During
Digital Foundry's visit to Microsoft's HQ in Redmond, Washington, the team was shown the Xbox One X enhanced version of
Halo 5: Guardians, running with a very convincing HDR implementation. Even though developer 343 Industries never shipped the game to include HDR support originally, Microsoft has found an ingenious way to add HDR into the game – developed from the state-of-the-art HDR implementation used in
Gears 5.
Microsoft ATG principal software engineer Claude Marais revealed that, by using a machine learning algorithm, the team was able to generate a full HDR image from SDR content – on any backwards compatible title.
And when Microsoft says any backwards compatible title can receive the HDR treatment – it means
any title. The Digital Foundry team was stunned to see Fusion Frenzy – an original Xbox game that was released almost 20 years ago – running with real HDR.
Microsoft's new HDR-mapping tech will extend across the entire Xbox library on Xbox Series X, and apply to the hundreds of compatible games that don't have their own bespoke HDR modes already.
Some TV displays will ship with baked-in HDR-effect or HDR boost options – which aren't actually HDR proper. But Microsoft's technology creates exact heatmaps (instructions for the brightness settings) for the auto HDR tech to work from, ensuring the picture looks just as it should.