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Cactuar

Banned
Nov 30, 2018
5,878
While I get leaving cash on the table, GaaS from first party always rubbed me the wrong way since ideally those games should set the tone for the console experience and Microsoft has as of late taken it with a greater gusto than their competitors which is imho part of why their first party titles don't have the same sheen as them. Which is a shame because the MS bench is deep, this should free them from making great games next gen.

Ironic that the very company who needs the money the least is the one who is most guilty of the cash grab.
 

xabbott

Member
Oct 28, 2017
1,065
Florida
Ironic that the very company who needs the money the least is the one who is most guilty of the cash grab.
Whenever the game has an ongoing live mp aspect it has some form of mtx. That's why even Sony added it to UC4. If you look at the few single player focused MS titles they didn't have mtx (Ori, Recore, Cuphead, etc.)
 
Oct 27, 2017
6,960
You look at some recent MS games:
• Gears 5
• Sea of Thieves
• Crackdown 3
• State of Decay 2
• Halo Wars 2

All unsuccessful as far as player popularity goes. There was never money to be made with service on these games because all of them sank out of top 20 most played within a month after release. It is hard to turn profit when just a couple % of the small userbase purchases anything.

It is a correct strategy to abandon the costly business model, but it also means that MS must not publish unfinished games which need massive bug fixes or content patches.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
You look at some recent MS games:
• Gears 5
• Sea of Thieves
• Crackdown 3
• State of Decay 2
• Halo Wars 2

All unsuccessful as far as player popularity goes. There was never money to be made with service on these games because all of them sank out of top 20 most played within a month after release. It is hard to turn profit when just a couple % of the small userbase purchases anything.

It is a correct strategy to abandon the costly business model, but it also means that MS must not publish unfinished games which need massive bug fixes or content patches.
You're conclusion doest represent reality of those games. SoT is undeniably a success, its Rare most successful IP, State of Decay and Gears 5 done huge player numbers, MS deem them to be a success too (see Phil's recent comments on Gears 5).

From the info and interview feedback we can assume Crackdown 3 flopped & im not sure on Halo Wars 2. Cant say.
 

Iwao

Member
Oct 25, 2017
11,800
* l.a. noire doubt meme *

Having more to offer through acquisitions, doesn't mean you're any less focused on GaaS. It just means you're finally able to offer more games that aren't Gaas aside to them. The Outer Wilds, Psychonauts 2 and Wasteland 3 are games that have been inherited so it's not like Microsoft has actively chosen to focus less on GaaS. MS is also still committed Early Access. Sooner or later due to the nature of Game Pass, the design of games will change to evolve around the service that is basically now what Xbox stands for.
 
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PixelatedDonut

Chicken Chaser
Member
Oct 25, 2017
3,966
Philly ❤️
This is not accurate, Gears 5 SP is as comprehensive as the top SP games this year (RE2). Just because t features MP doesnt discount the fact it can be completed without playing MP.
It just seems like you taking offense to people calling gears a GaaS that doesn't make it less of a game. But most people are going to continue to call a game with a heavy mp focus and microtransactions that help pay for the continued release of content(a service) a GaaS. People are going to continue to call co-op focus games(that can be played solo), that's use microtransactions to help fund more content GaaS. People are going to call single player games that have microtransactions or Paid dlc that help fund more content a GaaS.
 
Oct 27, 2017
6,960
You're conclusion doest represent reality of those games. SoT is undeniably a success, its Rare most successful IP, State of Decay and Gears 5 done huge player numbers, MS deem them to be a success too.

From the info and interview feedback we can assume Crackdown 3 flopped & im not sure on Halo Wars 2. Cant say.

My conclusion doesn't represent MS's PR statements, it is based on player charts.

I am looking at the player numbers on stats:

Most played games - Microsoft Store

Most played games – Shop these 49 items and explore Microsoft Store for great apps, games, laptops, PCs, and other devices.

These popularity charts pierce through bullshit PR statements about how many people tried the game, and instead, lines up the reality of how popular MS games are relative to others. These "huge player numbers" did not translate into weekly players (the ones you monetize).
 

Prime2

Member
Oct 25, 2017
2,338
The main point I think people are trying to get across is that it's not as if MS greenlit those games. Since they were already in development, of course they were going to let their new studios see them through to completion.

You say that but Ms could clearly have said no unless legally obligated to keep it going.
 

Gamer17

Banned
Oct 30, 2017
9,399
My conclusion doesn't represent MS's PR statements, it is based on player charts.

I am looking at the player numbers on stats:

Most played games - Microsoft Store

Most played games – Shop these 49 items and explore Microsoft Store for great apps, games, laptops, PCs, and other devices.

These popularity charts pierce through bullshit PR statements about how many people tried the game, and instead, lines up the reality of how popular MS games are relative to others. These "huge player numbers" did not translate into weekly players (the ones you monetize).
you want to talk with sense and not accept PR? weird stance :p.very good point though. all MS published games are out of top 30 most played which isnt really that great imo. however with new acquisitions maybe they can change that?
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
I'm really liking the sound of this, plus of what Spencer is saying recently (about Gamepass being an ideal place for single player games that are a limited experience with definite end).
About time the industry stopped chasing that GaaS goose, at least partially.
 

Iwao

Member
Oct 25, 2017
11,800
The biggest question I have, is that why is there still so much mixed messaging inside of Xbox?

Matt Booty says they're done acquiring for now. Phil claims the opposite.
Matt Booty says they're still focused on GaaS over SP. Greenberg claims the opposite.

Makes you wonder what's going on.
 

Prime2

Member
Oct 25, 2017
2,338
The biggest question I have, is that why is there still so much mixed messaging inside of Xbox?

Matt Booty says they're done acquiring. Phil claims the opposite.
Matt Booty says they're still focused on GaaS over SP. Greenberg claims the opposite.

Makes you wonder what's going on.

They haven't had mixed messaging, people have taken it in weird ways. Phil said they aren't done acquiring which is probably true, Booty said they have to focus on making games with their studios both of these statements can be true. Greenberg saying it's not their main focus and Booty saying games can have it, can also both be true. None of the statements are definitive, looking from the outside it would seem Phil is focused on the future and how Xbox performs and Booty is focused on the teams he has which makes sense.
 

Dr.Ifto

Member
Oct 27, 2017
480
I have a feeling they will be pumping out great AA games to put something on Game Pass every other month or so. The studios they bought up would fit right into that mold.
 

scitek

Member
Oct 27, 2017
10,072
You say that but Ms could clearly have said no unless legally obligated to keep it going.

Sure could've, but that would have torpedoed all the goodwill that acquiring those developers had built up with fans. They're smarter than that. And note, I'm not saying MS wouldn't have greenlit those games. If they give the OK to sequels and refrain from shoehorning GaaS stuff into those, then they'll absolutely deserve credit for that.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
My conclusion doesn't represent MS's PR statements, it is based on player charts.

I am looking at the player numbers on stats:

Most played games - Microsoft Store

Most played games – Shop these 49 items and explore Microsoft Store for great apps, games, laptops, PCs, and other devices.

These popularity charts pierce through bullshit PR statements about how many people tried the game, and instead, lines up the reality of how popular MS games are relative to others. These "huge player numbers" did not translate into weekly players (the ones you monetize).

Amazing that you "pierce" through MS PR by citing info provided by MS. They've exposed a portion of their figures, this alone doesn't determine overall how successful these titles are. We know officially (Phil mentioned) user numbers is the metric they follow, Gears 5 was above 4. We know that SoT and SoD performed extremely well on GP (and in unit sales, backed up by NPD), we just found SoT is still enjoys by a healthy population (by Rare head Craig Duncan). If what you were saying was true they'd be treated like Crackdown or Anthem not continue to be praised by MS internally, and continue to receive significant investment and support.

It just seems like you taking offense to people calling gears a GaaS that doesn't make it less of a game. But most people are going to continue to call a game with a heavy mp focus and microtransactions that help pay for the continued release of content(a service) a GaaS. People are going to continue to call co-op focus games(that can be played solo), that's use microtransactions to help fund more content GaaS. People are going to call single player games that have microtransactions or Paid dlc that help fund more content a GaaS.

Thats incorrect though (my objection to it), ie Witcher 3, Uncharted, AC Odyssey/Origins etc, when these games can be enjoyed offline.
 
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zoltek

Member
Oct 25, 2017
1,917
Can't take credit for Outer Worlds. Also, this looks to be more true based on recent announcements, but until we see actual games released, it's still just words in the ether from these guys.
 

jelly

Banned
Oct 26, 2017
33,841
Happy with that but yeah Greenberg. Makes sense though, you want subscribers and people only have so much time and money for multiple GaaS games. I'm all done for great game experience and there is room for good multiplayer experiences that aren't GaaS heavy, just great fun to play together.
 

PeskyToaster

Member
Oct 27, 2017
15,314
I would say they are even more focused on it, just in a different way. The game is not the service in their model, Game Pass is the service.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580
People are seriously, unironically claiming that Gears 5, Forza Horizon 4 and Sea of Thieves aren't GAAS? Lol

All of those games have regular content updates and other mechanics to keep players coming back. They're GAAS, it doesn't make them worse games.
 

MilesQ

Member
Oct 25, 2017
5,490
You look at some recent MS games:
• Gears 5
• Sea of Thieves
• Crackdown 3
• State of Decay 2
• Halo Wars 2

All unsuccessful as far as player popularity goes. There was never money to be made with service on these games because all of them sank out of top 20 most played within a month after release. It is hard to turn profit when just a couple % of the small userbase purchases anything.

It is a correct strategy to abandon the costly business model, but it also means that MS must not publish unfinished games which need massive bug fixes or content patches.

What does unsuccessful mean here?

SoD2 - 4million plus active players as of Nov 2018
Sea of Thieves - 8.4 million lifetime players as of June 2019.
Gears 5 - 3 million (I think) within a week or two of launch.

CD3 and HW2 were the only 'unsuccessful' titles by any stretch of the word.
 

zedox

Member
Oct 28, 2017
5,215
Gamepass is the "games as a service"
The games themselves just do whatever type of game that they want to be.
 

Thatonedice1

Banned
Oct 27, 2017
4,112
Working on that also.
Xbox sees the numbers coming from Sony and Nintendo and realizes GaaS isn't a good long term model for EVERY game made. To many GaaS games die after launch while Nintendo and Don't have focused on smaller releases over the course of the year that have had higher returns.

Basically GaaS was a dumb idea to try to turn every game into. Which people have been saying for years now. Don't get it twisted though folks. Microsoft started this GaaS bullshit back with Ryse being a launch title.
 

Azerth

Prophet of Truth - Chicken Chaser
Member
Oct 27, 2017
6,189
the problem is that the gaas definition is so broad that it basically coves 90% of all games these days. I think when people think gaas they think fortnite, apex, destiny not the outer worlds or spiderman
 

Voodoopeople

Member
Oct 29, 2017
3,859
Thwe w
The main point I think people are trying to get across is that it's not as if MS greenlit those games. Since they were already in development, of course they were going to let their new studios see them through to completion.

True but buying them when they knew what they were making is just as much an indication that those are the games they wanting to focusing on.

Buying a Ferrari or buying a company that can build one means you like Ferrari's just as much as building one yourself.

I think my interpretation of GAAS would be much more limited than others. Namely that there is no single player campaign or that single players would feel short-changed by their experience.

So whilst one of my favourite single player games of recent years (Hitman) satisfies all the characteristics of an ongoing service game, I still don't think of it as the negatively perceived "GAAS".
 

Thorrgal

Member
Oct 26, 2017
12,330
They will both have more GAAS games and more no GAAS games netx gen than this one, because they will have more games, period.

Also, how many GAAS games can you and your audience support, anyway?

The big AAA games will keep.on being GAAS games for the most part (Gears, Halo, Forza, SoT etc), and they will have more AA in between them, which is of course good
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,380
"The Outer Worlds is an action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Xbox One, and Microsoft Windows on October 25, 2019, with a Nintendo Switch version to be released in 2020."
🤔
Coming in here like
0I5J5k5.jpg
 

Voodoopeople

Member
Oct 29, 2017
3,859
You're conclusion doest represent reality of those games. SoT is undeniably a success, its Rare most successful IP, State of Decay and Gears 5 done huge player numbers, MS deem them to be a success too (see Phil's recent comments on Gears 5).

From the info and interview feedback we can assume Crackdown 3 flopped & im not sure on Halo Wars 2. Cant say.

I agree

Gears 5 was a massive critical and commercial success.
Sea of Thieves continues to have a huge player base
State of Decay, whilst not my cup of tea, also has a strong community and was strong enough for MS to buy the studio and there will be a SoD 3 along soon enough.
Halo Wars i think was too niche in a way. Too simplistic for PC players but not a massive console genre.
Crackdown 3 is just of of those you have to suck up every now and then but it still has it's fans. It's certainly a commercial failure though.

So 3 of those have been absolute successes from MSs perspective.
 
Oct 27, 2017
6,960
Amazing that you "pierce" through MS PR by citing info provided by MS. They've exposed a portion of their figures, this alone doesn't determine overall how successful these titles are. We know officially (Phil mentioned) user numbers is the metric they follow, Gears 5 was above 4. We know that SoT and SoD performed extremely well on GP (and in unit sales, backed up by NPD), we just found SoT is still enjoys by a healthy population (by Rare head Craig Duncan). If what you were saying was true they'd be treated like Crackdown or Anthem not continue to be praised by MS internally, and continue to receive significant investment and support.

Sorry for contradicting PR statements, my bad. Carry on.

What does unsuccessful mean here?

SoD2 - 4million plus active players as of Nov 2018
Sea of Thieves - 8.4 million lifetime players as of June 2019.
Gears 5 - 3 million (I think) within a week or two of launch.

CD3 and HW2 were the only 'unsuccessful' titles by any stretch of the word.

It means that the games never built the community large enough to sustain the service development. The lure of service games is that they remain profitable after launch from daily/weekly players. The people who play the game for two hours and disappear are not the service audience, they will not purchase skins or DLC when they aren't even halfway through the base content.

Plenty of games still deliver updates despite the failures to monetize, but there is no hidden source of revenue. If you have 10x smaller playerbase, you will sell 10x less content, yet the development costs remain. If your service games have little players, it becomes a money sink. You will lose additional resources to support the game that is unlikely to pay off. And if you axe the support, you piss off that small community and usually get the negative PR from gamers.

SoD2 never has, nor it will ever have 4m active players. I think it is either a total downloads, or your source is shabby.
 

Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,409
Good. I hope we see more straightforward traditional games from them going forward, like Sony's done with God of War, Horizon, The Last of Us, etc. Focus more on making the games stand out and be stellar, and less on how you can nickel and dime people and keep them playing forever.
 

Azerth

Prophet of Truth - Chicken Chaser
Member
Oct 27, 2017
6,189
Good. I hope we see more straightforward traditional games from them going forward, like Sony's done with God of War, Horizon, The Last of Us, etc. Focus more on making the games stand out and be stellar, and less on how you can nickel and dime people and keep them playing forever.
according to some only god of war is not gaas

which just shows that the gaas definition needs to be changed or we need to come up with a diff word to use
 

headspawn

Member
Oct 27, 2017
14,619
Sorry for contradicting PR statements, my bad. Carry on.



It means that the games never built the community large enough to sustain the service development. The lure of service games is that they remain profitable after launch from daily/weekly players. The people who play the game for two hours and disappear are not the service audience, they will not purchase skins or DLC when they aren't even halfway through the base content.

Plenty of games still deliver updates despite the failures to monetize, but there is no hidden source of revenue. If you have 10x smaller playerbase, you will sell 10x less content, yet the development costs remain. If your service games have little players, it becomes a money sink. You will lose additional resources to support the game that is unlikely to pay off. And if you axe the support, you piss off that small community and usually get the negative PR from gamers.

SoD2 never has, nor it will ever have 4m active players. I think it is either a total downloads, or your source is shabby.

At the end of the day, if the games are still supported, I can pick it up on any day have new content and people still playing it... isn't that what matters?
 

Remeran

Member
Nov 27, 2018
3,896
I think it's funny when people say the OW and Wasteland 3 are not good example since they were games started development before acquisition but as soon as GaaS is brought people site Grounded and Bleeding edge as MS continuing there GaaS influence. All 4 of those games were started before acquisition so which is it?
 

BAD

Member
Oct 25, 2017
9,565
USA
Interesting to see people say that them acquiring studios with non-GAAS titles doesn't count. You think they bought them without knowing what games they'd be getting from these studios?