I'm assuming Quick Resume's functionality requires a lot of SSD space to be locked away. That's the only way I can see that much space being dedicated to the OS.
Oh man those framerate gains with DOA. Is that what we can expect from last-gen games? Because framerate is king.
That was for 360 games on xb1.You have to download the back compat version to storage...
That isn't new.
it sucks that you had to explain this lol.. this should be known by now by almost everyone that uses phones, pcs, etc..For people complaining about the usable space on these machines, they need to look at how disk space has been advertised over the last several decades. Disk manufacturers do not use the 1024 base multiplier in their advertising, but instead use a flat 1000 multiplier.
This means that on a drive that they advertise to be 1 TB, you are not getting 1024 GBs for that, but instead 1000 GBs. Move that through all the multipliers, and in the end you are actually getting about 930 GBs of usable space on a disk. If you take away some of that for caching, an OS partition, the low level hypervisor, backwards compatibility VMs, and similar, you end up with a much less usable space than the 1 TB that is advertised.
This is not valid only for these new consoles, but basically, every storage device that has been released in the last few decades. It's unfortunate, but it is what it is. :)
At one point they patched Just Cause 3 and made it run worse.I hope someone tests Just Cause 3 on the Series X because that game had major slowdown even on the One X.
Bruh no one talks how the auto-HDR works and if is good in the articles, I guess I will have to watch all the videos.
External to Internal should be much faster but probably limited by the external drive read speed.Especially if you can start it without it being fully copied like PS4 downloads\install does.
Surprised to see so little difference between external SSD and internal drive.
but it's not a loss in space.. it's standard practice.I think the loss In space is worth it for the instant resume, amazing feature.
You put up a great article, thanks!We started with access to 494 bc games. Then on Friday night, another *500* were added. Buuuuuusy weekend for us Series X testers.
My Ars piece (linked earlier) includes charts and some game-specific results. Monster Hunter World in particular is a beast.
All Games with unlocked frame-rates, if there is a list for such thing(I bet there is), then you have your answer.
So there is in fact a whitelist of some sort on the OS level then?
Bruh no one talks how the auto-HDR works and if is good in the articles, I guess I will have to watch all the videos.
This is why Jim Ryan said 99% and not 100%. My bet is this will be ironed out by launch.
I hope someone tests Just Cause 3 on the Series X because that game had major slowdown even on the One X.
For people complaining about the usable space on these machines, they need to look at how disk space has been advertised over the last several decades. Disk manufacturers do not use the 1024 base multiplier in their advertising, but instead use a flat 1000 multiplier.
This means that on a drive that they advertise to be 1 TB, you are not getting 1024 GBs for that, but instead 1000 GBs. Move that through all the multipliers, and in the end you are actually getting about 930 GBs of usable space on a disk. If you take away some of that for caching, an OS partition, the low level hypervisor, backwards compatibility VMs, and similar, you end up with a much less usable space than the 1 TB that is advertised.
This is not valid only for these new consoles, but basically, every storage device that has been released in the last few decades. It's unfortunate, but it is what it is. :)
Only if it is actually bw limited. Many games also need to decompress the data which might be another bottleneck.
For people complaining about the usable space on these machines, they need to look at how disk space has been advertised over the last several decades. Disk manufacturers do not use the 1024 base multiplier in their advertising, but instead use a flat 1000 multiplier.
This means that on a drive that they advertise to be 1 TB, you are not getting 1024 GBs for that, but instead 1000 GBs. Move that through all the multipliers, and in the end you are actually getting about 930 GBs of usable space on a disk. If you take away some of that for caching, an OS partition, the low level hypervisor, backwards compatibility VMs, and similar, you end up with a much less usable space than the 1 TB that is advertised.
This is not valid only for these new consoles, but basically, every storage device that has been released in the last few decades. It's unfortunate, but it is what it is. :)
We started with access to 494 bc games. Then on Friday night, another *500* were added. Buuuuuusy weekend for us Series X testers.
My Ars piece (linked earlier) includes charts and some game-specific results. Monster Hunter World in particular is a beast.
I'm never turning it off. 800GB is plenty of space for me. :Paustin evans says you can turn off quick resume which means you can probably get that SSD space back
You mean, these aren't going to be the same as the retail units sent to customers? Or was there some sort of fine print in the review embargo documents?Probably. We're testing "non-final" hardware so I can't 100% say yes.
Most likely it has reserved space for quick resume, essentially ram dumps of multiple games.
Thanks, the page wasn't loading so I missed that 😅It's in mine: https://arstechnica.com/gaming/2020/09/xbox-series-x-hands-on-the-big-back-compat-dive-begins/
I'm hopeful that Xbox Series consoles eventually offer a per-game toggle option, instead of making it a universal one, because when it works in older software, it's a fun surprise—especially the explosion-filled, bike-balancing madness of the original Trials HD.
Maybe they are still on embargo about that feature.
Tbh I don't think any of these outlets that are posting previews (except maybe df) have any expertise in that. I think EvilBoris commented awhile back it was good though?
Everytime I hear that price for SSD storage expansion card I cringe. That is the main mistake I can see from MS right now. 1TB damn son
While this true, 200 GB is way more than I have ever seen. Like way, way more. I've never used a SSD, though, so I have no idea if that factors into it, but only having 800 GB out of 1 TB is legit shocking. As others have said, maybe there's more for these specific units, though, and actual retail units won't have as much space. That's the hope, at least.
Probably. We're testing "non-final" hardware so I can't 100% say yes.
It's in mine: https://arstechnica.com/gaming/2020/09/xbox-series-x-hands-on-the-big-back-compat-dive-begins/
I'm hopeful that Xbox Series consoles eventually offer a per-game toggle option, instead of making it a universal one, because when it works in older software, it's a fun surprise—especially the explosion-filled, bike-balancing madness of the original Trials HD.
Legit shocking lolWhile this true, 200 GB is way more than I have ever seen. Like way, way more. I've never used a SSD, though, so I have no idea if that factors into it, but only having 800 GB out of 1 TB is legit shocking. As others have said, maybe there's more for these specific units, though, and actual retail units won't have as much space. That's the hope, at least.