Should of never got that point."...how they treated their flagship game." ??? You mean giving it an extra 2 (now 3) years of development time, all the resources for a new engine and the biggest first party studio in the industry by far? I would think most studios managing franchises/flagships would die for that.
it should have never gotten to the point of being supported? Whether or not Halo was a top-tier series currently or not, any game getting that support in any state is not indicative of a flagship series being treated poorly.
You have some strange takes... I'll give you that 😂
I'm with you on this one. Not sure how much we can glean from the 2020 trailer, but it does seem like a change in direction compared to 2. Not sure if it's true, but Im led to believe they're aiming for AAA production.
State of Decay as a franchise could do with both more narrative, and a bit more meat to its systemic survival sandbox's bones - doesn't have to be one or the other. Ideally some system that fuses them both would be good e.g. a dynamic nemesis or social system.
Whilst a big sweeping grand narrative mightn't be a great fit, there'd be lots of scope for interesting short standalone stories concerning the survivors you come across.
I am with you in this. I don't care if they add story element but that is definitely not why I load up an SoD game. It's he systems, take those away abd it just another zombie game.
That's just Gamepass! I am hyped for Death's Door too. Gonna be a crazy couple of weeks.
I still think they can get a strong narrative and keep it procedural in nature much like XCOM 2 did with its War of the Chosen DLC. Same over arching story but nuanced gameplay everytime.
There is so much potential, but they need to get over that jank hurdle before any of that first. Game just screamed low budget before.
Hmmmm SoD taking a more narrative take on their series does have potential and I think there is a happy medium.Sorry for bringing this up so late but the thread moves so fast I just couldn't keep up with it.
State of Decay 1 had a pretty good approach with having set characters with back stories as opposed to 2's procedurally generated ones that get interchangeable voices and back story. The pre-made characters like Marcus, Ed, & Maya had actual stories and personality to them that made losing them feel more gut-wrenching.
Undead can still do Walking Dead style story arcs by way of special story missions that don't interfere with the usual character, supply, & base management missions. The way SoD 2 does it with the procedural characters leaves a lot to be desired since there's very little connection to them outside of their stats and being extra bodies which is why I liked the Heartland DLC a bit more. I also think there's a really interesting story to be told in State of Decay regarding how it all happened and even the way the virus has been mutating people into a more inhuman species with the plague zombies, plague walls, & seeing crazy looking zombie morphing physiology we see during the load screens. The devs keep it very surface level through environmental or note driven storytelling that doesn't feel fully realized.
I know SoD is a systems and gameplay first style of game which I've enjoy immensely but just because that took more precedent in SoD2 doesn't mean they should completely abandon any kind of narrative or investment into the characters for the games in the future.
"...how they treated their flagship game." ??? You mean giving it an extra 2 (now 3) years of development time, all the resources for a new engine and the biggest first party studio in the industry by far? I would think most studios managing franchises/flagships would die for that.
Okay, so, I'm late to this particular party, but I recently watched this video:
And now I'm super hyped for The Ascent. It looks extremely intriguing. The actual trailers were a great showcase for the aesthetic and vibe of the game but this is the first one I've seen that made me really perk up and take notice.
Gears 3 was really well received even in the early beta days. Movement is so much faster and smoother, the Gnasher is generally more consistent, and it launched with some pretty great maps (though Overpass is maybe the worst Gears map of all time, avoid at all cost). For complaints it really depends on who you talk to. Some people never liked Gears being shotgun focused so they say it sucks, some people liked the slower hide and seek style meta of classic execution, some people hated the retro lancer and sawed off.Anyone remember how Gears 3's multiplayer was received? I had a vague memory that I liked 2 more and while 2's still really, really good replaying 3's campaign right now and it's way better than I thought it was.
I remember the Horde mode being pretty decent, if different, was there anything about the multiplayer people didn't like? I can't really remember it, so I'm wondering if that was what I didn't enjoy about the game way back when.
Gears 3 was really well received even in the early beta days. Movement is so much faster and smoother, the Gnasher is generally more consistent, and it launched with some pretty great maps (though Overpass is maybe the worst Gears map of all time, avoid at all cost). For complaints it really depends on who you talk to. Some people never liked Gears being shotgun focused so they say it sucks, some people liked the slower hide and seek style meta of classic execution, some people hated the retro lancer and sawed off.
0.
Same thing here. Although I harbored these thoughts last generation too.Zero. GTA V is getting on my nerves. It's time for GTA 6 and not another upgrade. It's time to move on R*.
While I personally am with you, that's just not the message their audience is sending them. We're in the minority, clearly.Zero. GTA V is getting on my nerves. It's time for GTA 6 and not another upgrade. It's time to move on R*.
Gears 3 was a step up from Gears 2 in almost every way possible. Gears 2's mp was literally broken at launch and the netcode was always complete shit. Still played through it because I had to have my Gears fix, but Gears 2 IMO was the most frustrating MP game I have ever played. At any rate, Gears 3 fixed all of that and is my favorite game in the series.Maybe I'm just remembering wrong then, because that's my memory of the beta and playing it, but I can't figure why I thought this one was a step down from 2 at the time. Weird.
Same thing here. Although I harbored these thoughts last generation too.
While I personally am with you, that's just not the message their audience is sending them. We're in the minority, clearly.
I plan on getting it because I haven't played it since the Xbox 360. I shouldn't have bought the Xbox One version since I never played it.
Have you played Halo Wars 1/2 and ODST? I think spinoffs are where the franchise can and has pushed boundaries. I don't know what you have in mind with "new and revolutionary", but an open-ish sandbox with full exploration + multiple freely accessible mission types + plus gun customization + grapple hook... Halo Infinite is making some changes.
If you just don't like the actual core shooty bang bang portion of the game, that's fine. But it doesn't mean it's fundamentally flawed. People enjoy core Halo. I also think complaints that 343 won't innovate gameplay for fear of fans overblown, even if I do agree that concern for assuaging the nebulous desires of old fans is over-indulged. Halo 5 MP was a notable shift from the past, pissing many off - but for the better overall IMO.
Anyone remember how Gears 3's multiplayer was received? I had a vague memory that I liked 2 more and while 2's still really, really good replaying 3's campaign right now and it's way better than I thought it was.
I remember the Horde mode being pretty decent, if different, was there anything about the multiplayer people didn't like? I can't really remember it, so I'm wondering if that was what I didn't enjoy about the game way back when.
Okay, so, I'm late to this particular party, but I recently watched this video:
And now I'm super hyped for The Ascent. It looks extremely intriguing. The actual trailers were a great showcase for the aesthetic and vibe of the game but this is the first one I've seen that made me really perk up and take notice.
Three was a return to form for the multiplayer.Anyone remember how Gears 3's multiplayer was received? I had a vague memory that I liked 2 more and while 2's still really, really good replaying 3's campaign right now and it's way better than I thought it was.
I remember the Horde mode being pretty decent, if different, was there anything about the multiplayer people didn't like? I can't really remember it, so I'm wondering if that was what I didn't enjoy about the game way back when.
Anyone remember how Gears 3's multiplayer was received? I had a vague memory that I liked 2 more and while 2's still really, really good replaying 3's campaign right now and it's way better than I thought it was.
I remember the Horde mode being pretty decent, if different, was there anything about the multiplayer people didn't like? I can't really remember it, so I'm wondering if that was what I didn't enjoy about the game way back when.
FIFY
Gears 2 really killed me and my friend groups hype for Gears, the multiplayer was such a huge step back. Never fully recovered from that.Three was a return to form for the multiplayer.
Gears 2 was a car-crash on launch and for much of its first year. The servers and net code were flat out broken for at least the first month and didn't get much better for a while. They also introduced a few gameplay mechanics that basically changed how long-term Gears players could play, such as nuking the base movement speed and adding a super powerful stopping power mechanic which buffed assault rifles and made shotguns barely viable. Not to mention they changed the predictability of the shotgun spray pattern to bring its effectiveness down, in a way that was just super random and unsatisfying.
All of this and more led to some serious complaints from the community, and they launched a Gears 2.5 style TITLE UPDATE that aimed to roll much of this back and bring the experience closer to what people wanted. Some stuff couldn't be fixed via the TU as it was hard-coded, so Gears 3 was their real return to form and a true sequel to Gears of War's multiplayer.
I still have the Seriously achievement picture as my Xbox profile picture. It's probably the only achievement that I'm remotely proud of, even if it took thousands of hours of grinding to get.
I have been running some tests and... I can´t make it work. Apparently, you can not swap between a Series console and a PC with the wireless adapter. I guess it is due to the controller recognising the connection to the wireless adapter as if it was connected to a different console. What a shame, I like to plug in my headphones when playing on the PC too.
I remember our collective shock after the opening night. Talk about a rollercoaster of emotions.Gears 2 really killed me and my friend groups hype for Gears, the multiplayer was such a huge step back. Never fully recovered from that.
No idea when I'll get to play the game but I finally made my new fem. character for a first time playthrough of Outer Worlds. I always try to make average looking characters (who by their actions are made remarkable):
Such a shame then that we do not see the player character during gameplay (last time I checked, unless it has changed) rendering all the time spent making the character, moot.
I'm going through a second playthrough on hard right now, such an amazing game; Obsidian is a really talented studio. Unfortunately, the only way you see your char is when you are idle, it'll go to a 3rd person camera that revolves around them. =( hoping they change this for Avowed and give you a full 3rd person camera which in turn gets added to Outer Worlds 2. It seems to me that not adding one was more of a time constraint rather than a conscious decision on Obsidian's part, otherwise why even allow that much customization on your char?No idea when I'll get to play the game but I finally made my new fem. character for a first time playthrough of Outer Worlds. I always try to make average looking characters (who by their actions are made remarkable):
Such a shame then that we do not see the player character during gameplay (last time I checked, unless it has changed) rendering all the time spent making the character, moot.
As someone currently replaying GTA V on XCloud/Series X, I'm not sure. Need to see what all has improved, because I feel like they've wrung all they can out with the current iteration. It's wonderful.
Character looks really nice, I need to play the DLC's on my Series X. I played it on the One X when it came out and while it looked good, the performance left a lot to be desired.
I'm going through a second playthrough on hard right now, such an amazing game; Obsidian is a really talented studio. Unfortunately, the only way you see your char is when you are idle, it'll go to a 3rd person camera that revolves around them. =( hoping they change this for Avowed and give you a full 3rd person camera which in turn gets added to Outer Worlds 2. It seems to me that not adding one was more of a time constraint rather than a conscious decision on Obsidian's part, otherwise why even allow that much customization on your char?
You can't do it with the adapter. It allows one Bluetooth device and one Xbox Wireless device. Not necessary one console and one PC/phone/whatever.Could someone please explain how you could have the Series controller synced to the PC (via the adapter) and my Series S at the same time? I think you had to press a button in the controller?
Thanks.
I have been running some tests and... I can´t make it work. Apparently, you can not swap between a Series console and a PC with the wireless adapter. I guess it is due to the controller recognising the connection to the wireless adapter as if it was connected to a different console. What a shame, I like to plug in my headphones when playing on the PC too.
🤷🏼♂️
It seems like its going to be a major engine rework because in the last newswire before the dlc came out they mentioned that cars would have different driving attributes only on next gen.As someone currently replaying GTA V on XCloud/Series X, I'm not sure. Need to see what all has improved, because I feel like they've wrung all they can out with the current iteration. It's wonderful.
And yet in its new context of the living room, something else comes to life in Microsoft Flight Simulator. For casual sightseers like myself who treat this as the ultimate screensaver, picking a point on the map before loading in and switching on a suite of the generous assists on offer - or even handing over complete control to the more than able AI co-pilot - this might just be the ideal version. I've lost whole evenings this past weekend starting softly out of the window of a 747, watching the clouds float by and chasing the sun past the horizon, getting caught up in the magic and wonder of Asobo and Microsoft Game Studio's staggering creation all over again.
There's work to be done - and thanks to this version receiving future updates alongside the PC version, work that's already well underway - and you might want to temper expectations before heading in. Perhaps most importantly, though, this is Microsoft Flight Simulator on console in all its glory and occasional clunkiness, and with that sense of splendour and wonder unsullied by the small imperfections along way.the It remains one of the most breathtaking videogame achievements in recent years, and on console one of the most incredible next-gen experiences to date.
To be fair the latest graphics look spectacular. The 1 year extra has clearly given it massive improvementsThis is true! I'm excited for Halo. I wish people would stop defending the way it look and how Microsoft presented it. Playing it day one but I'll never forget how they treated their flagship game.
I mean, who am I kidding? If there's enough done and my progress in story transfers I'll probably bite hahaIt seems like its going to be a major engine rework because in the last newswire before the dlc came out they mentioned that cars would have different driving attributes only on next gen.