Code:
Card RTX-OPS
RTX 2060 37T
RTX 2060 Super 41T
RTX 2070 45T
RTX 2070 Super 52T
RTX 2080 60T
RTX 2080 Super 63T
RTX 2080 Ti 78T
Titan RTX 84T
Xbox Series X ray tracing performance: 25T.
Sounds like that's it settled then!
The reality is that comparing FP32 performance across AMD and NVIDIA cards, or even across different generation of cards from the same manufacturer, does not translate directly to game performance.
What this comparison does suggest to me though, is that AMD's RT hardware may be quite a bit weaker than NVIDIA's. But I believe NVIDIA also include the tensor cores in their "RTX-OPS" calculation which AMD lacks an equivalent to.
In short: we don't know until the hardware is actually out and comparisons are done. Anything else is blind speculation.
1 vs 7.
That's how Zen works. The CPUs are built from CCXes which are clusters of four cores.
The configuration of those can differ depending on how many cores a CPU has, and failed CCXes can be repurposed; e.g. two CCXes where 3/4 cores work can be used to build a 6-core CPU. It's how costs of high core count CPUs can be significantly lower than comparable products from Intel.
Again: how can they have "usage data" for gyro aiming when none of their devices have it.
That "data" would be that nobody uses it on Xbox, because it was never an option to begin with.
No. They're holding back progress for another generation. Gyro aiming is like mouse aiming. It's a significant improvement over dual-analog.
Only if you're using it, and not by much.
People often bring up battery life or cost concerns, but the Steam Controller was the most advanced controller this generation, cost the least, and had the best battery life while running off a pair of AA batteries. It's not an issue.