Matt Booty said they are focused on delivering games constantly and making sure they are of very good quality.
He says these are the things to improve.
:) ™
Matt Booty said they are focused on delivering games constantly and making sure they are of very good quality.
He says these are the things to improve.
Yes, they suck.
The sad truth of AAA development these days. I know people like that - I'm not one of them.
In the video? Yes, obviously. The Series 16 Update? Obviously not.
When did this get added? I'm really impressed with the amount of content they've continued to put out and the amount they've continued to improve on the worst parts of this game. I really need to go ahead and finish the DLCs sometime soon. Compulsion seems like they've learned and grown a lot just in the last year and I can't wait to see what the whip up next.
So excited to see what they work on next. Story was awesome but the gameplay just didn't do it for me. I suspect that it had to do with its survival sandbox origins. Hope compulsion does a really focus story oriented FPS ala bio shock next.Two days ago. The last expansion of the season pass. Happy Few is now "done"
There is a gonna be a docu soon. There is a trailer already and already talks abit about the "bioshock thingSo excited to see what they work on next. Story was awesome but the gameplay just didn't do it for me. I suspect that it had to do with its survival sandbox origins. Hope compulsion does a really focus story oriented FPS ala bio shock next.
This actually makes a lot of sense if you read the book. The main character was shunned by society, but then slowly reintegrated. And that's about all I remember.
The visual technology of Gears 5. Presented by Colin Penty, Technical Art Director, The Coalition.
Great stuff!
Do people even realize the insane & free post-launch content Forza Horizon 4 keeps getting monthly?
The players actually playing the game clearly know as FH4 keeps staying high on most played charts worldwide.
thanks for the nostalgia kick! I did not play the game but I got flash back reading the game informer with condemned on the cover!
I'm one of them. Though, hearing stuff like that makes me wonder whether it's sustainable.The sad truth of AAA development these days. I know people like that - I'm not one of them.
This actually makes a lot of sense if you read the book. The main character was shunned by society, but then slowly reintegrated. And that's about all I remember.
Matt Booty said they are focused on delivering games constantly and making sure they are of very good quality.
He says these are the things to improve.
Matt Booty said they are focused on delivering games constantly and making sure they are of very good quality.
He says these are the things to improve.
Is the game have cross play? if not hope it will happen soon.
That's what happens when you have rushed timelines and small team developed a huge game
350 is small?That's what happens when you have rushed timelines and small team developed a huge game
For a game as ambitious as gears in 3 years yes
A lot of the best games of the generation took upwards of seven years to make
That includes years of pre-pro and incubation, not actual production and usually for new IPs. CoD operates similarly and they get to carry less over, the team size, development time and outsourcing seems pretty typical for the AAA industry. I don't see why anyone would come to this conclusion : "That's what happens when you have rushed timelines and small team developed a huge game."A lot of the best games of the generation took upwards of seven years to make
Treyarch has damn near 700 devs this is a bad point. furthermore I wouldn't compare cod to gears anyway, all the studios assist each otherThat includes years of pre-pro and incubation, not actual production and usually for new IPs. CoD operates similarly and they get to carry less over, the team size, development time and outsourcing seems pretty typical for the AAA industry. I don't see why anyone would come to this conclusion : "That's what happens when you have rushed timelines and small team developed a huge game."
Receipts, that is only one example. The Coalition also focused on the campaign, a separate studio developed the multi (splash damage.) I'm not saying the Coalition aren't clearly talented, Rod is obviously a best in the business producer. But they definitely aren't a "small" team and 3 years is a pretty typical AAA production time.
Receipts, thats is also only one example. The Coalition also focused on the campaign, a separate studio developed the multi.
Spash Damage also did the multi for 5 as well. Coalition just has the multi design leads in house. According to a technical presentation, the Coalition had another 350 devs outside the studio working on the game.According to the world's foremost leader on business sizes, Wikipedia, Treyarch is sitting around 620 employees.
Didn't Coalition handle pretty much everything for 5 with support studios helping with assets and such while Gears 4 they focused on campaign while (insert studio) did multi?
Receipts, that is only one example. The Coalition also focused on the campaign, a separate studio developed the multi (splash damage.) I'm not saying the Coalition aren't clearly talented, Rod is obviously a best in the business producer. But they definitely aren't a "small" team and 3 years is a pretty typical AAA production time.
That was OT4's title I think.So on the Xbox dashboard they had a cool video about Spencer and how he uses the adaptive controller. You can read about it here:
Maybe the next OT tag line could be "When everybody plays, we all win"
I know that isn't as related to Xbox Game Studios as such but I feel highlighting how cool this is, would be, well, cool.