most powerful is now a fact :)
I think he's under the theorised impression that the PS5 will be able to save a system image or cache aside OS functions thanks to the speed of the SSD, thus allowing for more ram use for games, but this is not confirmed in any way.
How about both? LOLThat poster is trolling surely or are people that misinformed?
If you're leaving, go ahead, but please don't undermine actual technical discussion with "sweaty circlejerking".Fuck it I am out. Not going to argue against sweaty circlejerking that goes around here. We will eventually see how powerful they both are when games are out. Just don't be upset when some games will work better on PS5 even when it's not "strongest console ever".
That's a easy way out I guess. Sorry but its fact that XSX uses 13.5 gb for games. Not 10gb. If you are called out on a fact just say your wrong. We all are sometimes.Fuck it I am out. Not going to argue against sweaty circlejerking that goes around here. We will eventually see how powerful they both are when games are out. Just don't be upset when some games will work better on PS5 even when it's not "strongest console ever".
That poster is trolling surely or are people that misinformed?
copy paste from a Stadia thread:
CPU
PlayStation 5: Custom Zen 2 CPU with eight Cores at 3.5 GHz (Variable Frequency)
Xbox Series X: Custom Zen 2 CPU with eight Cores at 3.8 GHz (3.66 GHz with Simultaneous Multithreading)
Stadia: Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache
GPU
PlayStation 5: Custom RDNA 2, 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
Xbox Series X: Custom RDNA 2, 12.15 TFLOPs, 52 CUs at 1.825 GHz
Stadia: Custom AMD GPU, 10.7 TFLOPs, 56 CUs guestimated to run at 1.495GHz
Memory
PlayStation 5: 16GB GDDR6 with a 256mb bus | 448GB/s bandwidth
Xbox Series X: 16GB GDDR6 with a 320mb bus | 10GB at 560 GB/s, 6GB at 336 GB/s bandwidth
Stadia: 16GB of HBM2 RAM | 484GB/s bandwidth
Now
That's a easy way out I guess. Sorry but its fact that XSX uses 13.5 gb for games. Not 10gb. If you are called out on a fact just say your wrong. We all are sometimes.
Xbox pushing the industry forward. what an interesting article! Some behind the scene plays with the HDMI forum and TV manufacturers that started with ONE S and ONE X. wowzaStumbled across this article looking a bit more deeply at the dynamic latency stuff on XSX:
Xbox Series X: What’s the Deal with Latency? - Xbox Wire
Webster’s Dictionary defines ‘latency’ as “the quality or state of being present and capable of emerging or developing but not now visible, obvious, or active.” And now that I’ve finally gotten to use that hackneyed writing trope in my career, let’s dive into what latency means in the world of...news.xbox.com
XSX ram is better. 10GB for GPU is what devs will push to and may not fully use till late in the gen. 2080ti level of vram and more than other gpus. All running at 560gb/s for graphics is insanely great and better than ps5 lower bandwidth for gpu. The ram in XSX isn't split lol it's one pool that gives gpu high bandwidth and cpu lower at 336gb/s which is extremely more than enough for cpu tasks
Ps4 pro?
Believe whatever you want to believe. Both consoles are better or worse in some aspects. TF difference isn't a difference enough to warrant XSX is going to be stronger than PS5. I am not here to circlejerk about "Xbox stronk, PS bad" or vice versa. They are more evener than you all think.
I don't think Microsoft will develop a different chipset for Lockhart. If anything it will be binned Scarlett chips.I can see Lockhart 8GB to 10GB. I expect Lockhart to be a 1080p console with a very different design principle compared to Xbox Series X.
Principle for Xbox Series X was: Performance Leadership
Principle for Lockhart likely is: Lowest entry barrier into next gen possible / best possible price!
What are the main differentiators to this gen?
All this can be achieved by Lockhart too (RT to a lower degree though) and you can decrease cost by using less memory, having a much smaller chip (< 270mm^2).
- New GPU hw features (VRS, RT, Mesh Shader)
- 4 times CPU
- NVMEs SSDs
If you even want to cut more cost you could also think about the BluRay drive. But for me that would be not a good decision (for personal bedroom reasons 😏 )
Fuck it I am out. Not going to argue against sweaty circlejerking that goes around here. We will eventually see how powerful they both are when games are out. Just don't be upset when some games will work better on PS5 even when it's not "strongest console ever".
Oke. No ideas what that has to do with my XSX post and the 13.5gb for games and not 10.
I'm in the same boat as you :)Yeah it's where I'll jump in first, there is a lot of talk about Sony's SSD right now but proof is still in the pudding there. And I have Game Pass and with the 1st party XSX launch games there day 1 there really was no contest for me. I just want to see a preorder button at this point.
lol.Fuck it I am out. Not going to argue against sweaty circlejerking that goes around here. We will eventually see how powerful they both are when games are out. Just don't be upset when some games will work better on PS5 even when it's not "strongest console ever".
Just backing up your points about the ram useage mistakes and the likelyhood the PS5 will use more than 1Gb.Oke. No ideas what that has to do with my XSX post and the 13.5gb for games and not 10.
Thats not correct, every core in CPU and GPU can access memory independently and with Mesh Shaders CPU usage for drawcalls is almost eliminated.It isn't necessarily better or as clear cut as you're making it seem for two reasons.
1.) Because of the way ram works, every time the XSX's CPU has to access ram (which is going to be routinely), it does so at the slower 336 GB/s speed, during which the GPU essentially has to wait its turn before it can access the ram. So in that sense the GPU is beholden to the CPU memory bandwidth and the entire average bandwidth is going be less thanks to the slower 6GB. Comparatively the CPU in the PS4 will access its ram at the same 448 GB/s as the GPU, so irrespective of whether the GPU or CPU access the ram, it's the same speed for both, and that is higher than the XSX's CPU ram access bandwidth.
Thats fine if you don't want any background services running. No trophies, no chat, no messaging, no background downloads
Thats not correct, every core in CPU and GPU can access memory independently and with Mesh Shaders CPU usage for drawcalls is almost eliminated.
It will do that, but if the CPU is requesting data from the slow pool, it will still occupy the full bus to retrieve data at a slower speed. Imagine GPU and CPU are "taking turns" accessing data, only the CPU is capped at a lower top speed - that will lower the overall effective bandwidth. By how much will depend on loads, how much data is being retrieved, how frequently, etc.
I tried to simplify the XSX memory setup so everyone can understand it.
Part 1:
Part 2:
Part 3:
I see what you did there :)I think at this point any logical person knows the xsx is more powerful.
What?Yep definitely. Backwards Compatibilty games would work better on PS5 because instead of GPU TF SSD matters more.
Nah it's alright. And now after all the specs are out it'll be interesting to see how it'll stack up to the new consoles. It's behind XSX but actually ahead of PS5 in some areas which is surprising, and we still haven't seen the result of stackable hardware and elastic computing or if Google is willing to upgrade if needed like they said they would.
Ram isn't faster. 10 gb 556 gb/s + 6 gb 320 gb/s isn't better than 16 gb 448 gb/s. For games XSX will have 10 gb 556 gb/s compared to PS5 with 15 gb 448gb/s. PS5s rams are better.
Wow great stuff here, man I love everything MS is doing with Series X. Input lag really needed to be addressed for next-gen and it sounds like they've done everything technically possible to minimize it from controller -> console -> display. As cliché as it sounds this thing is quickly turning into my dream console..just hoping they can get it to us at $499..Stumbled across this article looking a bit more deeply at the dynamic latency stuff on XSX:
Xbox Series X: What’s the Deal with Latency? - Xbox Wire
Webster’s Dictionary defines ‘latency’ as “the quality or state of being present and capable of emerging or developing but not now visible, obvious, or active.” And now that I’ve finally gotten to use that hackneyed writing trope in my career, let’s dive into what latency means in the world of...news.xbox.com
About XSX memory:Another developer also think the PS5 is listing the boost numbers rather than sustained numbers.
And we effectively will never know the if its sustaining those speeds, third party devs need to just come out and tell us how easily it can sustain its boost speeds.
Yes I know Cerny said it will be at continuous boost most of the time we just have to take his word for it until third party devs start talking about it.
Wait how do you calculate that?
Did you read the RAM breakdown and why?
10GB is GPU optimized fast RAM and only when they really really need that speed for the CPU (rarely) will it be eating into that 10.
3.5GB is basically system RAM or general ram, 2.5 is reserved for the OS.
GPU optimized RAM when we have super fast SSDs already is a good trade off.
I enjoy looking at the technology powering the next generation.
Yeah that's cool stuff. Really gamer centricWow great stuff here, man I love everything MS is doing with Series X. Input lag really needed to be addressed for next-gen and it sounds like they've done everything technically possible to minimize it from controller -> console -> display. As cliché as it sounds this thing is quickly turning into my dream console..just hoping they can get it to us at $499..
About XSX memory:
The 560 GB/s for the 10GB is not optimized on speed, it is the standard speed of those 14Gbps GDDR6 memory chips. The reason for the setup was to maintain signal integrity (MS words). The lower speed pool only exists because of the reduced width of the memory bus that can used on the 2GB storage capacity chips (only 6 of them = 192 bit bus).
It isn't necessarily better or as clear cut as you're making it seem for two reasons.
1.) Because of the way ram works, every time the XSX's CPU has to access ram (which is going to be routinely), it does so at the slower 336 GB/s speed, during which the GPU essentially has to wait its turn before it can access the ram. So in that sense the GPU is beholden to the CPU memory bandwidth and the entire average bandwidth is going be less thanks to the slower 6GB.
Hi, this is my first post! I was curious about the raw SSD speeds provided by both companies. I've been led to believe that very high-speed SSDs are not able to sustain their throughput due to heat, and numbers drop off fairly quickly and are possibly much lower than that. Do we know whether Microsoft/Sony have confirmed their ratings are for sustained throughput?
Glad he said it and not me!
My emphasis was on the term "optimized". That speeds are not optimized. They are result of the number of lanes available for a range of memory. 10GB of the 16GB memory has a full 320 bit memory bus available while 6 GB of the 16 GB have a memory bus of 192-bit available.I was getting that info from the multiple Inside Series X features.
Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
The exact quote is:
In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell.
I might have been misinterpreting what its saying.
I believe that MS have confirmed that their speed is sustained.
And welcome!
It isn't necessarily better or as clear cut as you're making it seem for two reasons.
1.) Because of the way ram works, every time the XSX's CPU has to access ram (which is going to be routinely), it does so at the slower 336 GB/s speed, during which the GPU essentially has to wait its turn before it can access the ram. So in that sense the GPU is beholden to the CPU memory bandwidth and the entire average bandwidth is going be less thanks to the slower 6GB. Comparatively the CPU in the PS4 will access its ram at the same 448 GB/s as the GPU, so irrespective of whether the GPU or CPU access the ram, it's the same speed for both, and that is higher than the XSX's CPU ram access bandwidth.
Hi, this is my first post! I was curious about the raw SSD speeds provided by both companies. I've been led to believe that very high-speed SSDs are not able to sustain their throughput due to heat, and numbers drop off fairly quickly and are possibly much lower than that. Do we know whether Microsoft/Sony have confirmed their ratings are for sustained throughput?
The form factor is cute, the 2.4GB/s of guaranteed throughput is impressive,
Yeah, CPU has slower access in comparison, but GPU has still full bandwidth. And CPU blocking GPU access to some modules when accessing data is the same in both architectures, but GPU can still access RAM modules that CPU is not accessing at given moment.That's not what has been explained based on the stack set up, more on it here.
From the sweets:
Data that need high speeds, like textures, will use the first 1GB of each of the 10 glasses (10*56GB/s=560GB/s) while data that doesn't need high speed, like sound, will use the last 1GB of the bigger glasses (6*56GB/s=336GB/s).
I believe that MS have confirmed that their speed is sustained.
And welcome!
All of this is true, and none of it conflicts with what I've posted.
It isn't necessarily better or as clear cut as you're making it seem for two reasons.
1.) Because of the way ram works, every time the XSX's CPU has to access ram (which is going to be routinely), it does so at the slower 336 GB/s speed, during which the GPU essentially has to wait its turn before it can access the ram. So in that sense the GPU is beholden to the CPU memory bandwidth and the entire average bandwidth is going be less thanks to the slower 6GB. Comparatively the CPU in the PS4 will access its ram at the same 448 GB/s as the GPU, so irrespective of whether the GPU or CPU access the ram, it's the same speed for both, and that is higher than the XSX's CPU ram access bandwidth.
2.) Add to the above, we don't actually know how much video ram will be available to devs with the PS5. If the PS5 offers more for GPU use than the XSX (eg more than 10GB), which might be the case if theories from NXGamer and others hold any weight, then the PS5 has yet another bandwidth (and memory) advantage, as not only will its CPU have faster memory access, but it's GPU will have faster bandwidth over everything beyond 10GB too.