Dolby Vision is supported in streaming apps like Netflix (including right now on xbox one) but not UHD discs for whatever reason. Dolby Vision games is 2021 sometime... Cyberpunk may be the first since it's what they use as an example.
Gears 5Can someone tell me all the Xbox Series X/S launch titles on Gamepass?
Gears 5
Gears Tactics
Dead by Daylight
Sea of thieves
Grounded
Forza Horizon 4
Ori and the will of the wisps
The touryst
Tetris Effect Connected
Ah, I'm so glad AC Valhalla is confirmed to be at 60. I played the last two (well, I'm still playing Odyssey) on PC at 60, and I can't go back now. That was the deal-breaker/maker for getting it on Series X, so I'll be picking that up on the console now!
Yeah. The problem here is: Phil said he were not liking everyone asking about Switch ports, so it's not something they're focusing on. But after some months, Ori and the Will of the Wisps launch on Switch. So people begin to think anything could happen in this regard. Can we blame them?I hope interviewers get a bit more creative with Phil. They tend to ask a lot more about Xbox games shipping on Switch and PlayStation than digging deeper with individual studios and games.
Today is the day we find out Jeff Grubb is a Red WIngs fan/eats crayons
hardware related xbox or game news?
I think something might be up too, the AMD event is at 12 ET, and Phil is on the dropped frames podcast at 3 ET, seems a bit of a coincidence but maybe its something bigger
Is there much else they could announce hardware wise for the xbox?I think something might be up too, the AMD event is at 12 ET, and Phil is on the dropped frames podcast at 3 ET, seems a bit of a coincidence but maybe its something bigger
Is there much else they could announce hardware wise for the xbox?
They didn't even got included in the series x preview program :/On the subject of interviews and Phil, I miss the annual Giant Bomb E3 interview with Jeff on the couch. I'm surprised they haven't done a virtual one, especially in a console launch year. It's always popular and good exposure.
Anyone? Thinking about doing a sheet if there is non already.They didn't even got included in the series x preview program :/
Anyway, do we have a thread that have all the bc performance benchmarks?
I hope so. I am a new fan of the Yakuza games, and I want to play every game in the series to fill out the complete story.I wonder if sega will port the yakuza 3-5 remastered and yakuza 6 soon, otherwise I'll have to go back and get them on my my ps4 sometime next year when I feel like continuing Kiryus saga.
I can absolutely see a third person game in the Perfect Dark Universe with an infinite budget with this team. Perfect Dark was run and gun initially, but I can see this stealing from the formula of TLOU/Uncharted with more focus on action/adventure elements. What I worry about with Perfect Dark is that it has no story. I'd really like to see narrative/writing be an immense focus for the games with big teams. That's why I'm stoked about Bethesda, but even they don't really focus on it as much as Sony's first party.Top-tier industry-talent at The Initiative via hmqgg :
From Naughty Dog
- Sylvia Chambers ( Animator )
- Ryan Trowbridge ( Tech Art Director )
- Lee Davis ( Lead Gameplay Animator )
- Tyler Thornock ( Principal Technical Animator )
- Isaac Yeram Kim ( Concept Artist )
- Sze Jones ( Principal Character Artist )
- Francisco Aisa García ( Senior Gameplay Engineer )
- Robert Ryan ( Senior Systems Designer )
- Lauren Manuel Garcia Carro ( Senior Shader Technologies )
- Hawar Doghramachi ( Grapchis Programmer )
From Sony Santa Monica
- Ian Miller ( Sr Designer )
- Kai Zheng ( Senior Level Designer )
- Erik Jakobsen ( Principal Environment Artist )
- Ray Yeomans ( Senior Designer )
- Chris O'Neill ( Lead Level Designer )
- Brian Westergaard ( Director of Production )
- Jonathan Chavez ( Associate Producer )
- Sarah Swenson ( Environment Artist )
From Crystal Dynamics
- Remi Lacoste ( Experiential Director )
- Lindsey McQueeney ( HR )
- Daniel Steamer ( Lead Technical Designer )
- Dan Neuburger ( Game Director )
- Victor Chavez ( Sr Animator )
From Insomniac Games
- Jason Priest ( Lead Artist )
- Joey Tan ( Associate Technical Designer )
- Drew Murray ( Design Director )
- Giovanni Martinez ( Senior Environment Artist )
From Respawn Entertainment
- Ben Diamand ( Lead Systems Engineer )
- Justin Perez ( Senior Systems Designer )
- Sean Slayback ( Lead Systems Designer )
From Blizzard
- Stephen Clayburn ( Principal Lead Online Services Engineer )
- Jay Combs ( Information Technology )
From id Software
- Kurt Loudy ( Sr Systems Designer )
- Maxwell Morrison ( Quality Assurance Lead )
From Infinity Ward
- Jaime Molina ( Environment Artist )
- Jolyon Myers ( Expert Designer )
From Treyarch
- Johal Gow ( Lead Producer )
- Oliver Guiney ( Concept Artist )
From 343i
- Marcia Hunsicker ( Gameplay Animator )
- William Archbell ( Technical Director )
From Sledgehammer Games
- Jon Lew ( Gameplay Engineer )
From SIE America
- Victoria Miller ( Senior Producer )
From Rockstar
- Christian Cantamessa ( Cinematics Director )
From EA Sports
- Cesar Castro ( Senior Software Engineer )
From DICE
- Eric Persson ( Associate Art Director )
From Bungie
- Christine Thompson ( Narrative Lead / Writer )
From Playground Games
- Richard Burns ( UI/UX Lead )
From BioWare
- Ryan Duffin ( Gameplay Animation Director )
From Avalanche Studios
- Justin Walters ( Senior Environment Artist )
From Epic Games
- Pasquale Scionti ( Senior Environment/Lightning Artist )
From Nexon
- Patrick Ward ( 3D Environment Artist )
From The Coalition
- Nigel Loster ( Gameplay Designer )
From Cryptic Studios
- Robert Marr ( Lead Gameplay Engineer )
From Creative Assembly
- Joshua Bermudez ( Concept Artist )
From Studio Wildcard
- Matt Corcoran ( Principal Character Artist )
I can absolutely see a third person game in the Perfect Dark Universe with an infinite budget with this team. Perfect Dark was run and gun initially, but I can see this stealing from the formula of TLOU/Uncharted with more focus on action/adventure elements. What I worry about with Perfect Dark is that it has no story. I'd really like to see narrative/writing be an immense focus for the games with big teams. That's why I'm stoked about Bethesda, but even they don't really focus on it as much as Sony's first party.
I want games from Microsoft that actually say something or try to say something. To have a message. Hellblade has that opportunity and Tell Me Why absolutely said something. But I want the big budget games to as well. That's what's missing for Microsoft.
That's quite the cast. Hoping it translates to quality content for us.Top-tier industry-talent at The Initiative via hmqgg :
From Naughty Dog
- Sylvia Chambers ( Animator )
- Ryan Trowbridge ( Tech Art Director )
- Lee Davis ( Lead Gameplay Animator )
- Tyler Thornock ( Principal Technical Animator )
- Isaac Yeram Kim ( Concept Artist )
- Sze Jones ( Principal Character Artist )
- Francisco Aisa García ( Senior Gameplay Engineer )
- Robert Ryan ( Senior Systems Designer )
- Lauren Manuel Garcia Carro ( Senior Shader Technologies )
- Hawar Doghramachi ( Grapchis Programmer )
From Sony Santa Monica
- Ian Miller ( Sr Designer )
- Kai Zheng ( Senior Level Designer )
- Erik Jakobsen ( Principal Environment Artist )
- Ray Yeomans ( Senior Designer )
- Chris O'Neill ( Lead Level Designer )
- Brian Westergaard ( Director of Production )
- Jonathan Chavez ( Associate Producer )
- Sarah Swenson ( Environment Artist )
From Crystal Dynamics
- Remi Lacoste ( Experiential Director )
- Lindsey McQueeney ( HR )
- Daniel Steamer ( Lead Technical Designer )
- Dan Neuburger ( Game Director )
- Victor Chavez ( Sr Animator )
From Insomniac Games
- Jason Priest ( Lead Artist )
- Joey Tan ( Associate Technical Designer )
- Drew Murray ( Design Director )
- Giovanni Martinez ( Senior Environment Artist )
From Respawn Entertainment
- Ben Diamand ( Lead Systems Engineer )
- Justin Perez ( Senior Systems Designer )
- Sean Slayback ( Lead Systems Designer )
From Blizzard
- Stephen Clayburn ( Principal Lead Online Services Engineer )
- Jay Combs ( Information Technology )
From id Software
- Kurt Loudy ( Sr Systems Designer )
- Maxwell Morrison ( Quality Assurance Lead )
From Infinity Ward
- Jaime Molina ( Environment Artist )
- Jolyon Myers ( Expert Designer )
From Treyarch
- Johal Gow ( Lead Producer )
- Oliver Guiney ( Concept Artist )
From 343i
- Marcia Hunsicker ( Gameplay Animator )
- William Archbell ( Technical Director )
From Sledgehammer Games
- Jon Lew ( Gameplay Engineer )
From SIE America
- Victoria Miller ( Senior Producer )
From Rockstar
- Christian Cantamessa ( Cinematics Director )
From EA Sports
- Cesar Castro ( Senior Software Engineer )
From DICE
- Eric Persson ( Associate Art Director )
From Bungie
- Christine Thompson ( Narrative Lead / Writer )
From Playground Games
- Richard Burns ( UI/UX Lead )
From BioWare
- Ryan Duffin ( Gameplay Animation Director )
From Avalanche Studios
- Justin Walters ( Senior Environment Artist )
From Epic Games
- Pasquale Scionti ( Senior Environment/Lightning Artist )
From Nexon
- Patrick Ward ( 3D Environment Artist )
From The Coalition
- Nigel Loster ( Gameplay Designer )
From Cryptic Studios
- Robert Marr ( Lead Gameplay Engineer )
From Creative Assembly
- Joshua Bermudez ( Concept Artist )
From Studio Wildcard
- Matt Corcoran ( Principal Character Artist )
Also..Is that in any way related to your Little Ceasar's post on Saturday? lol
Yeah. I grew up on Little Caesars and the Red Wings. And Mike Illitch was the only good billionaire to ever live.
NHL 95 on PC was my first introduction to ice hockey.I am actually a Red Wings fan. I grew up on 24 mile until I was 15.
I have never tried to hide my fetishes.
Yeah. I grew up on Little Caesars and the Red Wings. And Mike Illitch was the only good billionaire to ever live.
Question about load times on Series X for BC titles. I likely missed this in one of Grubb's videos, but do the titles need to be installed on the internal SSD in order to take advantage of the greatly reduced load times on XB1 games? Or can I simply plug in my external HDD and still benefit from them? What about quick resume?