Why aren't some of these old star wars games releasing on xbox one? Specifically ones that didn't release on the original xbox.
The thing about the hard drives is it sounds like neither one of them allows next gen games to RUN off of the old hard drives. Both of them have specific requirements for their SSD expandable storage. MS solves this by creating proprietary form factor. Sony however will "certify" drives that will fit IN the PS5 and meet the required speeds.
For pricing I wonder if the if base cost of the SSDs for XSX will be cheaper (due to older tech) but priced higher (due to their proprietary nature).
The reverse is also possible for Sony. It's an interesting take on how to handle storage next gen. We will see.
XSX is not a console form factor. Time to challenge the assumptions.Novel cooling techniques plus very high clocks plus a console form factor aren't a combination of things that fill me with confidence if I'm being honest.
Who is the publisher?Why aren't some of these old star wars games releasing on xbox one? Specifically ones that didn't release on the original xbox.
XSX is not a console form factor. Time to challenge the assumptions.
It was refreshing to get a tight RPG in the 30-40 hour range. I had been missing that from Bioware.Man, Obsidian are really on to something with Outer Worlds...this is the most fun I've had with a "Bethesda"-style RPG...
Rumor that never had any basis in reality, just desperate fanboy nonsense.
Exactly! I also love that if I wanted to, I could just push through it in 10-15 hours and have a nice little sci fi shooter.It was refreshing to get a tight RPG in the 30-40 hour range. I had been missing that from Bioware.
Exactly.
Experience with large, AAA teams and distributed/remote development
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You know what would be amazing. Obsidian and Inxile teaming up on a game.
Insomnia: the Ark and Elex both came out this gen.I just need one of them to create a space themed rpg ala mass effect, there wasn't a single good one this gen (I think)
I personally don't understand why people want Fable's label on it. The IP doesn't mean much and they could opt to do their own tone and their own delectable cast of characters. Just makes more sense to me. Maybe a spiritual reboot or something
I personally don't understand why people want Fable's label on it. The IP doesn't mean much and they could opt to do their own tone and their own delectable cast of characters. Just makes more sense to me. Maybe a spiritual reboot or something
I think the sales of the franchise speak otherwise....I personally don't understand why people want Fable's label on it. The IP doesn't mean much and they could opt to do their own tone and their own delectable cast of characters. Just makes more sense to me. Maybe a spiritual reboot or something
But what's the point of attaching the fable name? I just disagree with that choice. No 15 year old kid gives two craps about the IP. There are no characters that provide any continuity. Albion has no defining characteristics. Fable's key component was "choices" and "good v evil". This has been done by hordes of RPGs since. The only unique characteristic people mention is "British humor".
Because if it doesnt matter to young people if its a new name or not it will help with older people who do know Fable. And Fable is a big franchise with alot of sales.But what's the point of attaching the fable name? I just disagree with that choice. No 15 year old kid gives two craps about the IP. There are no characters that provide any continuity. Albion has no defining characteristics. Fable's key component was "choices" and "good v evil". This has been done by hordes of RPGs since. The only unique characteristic people mention is "British humor".
it makes total sense to me to make a huge open word rpg. It makes total sense to me to make a game with humor. It doesn't make any sense to borrow the fable name
And this is no knock against fable. I loved fable one and fable two. Great games, good gameplay. Fun mechanics.
Again, as a huge Xbox lover - someone who has probably bought like 5-6 Xboxes across all of time - I ask this: sales high enough to force Microsoft to close the studio and stop creating games in the franchise?
Lionhead and the Fable IP was heavily mismanaged. You could also ask why Age of Empires withered and was almost non-existant for so many years as well. Because of mismanagement.Again, as a huge Xbox lover - someone who has probably bought like 5-6 Xboxes across all of time - I ask this: sales high enough to force Microsoft to close the studio and stop creating games in the franchise?
That's a fair criticism. I'm not going to argue against that. I do think it's interesting that live service games has now transformed to the subscription model. His philosophy has lived on, just morphed a littleLionhead and the Fable IP was heavily mismanaged. You could also ask why Age of Empires withered and was almost non-existant for so many years as well. Because of mismanagement.
At the time, the European Xbox studios was pushed towards live service games at the expense of their more traditional games. Phil Harrison, who was the head of Xbox Europe back then, was a huge proponent of live service games.
I would have loved to see the timeline where Lionhead was allowed to make Fable IV. I bet the studio would have still been alive today.
Again, as a huge Xbox lover - someone who has probably bought like 5-6 Xboxes across all of time - I ask this: sales high enough to force Microsoft to close the studio and stop creating games in the franchise?
Game Pass is a much, much better way to do it though. Since it facilitates both SP and MP experiences. :)That's a fair criticism. I'm not going to argue against that. I do think it's interesting that live service games has now transformed to the subscription model. His philosophy has lived on, just morphed a little
Leflus said pretty much what I was going to say, but as a quick counter... Clearly sales high enough to resurrect the franchise with a big AAA studio, their most critically acclaimed one even.Again, as a huge Xbox lover - someone who has probably bought like 5-6 Xboxes across all of time - I ask this: sales high enough to force Microsoft to close the studio and stop creating games in the franchise?
Nah, I think they specifically mean an epic space/science fantasy RPG like Mass Effect. However Cyberpunk 2077 will scratch a lot of itches. LOLThe first is 54 on MC and the second is at 67. Kinda proves his point doesn't it?
Cyberpunk 2077 might have fit the bill if you consider cyberpunk to be sci-fi.
Why not use the Fable name though?But what's the point of attaching the fable name? I just disagree with that choice. No 15 year old kid gives two craps about the IP. There are no characters that provide any continuity. Albion has no defining characteristics. Fable's key component was "choices" and "good v evil". This has been done by hordes of RPGs since. The only unique characteristic people mention is "British humor".
it makes total sense to me to make a huge open word rpg. It makes total sense to me to make a game with humor. It doesn't make any sense to borrow the fable name
And this is no knock against fable. I loved fable one and fable two. Great games, good gameplay. Fun mechanics.
Well fable is a pretty good name and you already own itBut what's the point of attaching the fable name? I just disagree with that choice. No 15 year old kid gives two craps about the IP. There are no characters that provide any continuity. Albion has no defining characteristics. Fable's key component was "choices" and "good v evil". This has been done by hordes of RPGs since. The only unique characteristic people mention is "British humor".
it makes total sense to me to make a huge open word rpg. It makes total sense to me to make a game with humor. It doesn't make any sense to borrow the fable name
And this is no knock against fable. I loved fable one and fable two. Great games, good gameplay. Fun mechanics.
Again, as a huge Xbox lover - someone who has probably bought like 5-6 Xboxes across all of time - I ask this: sales high enough to force Microsoft to close the studio and stop creating games in the franchise?
Most are not really AAA titles of the scope that you expect from an AAA title.
Which is normal because you cant magically create triple AAA games from small studios, and at the same time intend to regularly release new games (preferably each month) for the gamepass platform so people will stay subscribed, or non-subscribers may find more reason to subscribe. I am not sure if it is the right approach for MS because they in a way are competing against the many other AA games from which people can choose. And there are only few true triple AAA games released each year that attracts many gamers in a different way then most AA titles can.
I think Bleeding Edge is a game in the catogory Matt Booty spoke of, a well crafted game more then an AA game imo, but when even eurogamer calls it gamepass filler, then I would doubt the current strategy of quantity over, I would not say quality, but giving more games from the ground up the time to mature and the time to add content to distinguish from the many other AA games.
Most are not really AAA titles of the scope that you expect from an AAA title.
Which is normal because you cant magically create triple AAA games from small studios, and at the same time intend to regularly release new games (preferably each month) for the gamepass platform so people will stay subscribed, or non-subscribers may find more reason to subscribe. I am not sure if it is the right approach for MS because they in a way are competing against the many other AA games from which people can choose. And there are only few true triple AAA games released each year that attracts many gamers in a different way then most AA titles can.
I think Bleeding Edge is a game in the catogory Matt Booty spoke of, a well crafted game more then an AA game imo, but when even eurogamer calls it gamepass filler, then I would doubt the current strategy of quantity over, I would not say quality, but giving more games from the ground up the time to mature and the time to add content to distinguish from the many other AA games.
Most are not really AAA titles of the scope that you expect from an AAA title.
Which is normal because you cant magically create triple AAA games from small studios, and at the same time intend to regularly release new games (preferably each month) for the gamepass platform so people will stay subscribed, or non-subscribers may find more reason to subscribe. I am not sure if it is the right approach for MS because they in a way are competing against the many other AA games from which people can choose. And there are only few true triple AAA games released each year that attracts many gamers in a different way then most AA titles can.
I think Bleeding Edge is a game in the catogory Matt Booty spoke of, a well crafted game more then an AA game imo, but when even eurogamer calls it gamepass filler, then I would doubt the current strategy of quantity over, I would not say quality, but giving more games from the ground up the time to mature and the time to add content to distinguish from the many other AA games.
Most are not really AAA titles of the scope that you expect from an AAA title.
Which is normal because you cant magically create triple AAA games from small studios, and at the same time intend to regularly release new games (preferably each month) for the gamepass platform so people will stay subscribed, or non-subscribers may find more reason to subscribe. I am not sure if it is the right approach for MS because they in a way are competing against the many other AA games from which people can choose. And there are only few true triple AAA games released each year that attracts many gamers in a different way then most AA titles can.
I think Bleeding Edge is a game in the catogory Matt Booty spoke of, a well crafted game more then an AA game imo, but when even eurogamer calls it gamepass filler, then I would doubt the current strategy of quantity over, I would not say quality, but giving more games from the ground up the time to mature and the time to add content to distinguish from the many other AA games.
Critique of ms is allowed but not when you both quote a console warrior and take things out of context.Yes??? to all the quotes, there is nothing contradicting to what I say and what Matt Booty says. Have you read my post? And I explained the reason, and Matt Booty says exactly the same. But because I quote a tweet where I thought it is easier to see a very short fragment, because not everyone will see 20 minutes long videos it becomes irrelevant or something?
Or is any critique of MS approach not allowed in here.