I'm glad it's delayed. Allows me to possibly get an Xbox cheap this Christmas to play it. That and Blue Dragon are the only things I need for Xbox, so hopefully can pick one up for less the $200. Ori is my favorite game
thomasmahler i know we discussed this a year ago but I hope you will be doing a nice disc version of ori 2
Glad you folks enjoyed it! There was no fakery there, everything was simply recorded straight from our editor :) And yup, the bosses will be nutters ;)
And yeah, sorry about the slight delay, but that gives us a bit more time to polish every nook and cranny - I want Moon to be known as a studio that puts quality above and beyond everything else and sometimes that takes a little more time than planned. We're working super hard to make Will of the Wisps a landmark title and it's really not that long until Feb :)
Glad you folks enjoyed it! There was no fakery there, everything was simply recorded straight from our editor :) And yup, the bosses will be nutters ;)
And yeah, sorry about the slight delay, but that gives us a bit more time to polish every nook and cranny - I want Moon to be known as a studio that puts quality above and beyond everything else and sometimes that takes a little more time than planned. We're working super hard to make Will of the Wisps a landmark title and it's really not that long until Feb :)
Glad you folks enjoyed it! There was no fakery there, everything was simply recorded straight from our editor :) And yup, the bosses will be nutters ;)
And yeah, sorry about the slight delay, but that gives us a bit more time to polish every nook and cranny - I want Moon to be known as a studio that puts quality above and beyond everything else and sometimes that takes a little more time than planned. We're working super hard to make Will of the Wisps a landmark title and it's really not that long until Feb :)
Really excited for this game. Still can't believe Ori wil be teaming up with the owl.
The chase sequences are going to be sooooo good, Holy shit. The chase sequences are some of the best in platforming genre
We tried to crank all that up to 11 while also addressing the frustration concerns some had with Blind Forest... wait and see :)
Definitive edition came out in 2015, Moon is a small and entirely remote studio, and look at the quality of the assets...Kind of a shock to see that this will take almost exactly 5 years to release, for a sequel at that, which itself largely seems to be building off the foundations of the first one.
i have GamePass Ultimate for the next 3 years, but i would buy a Steelbook edition if it was available.Temp store listings from multiple retailers are being updated with official art found on the Xbox Media assets page. Looks like it's happening.
Definitive edition came out in 2015, Moon is a small and entirely remote studio, and look at the quality of the assets...
No more shocking than Playdead release gaps. They can take all the time they need.
Actually, the Definitive Edition of Ori BF came out in March 2016, exactly a year after we released Blind Forest. So overall it took us a little less than 4 years to develop Will of the Wisps, which I'm kinda okay with. We did pretty much everything from scratch and developed a proper sequel, instead of just phoning it in. We could've re-used a ton of assets and just changed things up slightly, but we wanted to really take it all to the next level. Try to fire up Blind Forest again and feel free to make direct comparisons, I think we did alright :D Everything had to be way better than what we did in Blind Forest, everything had to feel fresh and new and we didn't want to repeat ourselves in terms of art, ideas, etc.
That's the thing with these Metroidvania games, they're just really goddamn hard to make since everything depends on each other. Change one level here and it might have a dramatic effect on this other thing over there or even the entire flow of the game. Also, in terms of art, we put the bar pretty high up there with Blind Forest and it took us some time to develop all the tech and workflows to show that we can still squeeze much better visuals out of our Moonity engine while also optimizing the hell out of it so that even people with meh laptops can play the game and be amazed by the looks.
So yeah, sorry again for the slight delay, but I'll promise it'll be worth the wait :)
Wow, was it really 2016?? Got it!well yes, based on the jump in fidelity and scale I think the time gap is more than reasonable. Can't wait to play!Actually, the Definitive Edition of Ori BF came out in March 2016, exactly a year after we released Blind Forest. So overall it took us a little less than 4 years to develop Will of the Wisps, which I'm kinda okay with. We did pretty much everything from scratch and developed a proper sequel, instead of just phoning it in. We could've re-used a ton of assets and just changed things up slightly, but we wanted to really take it all to the next level. Try to fire up Blind Forest again and feel free to make direct comparisons, I think we did alright :D Everything had to be way better than what we did in Blind Forest, everything had to feel fresh and new and we didn't want to repeat ourselves in terms of art, ideas, etc.
That's the thing with these Metroidvania games, they're just really goddamn hard to make since everything depends on each other. Change one level here and it might have a dramatic effect on this other thing over there or even the entire flow of the game. Also, in terms of art, we put the bar pretty high up there with Blind Forest and it took us some time to develop all the tech and workflows to show that we can still squeeze much better visuals out of our Moonity engine while also optimizing the hell out of it so that even people with meh laptops can play the game and be amazed by the looks.
So yeah, sorry again for the slight delay, but I'll promise it'll be worth the wait :)
One of my favourite parts of the definitive edition were the behind the scenes section. I'd love a longer and more in-depth walkthrough of the staff and studio, and all the systems and development that helped bring the game to life. Similar to Larian's and Double Fine's videos but I'm guessing this may not be in scope.
One of my favourite parts of the definitive edition were the behind the scenes section. I'd love a longer and more in-depth walkthrough of the staff and studio, and all the systems and development that helped bring the game to life. Similar to Larian's and Double Fine's videos but I'm guessing this may not be in scope.
That sounds amazing. The Blind Forest was an amazing game. I am looking forward to this.Actually, the Definitive Edition of Ori BF came out in March 2016, exactly a year after we released Blind Forest. So overall it took us a little less than 4 years to develop Will of the Wisps, which I'm kinda okay with. We did pretty much everything from scratch and developed a proper sequel, instead of just phoning it in. We could've re-used a ton of assets and just changed things up slightly, but we wanted to really take it all to the next level. Try to fire up Blind Forest again and feel free to make direct comparisons, I think we did alright :D Everything had to be way better than what we did in Blind Forest, everything had to feel fresh and new and we didn't want to repeat ourselves in terms of art, ideas, etc.
That's the thing with these Metroidvania games, they're just really goddamn hard to make since everything depends on each other. Change one level here and it might have a dramatic effect on this other thing over there or even the entire flow of the game. Also, in terms of art, we put the bar pretty high up there with Blind Forest and it took us some time to develop all the tech and workflows to show that we can still squeeze much better visuals out of our Moonity engine while also optimizing the hell out of it so that even people with meh laptops can play the game and be amazed by the looks.
So yeah, sorry again for the slight delay, but I'll promise it'll be worth the wait :)
Actually, the Definitive Edition of Ori BF came out in March 2016, exactly a year after we released Blind Forest. So overall it took us a little less than 4 years to develop Will of the Wisps, which I'm kinda okay with. We did pretty much everything from scratch and developed a proper sequel, instead of just phoning it in. We could've re-used a ton of assets and just changed things up slightly, but we wanted to really take it all to the next level. Try to fire up Blind Forest again and feel free to make direct comparisons, I think we did alright :D Everything had to be way better than what we did in Blind Forest, everything had to feel fresh and new and we didn't want to repeat ourselves in terms of art, ideas, etc.
That's the thing with these Metroidvania games, they're just really goddamn hard to make since everything depends on each other. Change one level here and it might have a dramatic effect on this other thing over there or even the entire flow of the game. Also, in terms of art, we put the bar pretty high up there with Blind Forest and it took us some time to develop all the tech and workflows to show that we can still squeeze much better visuals out of our Moonity engine while also optimizing the hell out of it so that even people with meh laptops can play the game and be amazed by the looks.
So yeah, sorry again for the slight delay, but I'll promise it'll be worth the wait :)
I think that was Microsofts decision. They want to promote Gamepass.Can you tell us what motivated the decision to make the delay even longer for those of us who wish to pay for and own your game?
Yes, we're launching WotW day and date on Steam as well! It's so good that I can finally say that :D It's been really hard to not just shout: "YES, DON'T WORRY, WE'LL ALSO RELEASE IT ON STEAM!" every time people complained that it'd only be on the MS Store :D
I'll check back on GoG.
Yes, we're launching WotW day and date on Steam as well! It's so good that I can finally say that :D It's been really hard to not just shout: "YES, DON'T WORRY, WE'LL ALSO RELEASE IT ON STEAM!" every time people complained that it'd only be on the MS Store :D
I'll check back on GoG.
Thanks for the clarification. I've also been wondering why the game seems to be taking so long in development all things considered, but this answers that.Actually, the Definitive Edition of Ori BF came out in March 2016, exactly a year after we released Blind Forest. So overall it took us a little less than 4 years to develop Will of the Wisps, which I'm kinda okay with. We did pretty much everything from scratch and developed a proper sequel, instead of just phoning it in. We could've re-used a ton of assets and just changed things up slightly, but we wanted to really take it all to the next level. Try to fire up Blind Forest again and feel free to make direct comparisons, I think we did alright :D Everything had to be way better than what we did in Blind Forest, everything had to feel fresh and new and we didn't want to repeat ourselves in terms of art, ideas, etc.
That's the thing with these Metroidvania games, they're just really goddamn hard to make since everything depends on each other. Change one level here and it might have a dramatic effect on this other thing over there or even the entire flow of the game. Also, in terms of art, we put the bar pretty high up there with Blind Forest and it took us some time to develop all the tech and workflows to show that we can still squeeze much better visuals out of our Moonity engine while also optimizing the hell out of it so that even people with meh laptops can play the game and be amazed by the looks.
So yeah, sorry again for the slight delay, but I'll promise it'll be worth the wait :)
Thanks for the clarification. I've also been wondering why the game seems to be taking so long in development all things considered, but this answers that.
Oh yeah, while you're here, what was that "industry shaking" news you were teasing a while back... something we have to wait until Tuesday for? ;)Yes, we're launching WotW day and date on Steam as well! It's so good that I can finally say that :D It's been really hard to not just shout: "YES, DON'T WORRY, WE'LL ALSO RELEASE IT ON STEAM!" every time people complained that it'd only be on the MS Store :D
I'll check back on GoG.