Disrespectful for what devs? Third party devs that get paid up front at a price that they agree to for a set period of time? Can't see why any devs would be upset about guaranteed, predictable money. First party devs that are getting funding to make their games and don't get paid directly based on how well their games sell on any given random service or store like most devs, but rather get a dependable, stable paycheck? Or first party studios that are clearly seeing huge investment in their projects - the ones that THEY want to do, whether that's funding and attention to make a niche AA Action Tactics game like Wasteland that's still MULTIPLATFORM or much smaller games like RAD, Grounded, or Bleeding Edge with unclear marketing and sales potential.I hate fanboys. There was this nice game pass thread on reddit and some user posted comment with the whole "$1 is so disrespectful to the devs!" and then started some obvious console warring.
This was my reply. Was that alright?
"They're giving subs away to build a big subscription base. Offer the sub for an extremely low price thereby locking the customer into the ecosystem. Pretty smart actually.
Sure a couple will unsub after, but as Netflix shows most people don't bother. As long as the content keeps on coming(which looks to be the case. There's pretty much a first party game coming into the service every month till Scarlett launch), customers will remain subscribed.
May I also ask what purpose is there in talking shit? Fanboys are so dumb. I hope you're a teenager/pre-teen cos if not that's just damn embarrassing"
In fact, Game Pass makes those games MORE feasible, not less. It opens up these passion projects to more gamers than ever, precisely because the barriers to entry are so low. It frees dev to be creators first and foremost, not salespeople. It's disrespectful to think the normal market isn't a far, far more dehumanizing and crushing environment than Game Pass.