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Theorry

Member
Oct 27, 2017
61,012
I like how alot of studios have multiple teams.
Ninja Theory 3 teams
Obsidian 3 teams
Rare 2 teams
Playground 2 teams
 

Falcon511

Member
Oct 27, 2017
3,152
I hope Mixer doesnt shut down. I believe they added another way to get revenue for streamers. That wouldnt just affect jobs at MS but also professional streamers as well. I have been streaming to Twitch lately, however I may want to try Mixer sometime.
 

darthpaxton

Member
Jun 20, 2018
1,697
The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,683
The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.

I don't think having everyone in house is particuarly common or cost effective, the outsourcing that happens is insane.
Look at Spider-Man from Insomniac, who are not a huge studio. However the credit roll for that game is 33minutes long. Teams of companies from india, china , japan,Korea,UK... all over of the world.

Over 2000 people are credited
 

solis74

Member
Jun 11, 2018
42,919
What is the contention point that needs confirmation?

The info on the Scarlett SOC is publicly announced:


I have
This processor builds upon the significant innovation of the AMD Ryzen™ "Zen 2" CPU core and a "Navi" GPU based on next-generation Radeon™ RDNA gaming architecture including hardware-accelerated raytracing.

"including hardware-accelerated raytracing." very interested to see how this is implemented.
 

bsigg

Member
Oct 25, 2017
22,556
I think MS is going for a Nintendo Direct look for future Inside Xbox's. Which means everyone will be let go except maybe 2-3 people who will be featured (Major Nelson being one obviously)

Makes sense. The taped, edited videos cost significantly less than have a live studio crew.

I wonder if they're looking at engagement with Inside Xbox and thinking the live show just isn't getting enough eyes to be worth the investment.
 

Roman Bellic

Banned
Jun 13, 2019
143
I like how alot of studios have multiple teams.
Ninja Theory 3 teams
Obsidian 3 teams
Rare 2 teams
Playground 2 teams
• Ninja Theory | we don't know how many teams exactly they have, or maybe you have some source telling that there are 3 teams.
• Obsidian | now they have 4 teams: The Outer Worlds team, which is the majority of our development, small group of people that are finishing up in Pillars of Eternity, two other teams that are starting things up.
• Rare | actually there are 3 teams: Sea of Thieves, overseeing Battletoads and new project.
• Playground Games | here you're accurate.
 

Theorry

Member
Oct 27, 2017
61,012
• Ninja Theory | we don't know how many teams exactly they have, or maybe you have some source telling that there are 3 teams.
• Obsidian | now they have 4 teams: The Outer Worlds team, which is the majority of our development, small group of people that are finishing up in Pillars of Eternity, two other teams that are starting things up.
• Rare | actually there are 3 teams: Sea of Thieves, overseeing Battletoads and new project.
• Playground Games | here you're accurate.

I am not counting overseeing teams. Tho otherwise i would add Coalition, 343 also.
Ninja Theory has the Bleeding Edge team, Hellblade team and that VR team. Come to think of it maybe there is even a 4rd team. I remember something about that. Maybe Klobrille knows?
 

Dimple

Member
Jan 10, 2018
8,561
I think the live shows are just bad. I hope they go for the taped/edited route.

What's crazy is that they've been doing direct esque programming for years with Major Nelsons this week on Xbox, which I actually quite like because of how short and straightforward they are, there was never any need to do the whole Inside Xbox Live thing, they could have taken the existing format they had and expanded it slightly.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
maybe a pre-recorded show/vidoc style of some sort. maybe have intimate quick 2 min interviews with developers/team members from that studio talking about their game(s) being the highlight of the inside episode. have a well rounded 15 min video. 4-5 a year perhaps too. haven't really thought deep into it, but i think some change to align with the new generation feels fitting.

this is a reaction of mine from e3's inside xbox. i can't remember anything substantial that was learned from the inside xbox. fir example i was hopeful on Chris Lee talking more in depth, and live, about the slipspace engine, but we just got a replay of the trailer and a sentence about us to check out halowaypoint's post.

i think in the past, they had some good bombshells to drop in an inside xbox episode, but this e3 felt flat to me.
 

Roman Bellic

Banned
Jun 13, 2019
143
I am not counting overseeing teams. Tho otherwise i would add Coalition, 343 also.
Ninja Theory has the Bleeding Edge team, Hellblade team and that VR team. Come to think of it maybe there is even a 4rd team. I remember something about that. Maybe Klobrille knows?
VR team which is not related to Xbox on PC or console. Sad. Even Hellblade: Senua's Sacrifice isn't released on Microsoft Store for Windows 10 with Mixed Reality support.

Hopefully we won't have to wait so much time to see another single player game from Ninja Theory. I'm tired of another multiplayer-focused or coop-focused games. Especially with lack of nice singles from Microsoft.

And that's just my opinion and feelings.
 

darthpaxton

Member
Jun 20, 2018
1,697
I don't think having everyone in house is particuarly common or cost effective, the outsourcing that happens is insane.
Look at Spider-Man from Insomniac, who are not a huge studio. However the credit roll for that game is 33minutes long. Teams of companies from india, china , japan,Korea,UK... all over of the world.

Over 2000 people are credited
I understand that outsourcing happens and I think we can comfortably assume around 500 developers will work at least five years on Halo Infinite. That's 2500 years of developer time (500 developers times 5 years). The Outer Worlds will have been in development for 3.5 years with 80 developers, meaning it used 280 years of developer time (80 developers times 3.5 years). That means The Outer Worlds (or a similar game fully-funded by Microsoft) costs Microsoft roughly 1/9th of what Halo: Infinite would cost and that doesn't even include any of the outsourcing you're talking about. Also, if we use the same formula, Bleeding Edge from Ninja Theory probably falls into the 80-120 years of developer time range.

So, if Bleeding Edge cost Microsoft $1, The Outer Worlds cost Microsoft $28, and Halo Infinite cost Microsoft $250.

I understand that having games at varying levels is important, but if you're Microsoft and looking at those numbers, especially from the stand-point of creating new IP, then Bleeding Edge and Outer Worlds are far more interesting from a cost/benefit perspective than Halo Infinite. Obviously, Halo makes a ton of sense for the brand and to serve as a showpiece, but when looking at new projects from the other Xbox Game Studios, the value proposition of smaller projects may be hard to ignore. I personally think it's a great idea for the GamePass model. I'd rather see eight 8-20 hour experiences similar in scope to The Outer Worlds than three or four "showpiece" quality games in the 15-45 hour range.
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.
They're going for different things. Outer worlds will be a small game. that's good news, but it's not for everyone. That said, that was kind of the tenor of the conversation of the Booty conversation at Coliseum. Lots of teams to make smaller, riskier games that have a place in Game Pass.

I don't think having everyone in house is particuarly common or cost effective, the outsourcing that happens is insane.
Look at Spider-Man from Insomniac, who are not a huge studio. However the credit roll for that game is 33minutes long. Teams of companies from india, china , japan,Korea,UK... all over of the world.

Over 2000 people are credited
I wonder where the freelance /contract dev industry will go with increasing consolidation broadly. We see lots of celebrated smaller teams get squeezed out in the visual effects space. Will the same or something totally different happen
 

knightmawk

Member
Dec 12, 2018
7,486
The news of Ninja Theory only using 10-20 devs for most of development on Bleeding Edge and Obsidian only using 80 for Outer Worlds presents an interesting Cost/Benefit argument about a game like Halo. While I think it's important for Xbox to have massive AAA showpieces like Halo, it could be beneficial for Microsoft to allow studios to make smaller projects and would go along with some of the early reports we've gotten from the Initiative about staying a bit smaller and being more flexible.

This is why teams like Ninja Theory, Obsidian and Doublefine are gonna be so valuable. They're used to working lean and working to survive, in a world where they have unlimited funds and don't have to work for hire or crowd fund, they're output is gonna be huge and great, purely projects they want to do.

I think it'd be awesome if 343i and The Coalition became multi-team studios as well, and I don't think it's anything come down from Microsoft telling them they can't. More like the demands of these games is so huge there just isn't bandwidth to think about other titles. That's why they hire out for things like Tactics and Halo Wars.

As some others have mentioned, once Obsidian or Ninja Theory sets their sights on a big open world RPG or something like that, it may very well take the entire studio to produce it. My ideal world is every studio having at least two teams at all times. So even if it's all hands on deck for an open world action RPG or a huge MMMO shooter or something, they'll still be able to play around with something risky and cool.
 
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darthpaxton

Member
Jun 20, 2018
1,697
Lots of teams to make smaller, riskier games that have a place in Game Pass.
This is the most important part of it for me. Microsoft has a bunch of insanely talented and creative developers at this point and I think smaller games give them chances to take bigger risks. Say Ninja Theory wanted to make a serious spiritual-successor to Ghostbusters where you use the tools you see in weird ghost hunter shows, but don't ever shoot a gun or fire up a proton pack. I want them to be able to do that and the only way that's going to fly is if it's a smaller, experimental title. Knowing that Microsoft is open to that sort of thing gives me way more confidence that they will do right by the studios that owned and the studios they've acquired.
 

isaaccs

Banned
Apr 12, 2019
156
Guys, sorry because this might have been talked about before, but who can we expect to be making the big-budget, AAA experiences?
343 Industries, The Coalition, Playground Games (both teams), The Initiative...?
 
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nekkid

Banned
Oct 27, 2017
21,823
Guaya, sorry because this might have been talked about before, but who can we expect to be making the big-budget, AAA experiences?
343 Industries, The Coalition, Playground Games (both teams), The Initiative...?

The Initiative keep telling us they're not doing AAA (in between hiring developers from high profile AAA studios).
 

Ushay

Member
Oct 27, 2017
8,351
They need to let their developers experiment some more.

Like let a small team from 343i or Coalition break off and prototype some shit.

I would love for this to happen, Coalition and 343i are absolutely packed with talent. I would hate for them to be confined to a single IP for the life of the studio. Just look at what Guerrilla Games did when they were given creative freedom. I hope Matt Booty realises this sooner, than later.

Guaya, sorry because this might have been talked about before, but who can we expect to be making the big-budget, AAA experiences?
343 Industries, The Coalition, Playground Games (both teams), The Initiative...?

Obsidian
Coalition
343i
Initiative
Playground 1 & 2
Turn 10

They all will or do make high quality and large scale games. I expect InXile to reach that point at some time, perhaps Undead Labs too.
 

SuikerBrood

Member
Jan 21, 2018
15,490
Playground Games, 343i, The Initiative and The Coalition will be building the biggest games for XGS. But Rare, Obsidian and Turn 10 will also be building AAA- (whatever that is) games.

Seems like Ninja Theory, Mojang, Double Fine, inXile and Compulsion will be creating smaller titles.

Undead Labs could go either way. Age of Empires studio is a weird one right now.
 

isaaccs

Banned
Apr 12, 2019
156
They need to let their developers experiment some more.

Like let a small team from 343i or Coalition break off and prototype some shit.
Facts. Shit, even a cool spin-off in the Halo or Gears universe in a different genre. We're seeing this with Halo Wars and Gears Tactics, but hopefully they can expand to other genres.
Obsidian
Coalition
343i
Initiative
Playground 1 & 2
Turn 10

They all will or do make high quality and large scale games. I expect InXile to reach that point at some time, perhaps Undead Labs too.
Playground Games, 343i, The Initiative and The Coalition will be building the biggest games for XGS. But Rare, Obsidian and Turn 10 will also be building AAA- (whatever that is) games.

Seems like Ninja Theory, Mojang, Double Fine, inXile and Compulsion will be creating smaller titles.

Undead Labs could go either way. Age of Empires studio is a weird one right now.
Completely forgot about Turn 10, Rare, and Obsidian. I'd like to see inXile and Ninja Theory working on larger scale, big budget projects, and perhaps we will one day.
 

Dokkaebi G0SU

Member
Nov 2, 2017
5,922
Basically each studio has an opportunity to either build a huge universe world with an IP they create or most likely just keep on doing something new each game.
So glad to know the new studios can do almost anything they want.
 
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