I read through this interview and, personally, feel some questions were borderline unprofessional, specifically: "Game Pass has become such a focus for Xbox now. Is this because you can't compete with a marquee first-party title like last week's Death Stranding, and so offer breadth?"
This just feels like something that would come straight from a Sony fanboy. Maybe that was the intent, idk. Maybe I'm missing the point. That's definitely possible.
Phil Spencer: "Gears 5 sold well for us. It sold better than Gears 4."
hmm.... interesting...
Yep, I think Aaron handled that garbage pretty well overall. Gears 5 was an incredible game that should be up for GOTY, has higher overall critic review averages and is actually fun to play compared to Amazon delivery guy simulator even though I know that some have found a way to get immersed into that I guess :)
It's the same team that built Xbox One X that's working on Project Scarlett. Yes, we'll have great graphical performance, but things like speed will be a big factor with integrating the SSD. We can support increased CPU, higher framerates, so 120 FPS, having things like DirectX raytracing that's never really existed on a console. To put all that in the hands of developers will just bring a whole new set of console game experiences.
Yeah some questions were cringe, like bringing up scalebound, for what? Lol
Kotaku butt hurt too I guess? Damn lmao
There is some true to that but i think it was more a Microsoft decision that a market one.
The entire company is going the service route.
Yep, I think Aaron handled that garbage pretty well overall. Gears 5 was an incredible game that should be up for GOTY, has higher overall critic review averages and is actually fun to play compared to Amazon delivery guy simulator even though I know that some have found a way to get immersed into that I guess :)
Y'all replied too fast too keep up on the phone lol - agreed on all counterpoints/additions!
Glad I'm not the only one who thought this, what a truly dreadful interview, fair play to Greenberg for staying professional, the interviewer was clearly trying to bait him with those shitty questions.
Seems things are gathering pace at The Initiative, definitely think we'll get a tease at E3 2020.
Eh, I don't mind a spicy question or two in my interviews, and that specific question produced a good answer from Greenberg with regards to how they are doing both marquee AAA titles and broader AA stuff.I read through this interview and, personally, feel some questions were borderline unprofessional, specifically: "Game Pass has become such a focus for Xbox now. Is this because you can't compete with a marquee first-party title like last week's Death Stranding, and so offer breadth?"
This just feels like something that would come straight from a Sony fanboy. Maybe that was the intent, idk. Maybe I'm missing the point. That's definitely possible.
I don't know if anyone noticed but on the ign interview with Phil he said even though Xbox One contrillers work with Scarlett it doesn't mean there won't be anything new they can't add to the Scarlett controller
So E32020 :
XGS Games :
-Halo Infinite Gameplay Reveal
-Ninja Theory New IP Action/Adventure
-Fable IV Reveal
-Everwild Gameplay Reveal
-Big Games Reveal from XGS - Publishing ?
-Forza Motorsport Reboot
-New Killer instinct ?
-Tell my why date
XO20 :
-Obsidian big Action RPG leaded by Chris Parker (POE3)
-New IP Compulsion Games Third person Action/Adventure
-Small New IP from XGS Publishing ?
I read through this interview and, personally, feel some questions were borderline unprofessional, specifically: "Game Pass has become such a focus for Xbox now. Is this because you can't compete with a marquee first-party title like last week's Death Stranding, and so offer breadth?"
This just feels like something that would come straight from a Sony fanboy. Maybe that was the intent, idk. Maybe I'm missing the point. That's definitely possible.
This is worth a read and is so on point (with the exception of the confusion that Kingdom Hearts will be on Game Pass, which was not announced), and I think that the final part of it is something that all Xbox fans should take to heart when worrying what idiots that just want to take shots at Xbox have to say going forward - https://gamingbolt.com/microsofts-stellar-show-at-x019-paints-a-rosy-picture-for-xboxs-future
It is also impressive how X019 demonstrated Microsoft tackling one of the most common criticisms that is leveled at them: their lack of games. This has in the past been best demonstrated by their release schedule: consider, for instance, that in 2019, their releases consisted ofCrackdown 3
in February, thenGears 5
in September, and that's it. That's all they had. This is a far cry from the games they have lined up for next year, such asGrounded, Bleeding Edge, Psychonauts 2, Halo Infinite, Ori and the Will of the Wisps, Wasteland 3, Minecraft Dungeons,
andTell Me Why
, at which point they're basically pushing out one major game every two months. True, all of those are not exclusives, owing to prior commitments studios may have had before being acquired, but it points to one very important fact: Microsoft now has enough content to be able to achieve this kind of release cadence, and once their studios are done meeting their commitments they had prior to release, their slate of exclusives should swell immensely.
So much in today's media world makes no sense (beyond video games).At times I am perplexed to the comparisons to Sony titles, like do we forget that Halo & Gears have a strong Single Player component? Or are we now just lumping them into a GAAS bucket because reasons? Gears 5 just came out, yet here we are asking MS about Death Stranding.
Spicy is good; however, some of these questions made me react "what does this have to do with anything?" versus "oh, now that's a good question!"Eh, I don't mind a spicy question or two in my interviews, and that specific question produced a good answer from Greenberg with regards to how they are doing both marquee AAA titles and broader AA stuff.
Glad not to read Kotaku, it's crap.I read through this interview and, personally, feel some questions were borderline unprofessional, specifically: "Game Pass has become such a focus for Xbox now. Is this because you can't compete with a marquee first-party title like last week's Death Stranding, and so offer breadth?"
This just feels like something that would come straight from a Sony fanboy. Maybe that was the intent, idk. Maybe I'm missing the point. That's definitely possible.
At times I am perplexed to the comparisons to Sony titles, like do we forget that Halo & Gears have a strong Single Player component? Or are we now just lumping them into a GAAS bucket because reasons? Gears 5 just came out, yet here we are asking MS about Death Stranding.
At times I am perplexed to the comparisons to Sony titles, like do we forget that Halo & Gears have a strong Single Player component? Or are we now just lumping them into a GAAS bucket because reasons? Gears 5 just came out, yet here we are asking MS about Death Stranding.
I know the style of presentation for IX is disliked on this place but i still find that these people deserve massive credit for putting these shows out.
At times I am perplexed to the comparisons to Sony titles, like do we forget that Halo & Gears have a strong Single Player component? Or are we now just lumping them into a GAAS bucket because reasons? Gears 5 just came out, yet here we are asking MS about Death Stranding.
I mean, there's plenty of reasons not to read that site. But yeah, that interview was cringey as hell.
LOL You are greatThis is impression I have reading some posts in Xbox Game Pass threads:
Pretty much.This is impression I have reading some posts in Xbox Game Pass threads:
At times I am perplexed to the comparisons to Sony titles, like do we forget that Halo & Gears have a strong Single Player component? Or are we now just lumping them into a GAAS bucket because reasons? Gears 5 just came out, yet here we are asking MS about Death Stranding.
This is impression I have reading some posts in Xbox Game Pass threads:
You're entitled to your opinion, but I wish you could see how your opinion is coloring your entire statement. I don't play many single player games. My fiance and I LOVED gears 5 because we had story to playthru completely together. Last of Us doesn't let us do that. Uncharted doesn't let us do that. Gears is better, in our opinion, *because* it's a co op story and world we can get lost in. If you're only interested in single player games, then sure, right now Sony's better. But their multiplayer and co op offerings are *paltry* compared.Halo 4 and 5's campaigns have been nowhere near the calibre of Sony's blockbuster single-player only games like God of War, Horizon Zero Dawn, Spider-Man, etc. Even just comparing scope to this year's Death Stranding and Days Gone - the Halo campaigns are like 10 hours. Sony's games are often 3 or 4 times longer and obviously a lot more acclaimed too in the case of their many GOTY winners and nominees over the past 10 years.
Gears 5 was a step in the right direction, but its campaign still wasn't anything special and wasn't very long either. The difference for single player fans is that Sony's games feel like large, impactful, filling experiences. Most of Microsoft's games have a single player campaign that just feels like a fun romp but that's about it.
You're entitled to your opinion, but I wish you could see how your opinion is coloring your entire statement. I don't play many single player games. My fiance and I LOVED gears 5 because we had story to playthru completely together. Last of Us doesn't let us do that. Uncharted doesn't let us do that. Gears is better, in our opinion, *because* it's a co op story and world we can get lost in. If you're only interested in single player games, then sure, right now Sony's better. But their multiplayer and co op offerings are *paltry* compared.
I read through this interview and, personally, feel some questions were borderline unprofessional, specifically: "Game Pass has become such a focus for Xbox now. Is this because you can't compete with a marquee first-party title like last week's Death Stranding, and so offer breadth?"
This just feels like something that would come straight from a Sony fanboy. Maybe that was the intent, idk. Maybe I'm missing the point. That's definitely possible.
I read through this interview and, personally, feel some questions were borderline unprofessional, specifically: "Game Pass has become such a focus for Xbox now. Is this because you can't compete with a marquee first-party title like last week's Death Stranding, and so offer breadth?"
This just feels like something that would come straight from a Sony fanboy. Maybe that was the intent, idk. Maybe I'm missing the point. That's definitely possible.
Yep, I think Aaron handled that garbage pretty well overall. Gears 5 was an incredible game that should be up for GOTY, has higher overall critic review averages and is actually fun to play compared to Amazon delivery guy simulator even though I know that some have found a way to get immersed into that I guess :)
Glad I'm not the only one who thought this, what a truly dreadful interview, fair play to Greenberg for staying professional, the interviewer was clearly trying to bait him with those shitty questions.
At times I am perplexed to the comparisons to Sony titles, like do we forget that Halo & Gears have a strong Single Player component? Or are we now just lumping them into a GAAS bucket because reasons? Gears 5 just came out, yet here we are asking MS about Death Stranding.
Lmao... Spot on.This is impression I have reading some posts in Xbox Game Pass threads:
You couldn't be more right, and that couldn't be more sad.My favorite thing about that question is that Gears 5 has a higher MC score than Death Stranding. I feel like some people are all about Metacritic, until it disagrees with them and then they're like "oh reviewers just don't get it"
I have a feeling that shorter and laser focused single player components are preferred nowadays unless it's MS game. A game doesn't need to be 20+ hours to have a fulfilling campaign and to expect that from franchises with huge multiplayer like Halo and Gears is ridiculous.Halo 4 and 5's campaigns have been nowhere near the calibre of Sony's blockbuster single-player only games like God of War, Horizon Zero Dawn, Spider-Man, etc. Even just comparing scope to this year's Death Stranding and Days Gone - the Halo campaigns are like 10 hours. Sony's games are often 2 or 3 times longer and obviously a lot more acclaimed too in the case of their many GOTY winners and nominees over the past 10 years.
Gears 5 was a step in the right direction, but its campaign still wasn't anything special and wasn't very long either. The difference for single player fans is that Sony's games feel like large, impactful, filling experiences. Most of Microsoft's games have a single player campaign that just feels like a fun romp but that's about it.
There are ways to ask tough questions that still foster meaningful/worthwhile discussion, like Jeff asking Phil what it will take to stop shipping broken games during Giant Bomb's E3 show a few years back. And then there's cringey questions meant to generate clickbaity headlines, like this article comes off as (to me at least).I don't think there is anything wrong with the interview. Journalists are not the PR departement of big corporations.
Posted in the next-gen thread too but I found this to be the most interesting part of the interview:
I don't really care for framerate, 30FPS has never been a problem for me. But I'm really excited to see Forza, Gears with raytracing
I have a feeling that shorter and laser focused single player components are preferred nowadays unless it's MS game. A game doesn't need to be 20+ hours to have a fulfilling campaign and to expect that from franchises with huge multiplayer like Halo and Gears is ridiculous.
Good interview questions that are not fluffy are from the likes of giant bomb. This ain't it chief.I don't think there is anything wrong with the interview. Journalists are not the PR departement of big corporations.
Their job is to get the information behind the pr talking points for their readers. And it's the job of a PR person like Aaron Greenberg to navigate through these tough questions without loosing their cool. Both partys were just doing their job, there is nothing unprofessionel about that interview.
You really want journalist to just ask the same fluffy questions and get the same pr answers all the time? Why have an interview then? Just copy & paste the press release of those corporations.
Many gaming magazines are far too compliant when they have an interview with an important person.
It's been under primary dev for Windows since announcement. It's windows first until otherwise stated.
True. See Hellblade. Can't wait to see what Ninja Theory's main team is cooking up. Nice, juicy exclusive single player game. Just like y'all like.The shorter games are generally embraced when there is good storytelling or a very unique experience.
Not really. Looks at Giantbomb. These are plain rude. And then come up with that terrible title also wich he never says is crazy unprofessional.I don't think there is anything wrong with the interview. Journalists are not the PR departement of big corporations.
Their job is to get the information behind the pr talking points for their readers. And it's the job of a PR person like Aaron Greenberg to navigate through these tough questions without loosing their cool. Both partys were just doing their job, there is nothing unprofessionel about that interview.
You really want journalist to just ask the same fluffy questions and get the same pr answers all the time? Why have an interview then? Just copy & paste the press release of those corporations.
Many gaming magazines are far too compliant when they have an interview with an important person.
Crazy and unprofessional sums Kotaku up quite well I'd say.Not really. Looks at Giantbomb. These are plain rude. And then come up with that terrible title also wich he never says is crazy unprofessional.
True. See Hellblade. Can't wait to see what Ninja Theory's main team is cooking up. Nice, juicy exclusive single player game. Just like y'all like.
Gears 5 campaign was amazing, a joy to play. And it was 15 hours long, which is a perfect lenght.Halo 4 and 5's campaigns have been nowhere near the calibre of Sony's blockbuster single-player only games like God of War, Horizon Zero Dawn, Spider-Man, etc. Even just comparing scope to this year's Death Stranding and Days Gone - the Halo campaigns are like 10 hours. Sony's games are often 2 or 3 times longer and obviously a lot more acclaimed too in the case of their many GOTY winners and nominees over the past 10 years.
Gears 5 was a step in the right direction, but its campaign still wasn't anything special and wasn't very long either. The difference for single player fans is that Sony's games feel like large, impactful, filling experiences. Most of Microsoft's games have a single player campaign that just feels like a fun romp but that's about it.