Remember Brad Sams talked also about more Mixer integration in his pre E3 stuff.
Sounds pretty ambitious, but if they get it working that'd be super cool :D
Remember Brad Sams talked also about more Mixer integration in his pre E3 stuff.
I've heard too that jack would have played a bigger role, now I found it. It was always on screen in e3 2018 trailerSounds pretty ambitious, but if they get it working that'd be super cool :D
How much is over a dozen? 10-20(according to Google search)?
Best of luck to them anyway.
Remember Brad Sams talked also about more Mixer integration in his pre E3 stuff.
Can confirm you have indeed missed something.Never played a single minute of Gears; never had an interest and never felt like I was missing anything. But these rumors actually sound pretty cool. Fingers crossed they come to fruition.
The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.
Looks like Inside Xbox is not gonna be every month also i think
Biggest horde I've fought was probably 15I haven't played Days Gone, but SoD2 can, when it wants to, throw an unholy number of zombies at you.
There's a scenario where you find a lone survivor, and they give you some item to distract the horde. Then the horde turns up and my god, it's a lot. Talking 50 or so. Brave Joyce lost her fight there :'(
What is the contention point that needs confirmation?
The info on the Scarlett SOC is publicly announced:
I have
This processor builds upon the significant innovation of the AMD Ryzen™ "Zen 2" CPU core and a "Navi" GPU based on next-generation Radeon™ RDNA gaming architecture including hardware-accelerated raytracing.
That there, is what we call 'spin'
The author is twisting Lisa Su's words.
I think MS is going for a Nintendo Direct look for future Inside Xbox's. Which means everyone will be let go except maybe 2-3 people who will be featured (Major Nelson being one obviously)
• Ninja Theory | we don't know how many teams exactly they have, or maybe you have some source telling that there are 3 teams.I like how alot of studios have multiple teams.
Ninja Theory 3 teams
Obsidian 3 teams
Rare 2 teams
Playground 2 teams
• Ninja Theory | we don't know how many teams exactly they have, or maybe you have some source telling that there are 3 teams.
• Obsidian | now they have 4 teams: The Outer Worlds team, which is the majority of our development, small group of people that are finishing up in Pillars of Eternity, two other teams that are starting things up.
• Rare | actually there are 3 teams: Sea of Thieves, overseeing Battletoads and new project.
• Playground Games | here you're accurate.
I found them boring to watch. Maybe its the voice overs i dont know.
I think the live shows are just bad. I hope they go for the taped/edited route.
VR team which is not related to Xbox on PC or console. Sad. Even Hellblade: Senua's Sacrifice isn't released on Microsoft Store for Windows 10 with Mixed Reality support.I am not counting overseeing teams. Tho otherwise i would add Coalition, 343 also.
Ninja Theory has the Bleeding Edge team, Hellblade team and that VR team. Come to think of it maybe there is even a 4rd team. I remember something about that. Maybe Klobrille knows?
Did you enjoy the ID@Xbox Game Pass video back in March? (terrible name for a show, btw)I found them boring to watch. Maybe its the voice overs i dont know.
Felt more natural yeah. Its fine for ID@xbox stuff tho. For bigger stuff i dont know.Did you enjoy the ID@Xbox Game Pass video back in March? (terrible name for a show, btw)
I understand that outsourcing happens and I think we can comfortably assume around 500 developers will work at least five years on Halo Infinite. That's 2500 years of developer time (500 developers times 5 years). The Outer Worlds will have been in development for 3.5 years with 80 developers, meaning it used 280 years of developer time (80 developers times 3.5 years). That means The Outer Worlds (or a similar game fully-funded by Microsoft) costs Microsoft roughly 1/9th of what Halo: Infinite would cost and that doesn't even include any of the outsourcing you're talking about. Also, if we use the same formula, Bleeding Edge from Ninja Theory probably falls into the 80-120 years of developer time range.I don't think having everyone in house is particuarly common or cost effective, the outsourcing that happens is insane.
Look at Spider-Man from Insomniac, who are not a huge studio. However the credit roll for that game is 33minutes long. Teams of companies from india, china , japan,Korea,UK... all over of the world.
Over 2000 people are credited
Man if MS can pump out 1-2 quality games per quarter in the next-gen esp for GP, will be amazing.
They're going for different things. Outer worlds will be a small game. that's good news, but it's not for everyone. That said, that was kind of the tenor of the conversation of the Booty conversation at Coliseum. Lots of teams to make smaller, riskier games that have a place in Game Pass.The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.
I wonder where the freelance /contract dev industry will go with increasing consolidation broadly. We see lots of celebrated smaller teams get squeezed out in the visual effects space. Will the same or something totally different happenI don't think having everyone in house is particuarly common or cost effective, the outsourcing that happens is insane.
Look at Spider-Man from Insomniac, who are not a huge studio. However the credit roll for that game is 33minutes long. Teams of companies from india, china , japan,Korea,UK... all over of the world.
Over 2000 people are credited
The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.
This is the most important part of it for me. Microsoft has a bunch of insanely talented and creative developers at this point and I think smaller games give them chances to take bigger risks. Say Ninja Theory wanted to make a serious spiritual-successor to Ghostbusters where you use the tools you see in weird ghost hunter shows, but don't ever shoot a gun or fire up a proton pack. I want them to be able to do that and the only way that's going to fly is if it's a smaller, experimental title. Knowing that Microsoft is open to that sort of thing gives me way more confidence that they will do right by the studios that owned and the studios they've acquired.Lots of teams to make smaller, riskier games that have a place in Game Pass.
I like how alot of studios have multiple teams.
Ninja Theory 3 teams
Obsidian 3 teams
Rare 2 teams
Playground 2 teams
Guaya, sorry because this might have been talked about before, but who can we expect to be making the big-budget, AAA experiences?
343 Industries, The Coalition, Playground Games (both teams), The Initiative...?
The Initiative keep telling us they're not doing AAA (in between hiring developers from high profile AAA studios).
Sorry- AAAA. Seriously, though, they are. Drew Murray has said this multiple times.The Initiative keep telling us they're not doing AAA (in between hiring developers from high profile AAA studios).
Sorry, but my ravenous game-lust will only be sated by Septuple A games, and pronto.
I like how alot of studios have multiple teams.
Ninja Theory 3 teams
Obsidian 3 teams
Rare 2 teams
Playground 2 teams
They need to let their developers experiment some more.
Like let a small team from 343i or Coalition break off and prototype some shit.
Guaya, sorry because this might have been talked about before, but who can we expect to be making the big-budget, AAA experiences?
343 Industries, The Coalition, Playground Games (both teams), The Initiative...?
Facts. Shit, even a cool spin-off in the Halo or Gears universe in a different genre. We're seeing this with Halo Wars and Gears Tactics, but hopefully they can expand to other genres.They need to let their developers experiment some more.
Like let a small team from 343i or Coalition break off and prototype some shit.
Obsidian
Coalition
343i
Initiative
Playground 1 & 2
Turn 10
They all will or do make high quality and large scale games. I expect InXile to reach that point at some time, perhaps Undead Labs too.
Completely forgot about Turn 10, Rare, and Obsidian. I'd like to see inXile and Ninja Theory working on larger scale, big budget projects, and perhaps we will one day.Playground Games, 343i, The Initiative and The Coalition will be building the biggest games for XGS. But Rare, Obsidian and Turn 10 will also be building AAA- (whatever that is) games.
Seems like Ninja Theory, Mojang, Double Fine, inXile and Compulsion will be creating smaller titles.
Undead Labs could go either way. Age of Empires studio is a weird one right now.
I thought they were.They need to let their developers experiment some more.
Like let a small team from 343i or Coalition break off and prototype some shit.