Ps4 ram wasn't 158% faster than Xbone because there was esram. That actual problem with the console wasn't raw speed but rather that it was so small 32mb.
For SX you could say the problem is similar in theory, only now you have 10GB of ram instead of just 32MB.
You are also not considering the system reservation on PS5 so instead of 6 it actually just has about 3 (3.5GB) of memory that is faster than the 3.5 pool on SX. However, as I said, there is memory contention on that pool.
As sony shows on PS4, that is an issue:
As you can see the problem is that as cpu uses bandwidth the total CPU+GPU bandwidth reduces. This still happens on Ps5, and likely to an even higher extent now that the cpu is significantly more powerful, and not on SX thanks to that elegant and efficient memory design Ms came up with.
I don't have a link other than the presentation. I watched it fully at once so I can't tell you exactly when he tells that as well, but he certainly does. He says something that going higher than that would make the inner logic of the chip to stop working.