It's also possible I was just mistaken with my initial counts. I used very short edges due to the compression, so the differential between the two results is only 1 or 2 pixels. I've continued to count more screenshots, and all of them have been 3200x1800. Even if the game is dynamic, it seems to typically run higher than I first found.It's interesting that they introduced a dynamic resolution in this version alone. Seems like it was a (relatively) easy way to keep performance stable.
Planning on picking up Vampyr on BF. Is there really no info on how it was enhanced for X? Was it even enhanced? Didn't see anything for the Pro either.
Try as I might I could never find any information on Vampyr. As Kage Maru said, Microsoft lists it in their X Enhanced list, so it has to have something different when running on the system. I just wish I knew what that is. Haha!Planning on picking up Vampyr on BF. Is there really no info on how it was enhanced for X? Was it even enhanced? Didn't see anything for the Pro either.
I really can't wait to revisit this game. I had so much fun with it when it first came out. How are the glitches? Are they still giving trouble?
I really can't wait to revisit this game. I had so much fun with it when it first came out. How are the glitches? Are they still giving trouble?
What is your Xbox's audio settings set at? Maybe that is causing the glitches for others?I know someone else here shared some audio glitches but my audio's been perfect.
Good luck! This is one of the softest games I've seen, with CA and film grain and even an effect that intentionally breaks up edges into painterly flocking. There's a desaturated "vampire vision" mode that may be easier to count.Not sure about the 1X but I can do a pixel count tomorrow after work and let you know what I find out.
Texture expression is improved on One X versus Pro, though it doesn't really look like different textures. I believe the increased clarity is due to higher resolution. Hints of this can also be seen on more stable thin geometry in the distance. I haven't tried to fully analyze the One X version, though.As Kage Maru said, Microsoft lists it in their X Enhanced list, so it has to have something different when running on the system.
It's also possible I was just mistaken with my initial counts. I used very short edges due to the compression, so the differential between the two results is only 1 or 2 pixels. I've continued to count more screenshots, and all of them have been 3200x1800. Even if the game is dynamic, it seems to typically run higher than I first found.
That said, those other screenshots also seem to contain more artifacts suggesting CBR. This one especially has stippling in places that look like reconstruction problems. They could still be due to other graphical effects like lighting, but that seems increasingly less likely. My best guess now is that Andromeda runs at 1800c on One X.
Good luck! This is one of the softest games I've seen, with CA and film grain and even an effect that intentionally breaks up edges into painterly flocking. There's a desaturated "vampire vision" mode that may be easier to count.
Might get BF5 on Xbox since it runs like garbage on my 1070/6600 even at 1080p.
It's great on XB1X, but the lack of any kind of reflections really lets it down.Might get BF5 on Xbox since it runs like garbage on my 1070/6600 even at 1080p.
Might get BF5 on Xbox since it runs like garbage on my 1070/6600 even at 1080p.
Sorry for the late follow up shinobi602, got home later than expected. Did a count for Vampyr on the 1X and it's being rendered at 1080p, just like the Pro version. Also just like the Pro version, it suffers from frame pacing issues, so I wanted you to be aware of that in case you're sensitive to slight stuttering at times. The gameplay doesn't require good frame timing, so it hasn't hindered my enjoyment even though it sticks out like a turd in a punch bowl to me. Not sure how the individual settings stack up since I don't have any other version to compare it to.
Hope that all helps though.
Really? I was thinking of double dipping for the PC if I really enjoyed the game but I don't think my 1070/2700x set up would provide much more performance than your rig.
They didn't mention this but it also looks like it has better texture filtering as well if you look at the ground textures.Digital Foundry looked at MEA and it looks like you were right Liabe Brave, it uses CBR. At least they use the additional GPU resources to slightly improve the AO and shadow quality. Based on their video, it also looks like SSR are also improved. Frame rate is also better than before. All in all, it does seem to be a decent patch in the end.
https://www.resetera.com/threads/ffxiii-trilogy-arrives-on-xb1-bc-11-13-x-enhanced-in-4k.80237/Have I missed something or missed I the point where they said the FF BC games would be enhanced?
I was hoping for a native resolution considering the power gap.Digital Foundry looked at MEA and it looks like you were right Liabe Brave, it uses CBR. At least they use the additional GPU resources to slightly improve the AO and shadow quality. Based on their video, it also looks like SSR are also improved. Frame rate is also better than before. All in all, it does seem to be a decent patch in the end.
Have I missed something or missed I the point where they said the FF BC games would be enhanced?
I was hoping for a native resolution considering the power gap.
So how are people finding RDR2 on the 1X?
Most of the time it's fantastic but I'm actually finding weird FPS drops a times, especially indoors when there are volumetric god rays. Not really locked 30fps 99% of the time like I was led to believe. The volumetric lighting also looks pretty low resolution and sticks out like a sore thumb.
So how are people finding RDR2 on the 1X?
Most of the time it's fantastic but I'm actually finding weird FPS drops a times, especially indoors when there are volumetric god rays. Not really locked 30fps 99% of the time like I was led to believe. The volumetric lighting also looks pretty low resolution and sticks out like a sore thumb.
So how are people finding RDR2 on the 1X?
Most of the time it's fantastic but I'm actually finding weird FPS drops a times, especially indoors when there are volumetric god rays. Not really locked 30fps 99% of the time like I was led to believe. The volumetric lighting also looks pretty low resolution and sticks out like a sore thumb.
X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2844x1600. Both consoles appear to be using a form of checkerboard rendering to reach the stated resolutions.
Any info about Spyro Reignited Trilogy regarding resolution and framerate? Can't find anything online.
I don't think the X enhanced patch is available to dl yet. I have the game installed via digital preorder and the base size is only 42 gb...a far cry from the 60+ gb that the ps4 is seeing for it's disc version. Likely today or tomorrow the patch will drop.
The volumetric lighting is the same issue I have. It looks really ugly and low resolution.
The image also looks surprisingly soft at times. Anyone else have that? Chapter 1 in the snow felt that way a decent amount during the day, but looked amazing at night.
Have you tried a full shit down? I don't recall seeing drops like that indoors. Then again I hardly spend any time indoors, so I may not be the best source.
It drops every time I enter a town, and more so when I enter a shop or saloon.
Softness is from the fog and excess bloom. I haven't seen many people mention the low resolution volumetric lighting though, can't even remember DF saying anything in the analysis. I'm only running at 1080p but whenever there are a lot of god rays on screen it looks pretty awful
It certainly drops frames on the X. There's a quest where you're chasing a little magician and he's spawning colourful clouds and it was pretty rough. Lots of indoors hurt it too. There's a very nice shop where you go and meet a guy you'd met at a party and that buckled notably.
It's not too bad though, all things considered. Had some really buggy AO/shadow stuff though.
It certainly drops frames on the X. There's a quest where you're chasing a little magician and he's spawning colourful clouds and it was pretty rough. Lots of indoors hurt it too. There's a very nice shop where you go and meet a guy you'd met at a party and that buckled notably.
It's not too bad though, all things considered. Had some really buggy AO/shadow stuff though.
Pretty much plus also other random slowdowns in the open world. Some feel like glitches rather than actual performance issues due to heavy load though. Indoors is the worst though. Your room in the chapter 4 camp literally runs at like 20fps every time you first enter it.
What's the audio bug?Man, I didn't think I would re-encounter that annoying as hell shrill audio bug in Mass effect Andromeda across systems from ps4 to xbox and through several updates. The amount of times I run into it, you think it would have been something common and they would have tackled it before dropping support of the game.
I'm generally happy at how it looks on my X aside from the insanely small LoD line popping folliage and grass feet from you that I assume is a hold out from the base One versions. I didn't remember it being this bad on ps4
Not every enhanced OneX game will be bigger ;)I don't think the X enhanced patch is available to dl yet. I have the game installed via digital preorder and the base size is only 42 gb...a far cry from the 60+ gb that the ps4 is seeing for it's disc version. Likely today or tomorrow the patch will drop.
That's disappointing. More and more, it seems like they should have implemented a dynamic resolution on all versions.