimera didn't make it to consoles

Also, WoTC is a must have
 

McNum

One Winged Slayer
Member
Oct 26, 2017
5,184
Denmark
What they really need is a custom miss animation for super-close-distance where it's a combo of your soldier panicking and the enemy dodging. Would look a lot less ridiculous.
Yeah, but XCOM.

Either your solider is a crack shot shooting through an open door, through the building, and out a window to hit the enemy, or somehow misses despite the enemy's face touching the gun. Near misses aren't in the XCOM vocabulary.
 

Nooblet

Member
Oct 25, 2017
13,622
Absolutely.

This also reminds me, Xcom 2 War of the Chosen was so damn good! I want an Xcom 3 soon, Cholera Squad didn't really do it for me.
 

AstronaughtE

Member
Nov 26, 2017
10,195
Realistically, the first few months are the hardest - Honestly, I think the alien 'level up' background process is paced out better in XCOM:EU/EW, where it's less of a wall if you're not prepared.

Regardless, surviving long enough to unlock the full 6-person squad and/or a few sergeant and up ranks is key to survival - Teeechnically, there's a (especially in non-Wotc) a generally 'optimal' build order for your buildings to consider to help facilitate this, but early abuse of grenades, swords (if you go the blademaster route) and other 'guaranteed' damage-type skills/weapons will always be key to early survival, as is balancing out moving with not activating more pods than you can handle versus the incoming timer.

The other big thing to keep in mind is the avatar project counter - certain missions will either reset it entirely or give you big swathes off, but you need to be making new resistance contacts similar to Satellite production in EU/EW.
I think I might be wasting too much time getting to the black site? Maybe I'm bungling when it comes to the contacts. I think I've been holding back making contacts for fear that I'll be overwhelmed by the chosen. I feel like I'm close. Like I'm winning the battles but losing the war.
 

HK-47

Member
Oct 25, 2017
5,586
The number one thing XCOM has taught me is that humans are ass at probabilities and have a bias towards remembering negative experiences.

The amount of bullshit surrounding the hit chances is like one continuous joke that itself has jokes.
 
Oct 31, 2017
8,466
The number one thing XCOM has taught me is that humans are ass at probabilities and have a bias towards remembering negative experiences.

The amount of bullshit surrounding the hit chances is like one continuous joke that itself has jokes.
That's basically it. People take tens of 90% shots per mission, occasionally they miss one or two every twenty or so aaaand... What do you know? Minutes later they are on the internet bitching that "IT WAS TOTAL BULLSHIT" regardless of the fact the outcome tends to match perfectly the statistical probability.
 

moustascheman

Member
Oct 26, 2017
2,661
Canada
Honestly, I've never had a problem with XCOM hit chances. If anything I remember them being pretty high since I was pretty consistently landing 80% (or even 70%) shots and rarely missing. I've only played on the normal difficulty so maybe the chances are lower on higher difficulties, but personally the hit chances never gave me any issues.
 

Deleted member 2317

User-requested account closure
Banned
Oct 25, 2017
7,072
Much like Fight Club, the first week your body is a wad of cookie dough- by the end of a month's time of playing, you'll be swatting Sectoids like the punks they are. 😎
 

IIFloodyII

Member
Oct 26, 2017
23,953
Got back into Xcom 2 and just had by first nut hit, had to attack a outpost to lower their progress, it was going great, flawless even, got in planted the bombs and then a group of tanky enemies come from nowhere and then 3 dropships of heavy armored enemies while I was dealing with the first group due to a bunch misses, most of which were 70%+. No one died, but I need more recruits now :(.
 
Oct 27, 2017
490
I love this thread. I love X-COM. I could read about it all day. It's a game I know I will never stop playing, I'll always just keep coming back to it.
 

xir

Member
Oct 27, 2017
12,561
Los Angeles, CA
lol i play on the easiest level and i still lose dudes. some of the harder encounters, like the reveal of certain enemies, like, i won, but i know at my level i'd have real problems at medium
 

moustascheman

Member
Oct 26, 2017
2,661
Canada
Got back into Xcom 2 and just had by first nut hit, had to attack a outpost to lower their progress, it was going great, flawless even, got in planted the bombs and then a group of tanky enemies come from nowhere and then 3 dropships of heavy armored enemies while I was dealing with the first group due to a bunch misses, most of which were 70%+. No one died, but I need more recruits now :(.
If you're talking about X4 charge missions, what I like to do for them is use concealment to get into a position so that I can plant the X4 Charges and escape in a just one turn. This won't always be possible to do in one turn though (especially if enemies are patrolling the X4 charge room) but I personally found this strategy to be pretty good.

If you're playing WoTC you can solo a lot of these X4 missions with Reapers due to their special concealment ability and high movement.
 

Kafkaswaffle

Member
Oct 27, 2017
707
Word of advice:

Do not, under no circumstances, buy the PS4 version of WotC.
It is a buggy mess and because of game breaking and save data corrputing bugs I still haven't managed to complete a paythrough despite numerous attempts.

And I say this as someone who loves X-Com 2, even though I only played it on the PS4.
 

IIFloodyII

Member
Oct 26, 2017
23,953
If you're talking about X4 charge missions, what I like to do for them is use concealment to get into a position so that I can plant the X4 Charges and escape in a just one turn. This won't always be possible to do in one turn though (especially if enemies are patrolling the X4 charge room) but I personally found this strategy to be pretty good.

If you're playing WoTC you can solo a lot of these X4 missions with Reapers due to their special concealment ability and high movement.
Yeah, I completely forgot you can call in your own dropship, which is why it really went bad, as I was starting to walk around wondering where the EZ was, thinking it was clear and the game bugged out, when 1 of my guys got jumped by a group, so I had to basically save them, which is when it all went to shit with the Xcom fuckery. I really enjoyed it though, just have to hope nothing major happens while my team is out.
 
Oct 28, 2017
5,316
My first rule of XCOM is: take as much stuff with 100% hit chance as you can, especially explosives.

Since just one bad turn can complety break your team, it is really a game about being extremely careful and making sure you eliminate crucial targets every turn, to minimize risk. Grenades and Rocket Launchers are perfect for this since they give consistent damage and break cover. Snipers are also great and kinda OP once you get them high level.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,402
That's XCOM, baby!

I kinda hope they roll away from the wild swings model where either you alpha strike everyone or you get stuck in a protracted death situation, both on the tactical level and at the strategic level. The inverted difficulty curve is kinda annoying, there's near no challenge at the high end.

Chosen does improve it quite a lot though iirc, but I'm waiting on their next thing now. Chimera Squad I liked, even with the max party limit.

Good to see some old faces in here as well.
 

Dyno

The Fallen
Oct 25, 2017
13,256
It's even more harsh with the dlc. I played 2 through to the last mission where I just got destroyed no matter what I tried. Then I grabbed the dlc and was being torn apart in no time. I assume there's an optimum path to unlocking things that I can't seem to identify
 
Mar 11, 2021
1,017
Always wanted to try this

I can't convince myself to get it though. Mario vs. Rabbids gave me a lot of trouble and I have heard that is much easier than XCOM.
 

Ikarus

Member
Oct 30, 2017
1,126
You think Xcom 2 ramps the difficulty? Play Xcom Enemy Unknown. It makes Xcom 2 look like fucking Mr. Roger's Neighborhood.
 

RiOrius

Member
Oct 27, 2017
6,073
Can you "grind" levels in this and make some of the fights easier?
Eh, not really. The calendar keeps moving onward, and the aliens level up at a consistent pace. So every mission you do will also give them better stats, while also advancing a "the aliens finished their evil plan" timer that causes you to lose the game (you can do specific objectives to delay this timer; I'm honestly not sure if it's possible to tread water indefinitely).

I think the general consensus among experienced players is that the humans' leveling curve is better than the aliens', but that's for people who know what they're doing. Newbies who don't and are being inefficient with their build orders and losing too many levelled-up units (permadeath is a thing) can find themselves in a death spiral where the aliens become overwhelming and the campaign is a bust (or at least such an exercise in frustration that it's better to scrap it and start fresh, with lessons learned about which upgrades to prioritize).
 

Abylim

Member
Oct 29, 2017
5,023
Australia
Eh, not really. The calendar keeps moving onward, and the aliens level up at a consistent pace. So every mission you do will also give them better stats, while also advancing a "the aliens finished their evil plan" timer that causes you to lose the game (you can do specific objectives to delay this timer; I'm honestly not sure if it's possible to tread water indefinitely).

I think the general consensus among experienced players is that the humans' leveling curve is better than the aliens', but that's for people who know what they're doing. Newbies who don't and are being inefficient with their build orders and losing too many levelled-up units (permadeath is a thing) can find themselves in a death spiral where the aliens become overwhelming and the campaign is a bust (or at least such an exercise in frustration that it's better to scrap it and start fresh, with lessons learned about which upgrades to prioritize).

Yikes
 

AstronaughtE

Member
Nov 26, 2017
10,195
You think Xcom 2 ramps the difficulty? Play Xcom Enemy Unknown. It makes Xcom 2 look like fucking Mr. Roger's Neighborhood.
I struggled in Enemy Unkown, but there came a tippong point where I was able to eek it out until the end. Maybe I just haven't figured out how to make it that tipping point in xcom 2.
 

Ocirus

Member
Dec 4, 2017
1,541
*checks playtime in Steam*
234 Hours Played

I dunno, I think XCOM 2 and I are pretty tight.