It's just a matter of time....if netflix can go up, anything can go up.
They are making it this cheap for now to drive adoption. No way the current price is gonna stay for long.
Thank you!Boy don't make me do the "record profits across the industry" mega post again.
You're being willfully ignorant if you're claiming that gaming culture and gaming expectations don't play a factor in this.
I'm just not acting like everything below a AAAA Cyberpunk level experience is treated like "Euro jank".You're being willfully ignorant if you're claiming that gaming culture and gaming expectations don't play a factor in this.
i expect it to shoot up to like $30/month sooner or later. and i don't think it's a bad price if their studios are putting out a new game a month by that point.It's just a matter of time....if netflix can go up, anything can go up.
They are making it this cheap for now to drive adoption. No way the current price is gonna stay for long.
I'm just not acting like everything below a AAAA Cyberpunk level experience is treated like "Euro jank".
Is the mass majority of the gaming community really demanding that from every gaming experience? I'll staunchly challenge that idea.
Fun still matters.
What I mean by that is, games without these huge budgets still become hits and make money off of the back of enjoyment, so lets not act like the AAAA grindhouse model is a victim of the consumer and there is no other choice. They choose to shoot those shots.
What I mean by that is, games without these huge budgets still become hits and make money off of the back of enjoyment, so lets not act like the AAAA grindhouse model is a victim of the consumer and there is no other choice. They choose to shoot those shots.
None of it excuses higher game prices, especially given the working standard in the industry.
Remember Puddlegate? A ton of gamers really are that finicky, yes.I'm just not acting like everything below a AAAA Cyberpunk level experience is treated like "Euro jank".
Is the mass majority of the gaming community really demanding that from every gaming experience? I'll staunchly challenge that idea.
Fun still matters.
Remember Puddlegate? A ton of gamers really are that finicky, yes.
Remember Puddlegate? A ton of gamers really are that finicky, yes.
they sure have gone over the last 3 gens in the UK. Videogame prices are proper Tory.
MS is in an interesting position re: first-party pricing.
It's third-party publisher partners will likely pressure them to move to $70. But I don't think PC AAA is making a similar move to $70. And since Xbox is trying to play in both the console and PC spaces simultaneously it would be weird for Gears 6 to be $70 on console but $60 on PC.
Helluva deal, isn't it?One thing I don't really understand though, it seems like there's no point to actually buying first party games on Xbox....why wouldn't you just get GamePass? The price of 2 games cover you for a year.
Consumers spend more money on AAA games, or GAAS titles. Publishers and developer tend to follow the money.Then get back to a focus on making a good game first, not starting off from jump with a focus tested to death hopefully blockbuster.
You are literally describing why the AAA model is broken, and you're blaming it on consumers.
Nah. Sure they won't sell many copies due to game pass (especially on console), but lots of people still prefer to buy games.Do we eventually get to a point where Microsoft doesn't even sell their games individually? Like Netflix, you would just have to be subscribed to Gamepass?
Yup, look at how Star Wars Squadrons has done for EA. Plus you've got games like Among Us that are wildly successful. I really think we're at a point where graphics aren't so important anymore. As long as a game looks competent visually most people won't even care. Make a B-tier game and if it's good people will buy it. A $50 budget Banjo Kazooie game would do fine.I have a couple of ideas for publishers/developers:
- Start making less AAA/AAAA games & bring back mid-tier games. AAA/AAAA gaming isn't sustainable at this rate. Trim the fat.
- Stop pouring in unnecessary amounts of money into game development & advertising in which requires you to have millions upon millions of copies sold just to make a profit or to break even.
- Keep your expectations in check & stop expecting for your product to sell a certain amount.
- Quit worrying about graphics & worry more about having better gameplay in your games.
It's actually more like 3 years of Game Pass for the price of 2 games if you use the gold upgrade and the free months from auto-renewOne thing I don't really understand though, it seems like there's no point to actually buying first party games on Xbox....why wouldn't you just get GamePass? The price of 2 games cover you for a year.
Maybe, I just hope consumes will say "fuck that" and start buying more second hand (They won't, because they've proven to be happy to be nickel and dimed)Like the others who haven't raised them yet, they are just waiting to see if Activision, Sony and Take-Two/2K get away with it. Expected really.
Unfortunately those 3 know they have the I.P to force it through and I'm fully expecting the rest to jump onboard sooner, rather than later. Though was nice seeing Assassin's Creed beating CoD to number 1 on the UK's physical game charts, but CoD still broke Acti's records for digital sales, so ultimately meaningless, but still nice.Fuck I hate how CFO's talk. " want to make sure you're driving the right gross margin profiles, the right earnings profiles of what it takes to build these new, awesome, amazing games "
Maybe, I just hope consumes will say "fuck that" and start buying more second hand (They won't, because they've proven to be happy to be nickel and dimed)
No, why cut off sales unnecessarily? This would eliminate every consumer who buys physical games.Do we eventually get to a point where Microsoft doesn't even sell their games individually? Like Netflix, you would just have to be subscribed to Gamepass?
Lmao.This is definitely the last interview the CFO is allowed to give lol
I wonder if Halo Infinite would've been $60 if it actually made it out at launch.
When you don't have a major first party exclusive you have that luxury.It's impressive that the system's out and they still have plenty of time to stall on this.
hahaha.This is definitely the last interview the CFO is allowed to give lol
Boy don't make me do the "record profits across the industry" mega post again.
yupEven if MS announces $60 first party games, they'll bump it up to $70 within a couple years. Same thing happened with Xbox 360.
Among Us was made by three people on a shoestring budget.If that's what the general public wants it would be happening already. The reason you continue seeing these huge budget AAA games with amazing graphics is because publishers believe those bring in the most profit.
Why do people always say that Gamepass regular is going to jump to $15?I fully expect it to come with the $14.99 game pass monthly increase and ultimate being $19.99 with gold going free
You're right it would be business suicide to increase too quickly. A dollar (or pound for me) or two a year for a few years will be more than acceptable one we start seeing first party games constantly.Why do people always say that Gamepass regular is going to jump to $15?
I cant think of any subscription where the price suddenly jumps 50% more per month. If Gamepass increase in price it'll be by a dollar or two each time not a 50% in price.
MS is in an interesting position re: first-party pricing.
It's third-party publisher partners will likely pressure them to move to $70. But I don't think PC AAA is making a similar move to $70. And since Xbox is trying to play in both the console and PC spaces simultaneously it would be weird for Gears 6 to be $70 on console but $60 on PC.