You realize we've all ready gotten them, with new ones on the way and people (especially fanboys from other platforms) roast what XGS has on tap now, right?
You realize theres this ridiculous narrative how XGS needs to make Sony-esque games now? And this new schtick about Remedy is comical at best. QB wasn't good enough and XGS would be better off with out Remedy but, suddenly its a great idea if they go over to Sony? And Control legit looks like a spiritual successor to QB if any game ever did. I'm sure you get the point.
Boy, please. Until the fanboy shenanigans and double standards cease, requests for what kind of games should be made under XGS by gamers can't and won't be taken seriously -- at least by me.
I believe that the one thing that people do not get when it comes to Microsoft and the strategy they are employing is that they are doing everything to not be like Sony. There are areas where they will be an overlap because they are in the same market, but Microsoft is on a strategy where what they want is to have a diverse portfolio which is the only thing that will drive Game Pass.I agree with this. Both Sony and MS has money to spend helping first party devs. The difference is that Sony has proven repeatedly that can make those kind of games well, MS hasn't. That doesn't mean MS can't, just they have not shown they can yet. They probably need it more as it is a bit of a gap in MS's portfolio which is exacerbated by the fact that these games are popular now.
Conversely, MS benefited when FPS's were the most popular games around and they had Halo, one of the biggest FPS's in the world while Sony flopped around with Killzone and Resistance.
They already have a studio that makes the best simulation racer, another that makes the best arcade style racer. They are damn good when it comes to shooting games and they had one of the best fighting games this gen. Apart from that, they have added RPG studios, they have added a studio that makes good action adventure titles, they are building two teams to undertake a new games that are most likely going to be third person adventure titles, and they are going back to their roots with a new flight simulator and Real Time Strategy. To add to these, you still have survival horror and the games that Double Fine makes.
There have been holes in Microsoft's lineup, but what platform holder does not have gaps in their lineup/portfolio?
Microsoft is doing a far greater job trying to lineup as diverse an experience as they can craft, and most on here agree with that. And most who frequent this thread or previous versions of it have voiced concerns as to where it was the lineup was lacking, the need for more first party studios, and there is a confidence that they are on the right path. That does not in any way, shape or form concern people to go spam a Sony first party thread and concern trolling as to how they need more multiplayer content, better racing or shooting games. Or how they need to diversify to a point where not all their huge games are in one genre.
If you are looking at the sheer number of development teams, this is bigger than what anyone else has, especially when you consider that some developers have multiple projects. At some moment in time, Microsoft will stop purchasing studios, but more importantly, at some moment in time, these studios that they have bought will start churning out games. It makes for a better debate to maybe try and see where they are going than fixating on where they were before they started bolstering their first party lineup.