Looks like the Superhot patch is still a while off. I tweeted them about it and they don't have an ETA or anything :(
The X enhanced version is nice, but it's not gonna blow your mind or anything, it looks a bit better in terms of resolution and maybe performance on high difficulties but I don't know if I could justify buying it again if I had it on ps4.Diablo 3 is on sale and I was wondering how much of an upgrade the X enhanced version is vs the base ps4 version that I've played.
That's what I did. The PS4 still looks good.The X enhanced version is nice, but it's not gonna blow your mind or anything, it looks a bit better in terms of resolution and maybe performance on high difficulties but I don't know if I could justify buying it again if I had it on ps4.
I played through it two months ago and did not notice any real FPS dropsWas Infinite Warfare ever patched to optimize its framerate on X? I know Digital Foundry first post-enhancement analysis showed that it still had some small dips below 60fps, just wondering if Infinity Ward ever went back and tidied it up to match the locked 60fps on PS4 Pro.
Seen it go on sale a few times for around $20, which is pretty great considering the pretty awesome campaign.
Does it look like it has a higher resolution? This would be a good title to gain a higher resolution; I always felt like the IQ suffered a bit.I think Goat Simulator got a One X patch. Don't remember it being labeled as One X supported in my library before!
I think Goat Simulator got a One X patch. Don't remember it being labeled as One X supported in my library before!
I had the chance to fire up Goat Simulator last night for a few before bed. It is definitely running at a much higher, crisper resolution. I'd wager it's 2160p, but will need to get confirmation/pixel count it.Does it look like it has a higher resolution? This would be a good title to gain a higher resolution; I always felt like the IQ suffered a bit.
Though there's a catch...
There's tearing; it was immediately noticeable. Framerate drops I can handle. Sub-native resolutions I can handle. Screen-tearing, however, drives me crazy.
The screen tearing on Tomb Raider at hidden city is atrocious. Beginning to regret buying the X if im honest:(
The Amnesia collection just got announced and it doesn't even have Xbox One X support. I'm getting sick of indie devs not supporting it on top of poor support from other devs. Really frustrating. I refuse to support devs that won't even run their newly released games at a higher resolution on X.The screen tearing on Tomb Raider at hidden city is atrocious. Beginning to regret buying the X if im honest:(
The Amnesia collection just got announced and it doesn't even have Xbox One X support. I'm getting sick of indie devs not supporting it on top of poor support from other devs. Really frustrating. I refuse to support devs that won't even run their newly released games at a higher resolution on X.
Any news on Rocket League? That's the last game I own that's listed for a patch but doesn't yet have one (well that and RiME but I've just read above that it's not getting one, shame).
Wasn't the 4K update supposed to come out by now? It's nearly October.
I still had hopes for a Sunset Overdrive patch, but the Spider-Man success made me eliminate that thought now.
Whew, it looks like Blacklist needs some kind of patch. The game plays as if it should be a current gen game but the graphics are held back so bad by the last generation cap.
There are currently 220 X Enhanced titles in the OP (Xbox One titles only) and, if you skim through it, there are plenty of Indie titles in there. You are entitled to your frustration, but I think that is a fantastic number and hardly what I would consider as "poor support." This is even more impressive considering the Xbox One X has not been out for a complete year yet.I'm getting sick of indie devs not supporting it on top of poor support from other devs.
Surely it cannot be that hard to make it run at a higher rez?The Amnesia collection just got announced and it doesn't even have Xbox One X support. I'm getting sick of indie devs not supporting it on top of poor support from other devs. Really frustrating. I refuse to support devs that won't even run their newly released games at a higher resolution on X.
The screen tearing on Tomb Raider at hidden city is atrocious. Beginning to regret buying the X if im honest:(
When I say poor support I don't mean the number, I mean the quality of enhancements. Too many high profile games have screen tearing and performance problems or just poor enhancements in general.There are currently 220 X Enhanced titles in the OP (Xbox One titles only) and, if you skim through it, there are plenty of Indie titles in there. You are entitled to your frustration, but I think that is a fantastic number and hardly what I would consider as "poor support." This is even more impressive considering the Xbox One X has not been out for a complete year yet.
Now certainly I'll agree that some titles that should have enhancements, but don't is something I don't understand. Like Modern Warfare Remastered, which is 1620p on PS4 Pro.
God damnit.. This is disappointing.. Will still purchase the collection but shit fuck.The Amnesia collection just got announced and it doesn't even have Xbox One X support. I'm getting sick of indie devs not supporting it on top of poor support from other devs. Really frustrating. I refuse to support devs that won't even run their newly released games at a higher resolution on X.
They didn't bother with SOMA on Xbox One either. Iirc they don't support PS4 Pro either for both games so not sure what Frictional has against the more powerfull consoles. Maybe their engine scales terribly or something?
I've never been able to find any information on this one,only that it is enhanced. I'd think a higher resolution, too, but that's only an assumption.I just got a copy of Sword Art Online: Fatal Bullet through the post (got it on eBay for £17, woo), and noticed it says Xbox One X Enhanced on the case. I checked the OP and it's listed as 'unknown'.
I can't imagine it sold all that well on Xbox, but is there any idea out there what may be enhanced? I haven't played it yet, but I would hazard a guess it's just going to run at a higher resolution?
You playing in 60fps mode?FH4 demo looks great but one thing still stands out a little.... aliasing.
I see it at the back of some cars, like I believe it's the mustang? And later in the demo you see the grill of another car and the aliasing really stood out. Especially the trees stand out, they flicker a little. It's probably because I've been playing nothing but Shadow of the Tomb Raider which seriously is incredibly clean and I just notice these things easily.
I'm probably very picky and very used to the crazy clean look of SotTR.
You playing in 60fps mode?
I noticed the aliasing at 60 but in the quality mode I could barely see any. Looked very clean.
Quality mode on my Sony 65XE930e. I do have things like reality creation enabled, I always do. It makes a clear difference in many games compared to when it's off. If I disable it it becomes less crisp but the aliasing could be slightly less visible then. But again Shadow of the Tomb Raider is so so clean, didn't spot any aliasing and this is with the same settings. I guess some games just are a little different with that. Different AA tech is my guess. It's not like the aliasing is everywhere, not by any means. Just around the rear lights of the mustang car and grille of other cars I've noticed it.
As for the trees, I said aliasing but it's more like the trees look a bit grainy, but they did in FH3 too.
Next time I'll play the demo I'll try it with reality creation off. All other things are at default, Sharpness is at default 50.
I believe that the Forza games use MSAA instead of the very common TAA. Tomb Raider uses TAA (a very good implementation), so that's why it appears so stable.
MSAA is superior as it doesn't produce any blur like TAA can, but it can still have edges appearing aliased due to the lack of a post process AA to help clean up the final image. I think it suits Forza and racing games more since you wouldn't want ghosting or blurriness in such a fast moving game!
I just tweeted Frictional Games (SOMA & Amnesia) about why they ignore XB1X and PS4 Pro. Fair enough I guess.
I just tweeted Frictional Games (SOMA & Amnesia) about why they ignore XB1X and PS4 Pro. Fair enough I guess.
They've never delayed it.They kept on delaying it, it's supposed to come sometime in 2018 now. The delayed RocketID patch seems to be the priority now, so I don't expect this before November. Sigh.
Almost done with Shadow of the Tomb Raider. The 1X struggles big time in the hub areas in both modes, the last one you get to is screen tear galore. Outside of that it's mostly fine but I expected a lot better. I wonder if the PS4 Pro is locked 30 in the hub areas considering DF said it barely ever dips.
Yeah, I had my One X set to High Framerate, and it visibly tanked in towns, it must have gone from around 60 to hovering in the 30s. Just walking aorund brought it to a crawl, and the screen tearing was brutal.Almost done with Shadow of the Tomb Raider. The 1X struggles big time in the hub areas in both modes, the last one you get to is screen tear galore. Outside of that it's mostly fine but I expected a lot better. I wonder if the PS4 Pro is locked 30 in the hub areas considering DF said it barely ever dips.
I decided to play Shadow on my Pro because of the DF analysis, and I'm glad because the hidden city (the game so far) performs really well with full VSync.
That said, don't regret your decision because Shadow is an exception, one x is clearly the more powerful console.
Yeah, I really hate when devs try to just brute force 4k/higher resolutions for just... reasons.
I only see it happen in performance mode, which is a shame. Performance mode is so much nicer and doesn't look that much different, but when it drops frames you can see screen tearing and that ruins in. Resolution mode would be better if it didn't have the input lag.I really havent noticed any tearing on OneX while playing in Res mode...
I'd personally prefer they use a dynamic resolution for those few scenes where it's an issue rather than lowering the entire game down to checkerboard.Yup, devs should use checkerboard rendering if native results in struggling framerate and screen tearing.
Seems like it is possible to miss. I havent seen any tearing1X tears regularly in the hub areas in both modes , it's impossible to miss.
DJ Lushious Ah, thanks anyway, and thanks for all your hard work on the thread! It's a great resource.
As an aside, I just put the disc in to install and the game has a 16.3GB update 0_0
I'd personally prefer they use a dynamic resolution for those few scenes where it's an issue rather than lowering the entire game down to checkerboard.