Dark1x said it's silent.Cant watch the whole thing right now. Do they mention how loud the XSX is? The loudness of my PS4 (pro) is perhaps the nr 1 that keeps me from playing on it.
Dark1x said it's silent.Cant watch the whole thing right now. Do they mention how loud the XSX is? The loudness of my PS4 (pro) is perhaps the nr 1 that keeps me from playing on it.
Same here.
Haven't had time to sift through all this new information yet but have there been any recommendations for XSX placement? I'm planning on buying a new TV cabinet soon for my C9 and to prep for next-gen and I'm looking at something that offers a compartment of roughly 60x40x60 cm for the console. Alternatively, I might go with something that provides 60x40x35 cm for the console alone but I'm afraid I wouldn't be able to place it standing up in that.And then people complain about jet engine fans lol. Your current set up is just not suitable for any airflow. The XSX will suck air from one side and exhaust on the other. There is no where for the air to escape.
I don't believe 2. I just don't. This is, so far as we can tell, a bog-standard SSD with a proprietary connector. The special sauce is a new API made for low-latency reads, and a decompression chip on the mainboard. From the numbers we know, the SSD is nothing special. If it is, show me what I've missed.<I hope you re read the statements from MS regarding storage.
1. 3.1 USB externals can be used so a normal SSD enclosure can be used as external storage which doesn't force you into buying the OPTIONAL proprietary external drive.
2. Series X games use the speed with the new series x api to provide better game worlds. They need the specific ssd to run. Just like Sony's will. You can install series X games on to a regular external HDD but you will simply need to move them onto the internal to play them. If you want to store more than 15 games and have instant access to them then (personally I wouldn't need to if I can just move games around on a regular hdd external) THEN buy the expanded storage.
3. you are making a pretty big assumption that the external drives will stay at a forever high price which markets have shown to be false
Good for you. Sucks for the people who will run into this issue though.The cost won't bother me because I'll never buy one. There's no reason too when I can get way more storage out of a USB drive for way less money - at a far superior cost:size ratio than any removable ssd would have offered. This will be the reality for most people.
I haven't lost an internal drive in the nearly 20 years I've owned xboxes. Nor on any other console for that matter. So I'm not really worried about that either.
Do we know how many Shader Engines there are in XSX APU ?Interesting that the XSX has 76MB total cache. That's enough for known RDNA 1 caches and a whole 32MB L3 for Zen 2. If true, it's even more impressive that XSX is only 360mm^2.
it also means no IPC loss from desktop counterparts. This is unlike the mobile APUs that only have 8MB cache for L3.
Other possibility: L3 is only 8/16MB, and RDNA 2 has even more cache than RDNA 1. Great news either way.
There should be some good stuff here.The Microsoft DirectX team, along with partners from AMD and NVIDIA, will be streaming a series of talks covering how we're pushing gaming graphics into the future, introducing exciting new features, showing never-before-seen demos, and doing a deep dive into both PIX and our shader compiler.
If those PSU figures of 255W + 60W are final, then the GPU definitely uses less than 200W.GPU is running sub 200W I presume? Not seeing it in the DF write-up.
I assume they're referring to the PS5.
Amazing. Where are you finding this? Thanks.If those PSU figures of 255W + 60W are final, then the GPU definitely uses less than 200W.
Has there been any explanation why it runs at full clocks all the time?
Interesting stuff from the DX stream tomorrow
MS, Nvidia and AMD will be there.
There should be some good stuff here.
I think the die shot suggests two.
I'm assuming it's for yields they would have to guarantee that all the chips can do 3.8GHz with SMT on so they lowered it. I wonder if they can boost clocks for loading situations like the way Nintendo did with the Switch.Has there been any explanation why it runs at full clocks all the time?
I saw other people mentioning it being shown in that one Austin Evans video which I only just started watching now. But here's him mentioning it and if you do some zoom and enhance, you can make out the specs as well.
I saw other people mentioning it being shown in that one Austin Evans video which I only just started watching now. But here's him mentioning it and if you do some zoom and enhance, you can make out the specs as well.
Do you think we will get an Anaconda edition of the console like the Scorpio edition of 1X?
Same haha. I must admit, seeing all those cool renders of Series X got various games makes me wish those were real too!
The idea to further compress texture on storage with a standard format is not new.
I don't believe 2. I just don't. This is, so far as we can tell, a bog-standard SSD with a proprietary connector. The special sauce is a new API made for low-latency reads, and a decompression chip on the mainboard. From the numbers we know, the SSD is nothing special. If it is, show me what I've missed.<
3 only holds true in a free market. With a single company (Microsoft) controlling supply and pricing of replacement drives, there is no such guarantee.
Good for you. Sucks for the people who will run into this issue though.
But why not allow the option? Having a removable SSD wouldn't prevent having the USB HDD option available as well.
Ah, so it can be used by every system when the new Direct Storage API releases, that's cool. Does this mean textures are going to use less VRAM or does it mean the game takes less space on the SSD? Sorry I don't know much about compression...No GPU, it is just a format for compress furthe texture on storage. This is the Direct Storage format use for texture.
I mean, these are all valid concerns, but there are so many ways to get around them that I just don't see it. I mean, a certification program would have been way lower-effort than producing proprietary drives. Since that they have gone through that trouble, I have a hard time believing that they won't capitalise on the opportunity to increase profits.G yet
I'm not opposed to the option in theory, but I understand the argument against adding variables to the equations and the potential negative impacts in practice. Designing form and function around failures than are improbable and features that will be underutilized isn't the way to go.
We've seen devs on ps4 talk about having to account for under-performant drives, for example. And if ps4 allowed usb drives from the start, swapping storage would have been a rare occurance- because console users value plug and play.
Ultimately when you look at how users and most developers will use the device, I don't see removable storage being a value add.
So XB1 gams can work fine being played from external HDD but XSX games need to be played from the internal SSD or the external SSD. Does the external SSD speed differ from the internal one too?
the difference is going from 250MB/s on a external SSD to 5GB/s internal storage. So that is pretty big difference
It might reduce game sizes one disk slightly, but that's not the primary benefit. What this actually means is that CPU time will be freed up from decompressing files when loading them from disk. Devs already compress quite a lot, but perhaps not as much as they could to save CPU. This removes that concern.Ah, so it can be used by every system when the new Direct Storage API releases, that's cool. Does this mean textures are going to use less VRAM or does it mean the game takes less space on the SSD? Sorry I don't know much about compression...
External SSDs should be able to do 2.5 GB/s if they're using USB3 gen2x2. Hard to say what type of port is on the XSX at this point though. If not, they'll be limited to 1.25 GB/s.What? External SSD is just 250MB/s? Where is this stated? I thought HDD was 120MB/s.
What? External SSD is just 250MB/s? Where is this stated? I thought HDD was 120MB/s.
The idea to further compress texture on storage with a standard format is not new.
It is a free market. Ms is not producing the external drives Seagate is. They said Seagate will have an exclusivity window but then it will open to other manufacturers.I don't believe 2. I just don't. This is, so far as we can tell, a bog-standard SSD with a proprietary connector. The special sauce is a new API made for low-latency reads, and a decompression chip on the mainboard. From the numbers we know, the SSD is nothing special. If it is, show me what I've missed.<
3 only holds true in a free market. With a single company (Microsoft) controlling supply and pricing of replacement drives, there is no such guarantee.
Good for you. Sucks for the people who will run into this issue though.
But why not allow the option? Having a removable SSD wouldn't prevent having the USB HDD option available as well.
The crucial metric here is also latency, not only bandwidth, and going by MS' words, to keep the bandwidth at that *all the time*, at any circumstances. This is not a given in today's SSDs.External SSDs should be able to do 2.5 GB/s if they're using USB3 gen2x2. Hard to say what type of port is on the XSX at this point though. If not, they'll be limited to 1.25 GB/s.
Still very fast.
No, it is not a free market when you're forced to use a proprietary connector, and likely some HW DRM, which Microsoft has control over.It is a free market. Ms is not producing the external drives Seagate is. They said Seagate will have an exclusivity window but then it will open to other manufacturers.
Likely MS did this to reduce the cost of the internal drive which currently is also produced by Seagate.
I really, really doubt that the latency introduced by a USB3 or TB3 port would be an issue for this use case. It's just loading data off a disk, it's not like it's being used as a computational cache. Keeping that bandwidth "at all times" should just be a certification requirement. There's nothing about USB AFAIK that prevents that from happening. Certainly not for TB3.The crucial metric here is also latency, not only bandwidth, and going by MS' words, to keep the bandwidth at that *all the time*, at any circumstances. This is not a given in today's SSDs.
It is a highly spec'ed drive that will obviously have some requirements but if any manufacturer will be able to make and sell these how wouldn't it be a free market?No, it is not a free market when you're forced to use a proprietary connector, and likely some HW DRM, which Microsoft has control over.
I'm assuming it's for yields they would have to guarantee that all the chips can do 3.8GHz with SMT on so they lowered it. I wonder if they can boost clocks for loading situations like the way Nintendo did with the Switch.
Why do you think it won't downclock at idle?But that still has nothing to do with down-clocking whilst idle. PCs have the ability to run at their rated clock speeds 100% of the time but can down-clock for thermals and power consumption purposes. If anything, all of that hardware being wedged into a box half the size of your standard PC case would benefit from down-clocking. Surely they could have the hardware down-clock after 30 seconds after the system switches from a game to the dashboard?