Well, a lot of the people that went up to preview aren't press people. I know I saw some content creators, Xbox superfans, and even YouTube guide makers talking about the trip so I think this is separate from any kind of press review coverage.
Ah, I somehow missed that. I guess I just don't see the point of making everyone go there when people could just download it. Maybe to make sure they were all playing at the same time for MP stuff.Some do but that isn't what is going on here. Like Rod said it's the first day of their campaign preview tour which means people are playing the game at their studio presumably since we've seen certain press members there.
Hmm maybe but most games aren't doing previews a week before they release and reviews hit. Just seems strange to me.
Right next to Crackdown 3 and Scalebound, right?
Well that was a real knee slapper....
Not everyone thought that. I didn't think that. I always just assumed they wanted to show off all the other modes coupled with keeping the story beats a secret.
I agree tho. Said the same earlier also. I mean it's abit weird.I look at like you are having press travel to your studio to play however much of the campaign for a preview only to then turn around and hand out a review key a few days later and ask them to play through that same content again. That is why it seems a little unnecessary to me. A month ago or maybe 2-3 weeks sure but days before reviews are sent out is out of the ordinary.
I look at like you are having press travel to your studio to play however much of the campaign for a preview only to then turn around and hand out a review key a few days later and ask them to play through that same content again. That is why it seems a little unnecessary to me. A month ago or maybe 2-3 weeks sure but days before reviews are sent out is out of the ordinary.
Control is a reminder of how much it hurts MS wouldn't greenlight a QB2. Remedy is going to be the one that got away...
Quantum Break sits below 80 on Metacritic and didn't sell well. Control is mildly more appreciated and will sell a bit more because of its multiplatform nature, not because it's such an infinitely better game from what we've seen. And I seriously doubt the game is gonna sell particularly well overall, and in fact I'd be willing to bet that it'll be on Game Pass and similar services before this time next year to recoup some costs.
Quantum Break sits below 80 on Metacritic and didn't sell well. Control is mildly more appreciated and will sell a bit more because of its multiplatform nature, not because it's such an infinitely better game from what we've seen. And I seriously doubt the game is gonna sell particularly well overall, and in fact I'd be willing to bet that it'll be on Game Pass and similar services before this time next year to recoup some costs.
Remedy CEO said:"We would say it's about a sensible budget and scope. Being able to create a full-price triple-A game is really hard," Virtala explained.
"Being able to do that on a budget of €20m to €30m is very safe. It's been about three years now and at the peak of production we had about 100 developers on average."
He continued: "I can't give you the exact number, but within one-to-two million units, we will have broken even. After that we are profitable."
I don't see there is any kind of huge deal(only some side quest) that will blocking game pass release, i mean Xbox channel also uploaded the launch trailer, poster included XB1 version, hell in my country for unknown reason Epic store and Xbox store released the digital version already meanwhile PS store need to wait til Sept 7 lol.Control won't be a Game Pass title anytime soon, not with the deal they have with PlayStation.
Hope it does well for Remedy but it isn't screaming MUST BUY and I've already got too much to play with more coming imminently.
DMC 5 into Blair Witch into Gears 5 - what a week. Control I'll pick up in a sale.
To be fair, it doesn't need to sell that well to be lucrative. Remedy's CEO is on record as stating Control's budget is between $22m and $33m and considered a "very safe" project.
It has reviewed pretty well too, and in particular the major critics seem to be warming to it, hence the critic rating over at OpenCritic is 90%. But I do agree that it likely won't sell very well, but again, neither does it have to.
I don't see there is any kind of huge deal(only some side quest) that will blocking game pass release, i mean Xbox channel also uploaded the launch trailer, poster included XB1 version, hell in my country for unknown reason Epic store and Xbox store released the digital version already meanwhile PS store need to wait til Sept 7 lol.
That's kind of lame marketing deal then, i mean i don't see the game have marketing at all.It's more an overall marketing deal that PlayStation has with 505 Games and Remedy, I'd fully expect a clause in the contract that wouldn't allow Control to go onto Game Pass within a set window, I wouldn't expect that announcement anytime soon if ever.
If control bombs, even less chance that MS or Sony will buy them.So are you guys hoping that Control bombs so that MS can buy them or something? Is that the game we're playing now?
So are you guys hoping that Control bombs so that MS can buy them or something? Is that the game we're playing now?
Have you not seen post here about this game in the last few OTs...... Alot of people said similar things , thinking it'll bomb and it would be easier for remedy to be acquiredWho are you talking to? Nobody should be rooting for a game from an independent developer to bomb.
????So are you guys hoping that Control bombs so that MS can buy them or something? Is that the game we're playing now?
Have you not seen post here about this game in the last few OTs...... Alot of people said similar things , thinking it'll bomb and it would be easier for remedy to be acquired
Quantum Break sits below 80 on Metacritic and didn't sell well. Control is mildly more appreciated and will sell a bit more because of its multiplatform nature, not because it's such an infinitely better game from what we've seen. And I seriously doubt the game is gonna sell particularly well overall, and in fact I'd be willing to bet that it'll be on Game Pass and similar services before this time next year to recoup some costs.
The Remedy CEO talks about having to sell 1-2 million units to break even and then beyond that it's profit. I mean, are those really such easy numbers though? Apples to oranges perhaps but Overkill's The Walking Dead game sold only 100k in its first month. Marvel VS Capcom Infinite was supposed to sell at least 2 millions but it sold half of that. Reviews are positive for Control but the hype isn't enormous from what I've seen (anecdotal, I know). I wish the best for Remedy as I have excellent memories with their games (Death Rally, Max Payne and Alan Wake in particular) but I absolutely don't fault Microsoft for not sticking around their work. They delivered a whopping two games in a decade, the first is a cult classic but it didn't sell all that well, the second didn't do too well with critics and sold even worse. Both were expensive products to make, both went through a bit of a development hell and a change of scope during development. When Control was revealed, it looked like Quantum Break 2.0, which bombed. Microsoft isn't a charity, they couldn't keep on throwing hundreds of millions of dollars into Remedy hoping that one day one of their games won't bomb. They parted amicably and that's it.
What do you consider badmouthing them?Cool, so the Remedy stuff is completely unrelated to Xbox Game Studios. No more badmouthing about Remedy in this thread then?
Besides the content exclusivity - which you shouldn't applaud either - I don't think anyone here has a problem with Remedy. Who are you talking to lol?Cool, so the Remedy stuff is completely unrelated to Xbox Game Studios. No more badmouthing about Remedy in this thread then?
Control won't be a Game Pass title anytime soon, not with the deal they have with PlayStation.
Hope it does well for Remedy but it isn't screaming MUST BUY and I've already got too much to play with more coming imminently.
DMC 5 into Blair Witch into Gears 5 - what a week. Control I'll pick up in a sale.
There's a lot of merit to making demos tho? Demos/betas enable valuable public feedback to inform and guide development, and enable complex stress-testing. Overwatch, and hell even Halo 5 wouldn't have been as successful if it weren't for the community input provided by their beta programs. They're also often a very valuable marketing tool.Creating demos takes time. Time = man hours = diverting resources = crunch. If studios are truly going to do all they can to avoid crunch, demos have to go. I suspect we'll see the same from Halo Infinite.
Reviews most people just go to conclusions and score. Preview is a piece of text that usually people read a little more. So, more chance to understand what's going on with the game.Hmm maybe but most games aren't doing previews a week before they release and reviews hit. Just seems strange to me.
DMC 5 into Blair Witch into Gears 5 - what a week. Control I'll pick up in a sale.
Nobody said that at all. If anything who's even talking about controlSo are you guys hoping that Control bombs so that MS can buy them or something? Is that the game we're playing now?
I'm really sad about Control. It interested me because I really liked Quantum Break (one of my game of the generation), but it seems closer to Alan Wake than Quantum Break. Really disappointing.
Btw how long is Quantum Break campaign playtime.
I'm asking not because want to compare it to control btw.
Err, I haven't seen that at all. I have seen people saying that the game will bomb, who knows if they're right. But I and others have said that if the game does poorly, there's even less chance of MS (or Sony) trying to acquire them. The ideal situation is that Remedy does SO well that they can fund foreseeable future development independently and move forward from there. If they sell better than expected, but not astronomically, then I think that they become a more attractive studio that has now proven that it can scope down and release polished and tight games on a budget and a timeline. I'm not sure that Remedy produces something as streamlined as Control without separating from Microsoft, simply because it seems like Microsoft gave them too much slack. MS didn't force Remedy to incorporate a TV show, that was their vision (as has been for years).Have you not seen post here about this game in the last few OTs...... Alot of people said similar things , thinking it'll bomb and it would be easier for remedy to be acquired