What? This is the very first time we have actual proof that Microsoft's wizards made it possible to double the frame rates on a game without touching the actual game code. Actually it was discussed just yesterday and even doubted to be a thing at all.
Do we expect Skyrim to run at 60 or is that capped at 30 on XB1?
Dark Souls game logic has been tied to frame rate in the past right? This would make the frame rate doubling highly doubtful unless DS3 works totally different.I hope they are trying their best to double the framerate on Dark Souls 3. It's awful going from DS1r and DS2 being 60 to DS3 being 30 and 900p.
We definitely knew about unlocked framerates automatically hitting 60 fps without touching the code. Is this something different (genuinely asking)?
Not to be a dick but that info is literally in the first post. The games that they apply this to will not have an already unlocked frame rate.We definitely knew about unlocked framerates automatically hitting 60 fps without touching the code. Is this something different (genuinely asking)?
Fallout 4's frame rate is actually locked at 30fps though on Xbox One and Xbox One X
Not to be a dick but that info is literally in the first post. The games that they apply this to will not have an already unlocked frame rate.
There seem to be some confusion as to what using the full power of the series x means in this context. Both the Xbox One X and The PS4 pro did not allow games that weren't originally compiled for them to use the full power of the hardware. They were restricted from accessing the entire hardware for compatibility reasons. The Series S/X on the other hand allows games that weren't intended for the those consoles to "see" and utilize the entirety of the hardware. That's what they mean by "full power". Sekiro and AC Untiy are definitely accessing the full power of the hardware but they are just using it in an inefficient way, that's what games compiled from the ground up for the Series S/X is for.In the same way older Xbox One games used the Full power of Xbox One X. No game will be using the full power of Xbox Series X unless it is designed for it. Sekiro running at 60fps is not using the full power of Series X and neither is Assassins creed Unity.
New technology to double framerates
Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game's original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware. Fallout 4 framerate, shown below, is effectively doubled from 30fps to 60fps on Xbox Series S, delivering a new way to preserve and enjoy this legendary title.
yes, the example on the OP shows fallout 4, which is a game with a 30fps cap.We definitely knew about unlocked framerates automatically hitting 60 fps without touching the code. Is this something different (genuinely asking)?
No. Games that need that are going to made specifically with it in mindDo you think games will need to installed on the internal / expansion card to take advantage of this?
Do we expect Skyrim to run at 60 or is that capped at 30 on XB1?
It will work on both Internal/Expansion cards as well as USB drives.Do you think games will need to installed on the internal / expansion card to take advantage of this?
yes, the example on the OP shows fallout 4, which is a game with a 30fps cap.
LOL That's the whole point of doubling the framerate and why it only works on select games. C'mon now, do you need everything spelled out for you. The first part of the paragraph addresses unstable framerates reaching their caps more often or locked through BC on XSX/XSS.That says nothing about being for games with locked framerates.
I'm doing it. I'm diving into the splinter cell series on my series x when it comes here next month! Super excited - thank you back compat team!!!
LOL That's the whole point of doubling the framerate and why it only works on select games. C'mon now, do you need everything spelled out for you. The first part of the paragraph addresses unstable framerates reaching their caps more often or locked through BC on XSX/XSS.
I was not trying to be rude, but pointing out what's obvious that for some reason you seem to clearly miss. The first part of the paragraph addresses unstable/unlocked framerates made steadier. The second part of the paragraph I bolded addresses doubling the framerates in select games using techniques/methods by the BC team. I have no idea why you think I'm off base when I'm clearly not.Dude, you are off base and rude. That wording would absolutely fit the old feature of games with unlocked framerates too. Because guess what? Those are select games too. The quote you provided does not make it clear.
No. Games with variable fps were expected to hit close or are even running at the maximum frame rate possible. This here goes beyond that and the emulator makes the game run at twice the original frame rate, possible only on games where the game logic is not tied to the refresh rate.Dude, you are off base and rude. That wording would absolutely fit the old feature of games with unlocked framerates too. Because guess what? Those are select games too. The quote you provided does not make it clear.
I would 100% replay Alien Isolation if the framerate improved...excellent news! the most interesting thing is doubling the framerate of course. looks like there is just a few titles ....
Dark Souls 3, Alien Isolation , Dead Space series , the Evil Within series , Skyrim and more ..... needs to run at 60fps !
The whole coverage so far is built on Microsoft NDA which controls when and what to say. We haven't had coverage of enhanced games in any way yet while we know several games will receive updates. That said, every game receiving such an update is great to have and I'm eager to see what else they were able to do with their superior emulation technique.I'm a bit skeptical about this, just because there have been a lot of people with Series X consoles already and testing back compat games and I haven't noticed them coming back and talking up the doubled framerates. So maybe this is a very limited-application feature.
Technically. You should probably expect this feature to roll out slowly though so we dont know when its going to happen, or if at all.
I was not trying to be rude, but pointing out what's obvious that for some reason you seem to clearly miss. The first part of the paragraph addresses unstable/unlocked framerates made steadier. The second part of the paragraph I bolded addresses doubling the framerates in select games using techniques/methods by the BC team. I have no idea why you think I'm off base when I'm clearly not.
Technically. You should probably expect this feature to roll out slowly though so we dont know when its going to happen, or if at all.
I'm a bit skeptical about this, just because there have been a lot of people with Series X consoles already and testing back compat games and I haven't noticed them coming back and talking up the doubled framerates. So maybe this is a very limited-application feature.
Yeah, my other thought is that they're "releasing" or otherwise making available like 200 games per week to the people with preview consoles.The whole coverage so far is built on Microsoft NDA which controls when and what to say. We haven't had coverage of enhanced games in any way yet while we know several games will receive updates. That said, every game receiving such an update is great to have and I'm eager to see what else they were able to do with their superior emulation technique.
There's nothing to disagree on. I was just trying to help you out by pointing out in the OP where it states about "doubling the framerate". Reminder to self: not to help you out in the future because it's not worth the hassle.I don't agree with you, but that's fine. Let's move on so as not to clutter up the thread.
They have a preview build console, not final build, also MS will continue to release updates for BC to improve performance, and add to the library of games..I'm a bit skeptical about this, just because there have been a lot of people with Series X consoles already and testing back compat games and I haven't noticed them coming back and talking up the doubled framerates. So maybe this is a very limited-application feature.
There's nothing to disagree on. I was just trying to help you out by pointing out in the OP where it states about "doubling the framerate". Reminder to self: not to help you out in the future because it's not worth the hassle.
I merely responded to your post and I was through and moved on. Yet you responded back and create a false narrative that I can't let it go? LOL SMH Y'see what I'm talking about? There's no point ever trying to help you out again. Nothing personal. I just learned from this experience in how to better interact with you in the future.I say let's move on and you keep at it? I said I disagree that the quote makes it clear. I guess you can't let it go though.
If that's possible without breaking those games...oh man...All I need is 120 fps for NG Black and 2. I'd buy a Series X for that alone.